Richard Davey
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e5695cabff
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If it's a new callback we need it
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2022-12-15 00:40:23 +00:00 |
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Richard Davey
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2879b12a10
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Added active, method, getMethod and new setMethod functions. Optimized flow.
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2022-12-15 00:34:34 +00:00 |
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samme
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d083179cbb
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Allow moving particles to (0, 0)
moveToX and moveToY are initialized to null instead of 0
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2022-03-29 18:20:26 -07:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Richard Davey
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85a284d095
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Particles.EmitterOp now cleanly separates between the different types of property configuration options. start | end will now ease between the two values, min | max will pick a random value between them and random: [] will pick a random element. They no longer get mixed together. Fix #3608
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2020-10-16 17:52:59 +01:00 |
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Richard Davey
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1aaecbe703
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Particles.EmitterOp.setMethods will now reset both onEmit and onUpdate to their default values. This allows you to reconfigure an emitter op with a new type of value and not have it stuck on the previous one. Fix #3663
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2020-10-16 17:32:22 +01:00 |
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Vladislav Forsh
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8fd4754b03
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Add ability to use custom easing function(s) with particle emitters
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2020-09-16 12:43:38 +03:00 |
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Jason Kwok
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022fa20673
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Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
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2020-01-26 21:18:14 +08:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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samme
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df3953e604
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Require truthy random value for randomness
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2019-06-11 11:38:29 -07:00 |
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samme
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c55ee432ce
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Docs for easedValueEmit()
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2019-06-07 13:32:12 -07:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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29aee69aa0
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Particles Types
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2019-05-09 11:57:00 +01:00 |
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Richard Davey
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e7b1d086e7
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Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
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2019-02-13 12:35:12 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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0b3d54a198
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Added jsdocs
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2018-10-19 18:29:36 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Chris Andrew
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6854ccb764
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Cleaned up some remaining GameObject descriptions.
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2018-06-21 14:18:28 +01:00 |
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Chris Andrew
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df88218534
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Finished up EmitterOp method descriptions.
Finally!
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2018-06-21 12:47:29 +01:00 |
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Chris Andrew
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7f232b6bed
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Further EmitterOp documentation.
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2018-06-20 17:18:03 +01:00 |
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Chris Andrew
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584e8f9919
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Started documenting the EmitterOp class.
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2018-06-20 16:18:00 +01:00 |
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samme
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bd9831912c
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Don't stringify emitter ops twice
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2018-04-24 14:20:23 -07:00 |
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Richard Davey
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ed2eafb3b3
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Code tidying
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2018-04-23 00:13:11 +01:00 |
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samme
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8b939d7790
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Omit EmitterOpEmitConfig, EmitterOpUpdateConfig
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2018-04-20 06:51:31 -07:00 |
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samme
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0b881e9a4e
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Add particles docs
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2018-04-19 14:05:21 -07:00 |
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orblazer
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ae0b3b841b
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Fix types on GameObjects
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2018-03-27 14:52:58 +02:00 |
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orblazer
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b4a30b8e43
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Add callbacks on GameObjects
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2018-03-19 22:27:16 +01:00 |
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orblazer
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90def456f2
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Update JSDoc on GameObjects
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2018-03-19 12:54:31 +01:00 |
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Richard Davey
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3c65121cb3
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eslint fixes
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2018-02-16 19:17:49 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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2ece55c28e
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Renamed folder to match namespace
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2018-02-10 14:56:08 +00:00 |
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Richard Davey
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40689d1e35
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Updated jsdocs.
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2018-02-07 15:27:21 +00:00 |
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Richard Davey
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645f1e618e
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Added jsdocs
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2018-02-06 22:37:56 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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