Richard Davey
63b2b55cf8
Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
2017-02-23 03:10:48 +00:00
photonstorm
f083699986
Removed transform from Children.
...
Added parent property.
2017-02-22 16:37:49 +00:00
photonstorm
9f9a49ec8c
GO update.
2017-02-22 16:30:53 +00:00
Felipe Alfonso
efdc4898f3
Removed global scene graph. New system works with camera system
2017-02-20 21:38:22 -03:00
Richard Davey
05ff84f282
dirtyLocal test.
2017-01-31 18:27:43 +00:00
photonstorm
9371753b2c
New Anchor component.
...
DrawImage now takes anchor arguments.
GameObject.angle fixed and all the other Transform accessors added back in (except Pivot).
Wrap fixed to not wrap if value is within range already.
2017-01-31 14:55:15 +00:00
Felipe Alfonso
371e779b11
Fixed issue when trying to render image on canvas with new transform
2017-01-31 10:32:03 -03:00
Richard Davey
7d83c9971f
Fixed new Transform Component integration with Canvas Renderer.
2017-01-31 00:56:13 +00:00
Richard Davey
ebf4a50ca6
Updated so Game Objects and States are using the new experimental Transform 2.
2017-01-30 23:58:29 +00:00
photonstorm
6ee499132c
Huge refactor to sort out the game loop flow.
2017-01-25 17:10:19 +00:00
Richard Davey
270504923d
Fixed Scale Mode references.
2017-01-18 14:48:02 +00:00
photonstorm
275badf1ed
Removed Phaser global use from modules.
2016-12-13 16:38:47 +00:00
Richard Davey
82d1ceeba4
Adding in WebGL Renderer.
2016-12-07 02:28:22 +00:00