Stuart Lee
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01f64c6694
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state callbacks now receive game object as argument
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2013-10-30 16:09:06 +00:00 |
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Richard Davey
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0a77690f4f
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Merge pull request #144 from beeglebug/dev
hexToRGB now accepts short hex codes (#EEE)
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2013-10-30 07:16:41 -07:00 |
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Stuart Lee
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9030fbf352
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hexToRGB now accepts short hex codes (#EEE)
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2013-10-30 13:34:46 +00:00 |
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photonstorm
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24c809dd5f
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Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
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2013-10-30 03:46:52 +00:00 |
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photonstorm
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3de62907a0
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Nearly fixed the tilemap / body issue. More tests needed but then can push to master.
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2013-10-29 04:07:26 +00:00 |
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photonstorm
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7ceb11ae49
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New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
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2013-10-28 23:29:34 +00:00 |
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Richard Davey
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2b40d2f507
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Merge pull request #139 from beeglebug/master
Added init method to plugins, to be called as they are added to the PluginManager
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2013-10-28 03:28:13 -07:00 |
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photonstorm
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a814cc26cc
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* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
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2013-10-28 10:17:36 +00:00 |
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photonstorm
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ea651113df
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Preparing for 1.1.2 release.
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2013-10-28 00:16:20 +00:00 |
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beeglebug
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f00c52598b
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added init method to plugins
this will allow potentially destructive code to run outside of the
constructor, and only if it has been added to the PluginManager
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2013-10-27 22:30:01 +00:00 |
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photonstorm
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9261160571
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1.1.1 release with fix for Phaser.AUTO and a new text example.
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2013-10-26 19:14:13 +01:00 |
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photonstorm
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2787ed188e
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Preparing for 1.1.2 release
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2013-10-26 12:17:22 +01:00 |
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photonstorm
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b6efdff286
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Adding the key capture to addCursors.
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2013-10-25 19:13:00 +01:00 |
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photonstorm
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6994e4be5e
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Merge branch 'dev'
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2013-10-25 18:50:14 +01:00 |
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photonstorm
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bd5bca14fe
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Small url update.
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2013-10-25 18:38:01 +01:00 |
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photonstorm
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34736fbde5
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Final 1.1 release. Here goes nothing :)
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2013-10-25 18:35:49 +01:00 |
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Richard Davey
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155c36b0fd
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Merge pull request #126 from alvinsight/dev
Second commit, all the basic examples added, and wip files moved
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2013-10-25 10:13:55 -07:00 |
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Webeled
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8dfe5aee1c
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Second commit, all the basic examples added, and wip files moved
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2013-10-25 18:10:03 +01:00 |
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Richard Davey
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3f9c07d783
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Merge pull request #125 from alvinsight/dev
Basic examples created
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2013-10-25 10:07:17 -07:00 |
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Webeled
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f63e8d7d06
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Basic examples created
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2013-10-25 18:00:25 +01:00 |
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photonstorm
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65d2bf557b
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Updated docs and more tidying up.
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2013-10-25 17:30:37 +01:00 |
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photonstorm
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9f9e6a2a57
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Lots of doc updates!
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2013-10-25 16:54:40 +01:00 |
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Richard Davey
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0463bb4333
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Merge pull request #124 from alvinsight/dev
A lot of documentation updates
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2013-10-25 07:51:38 -07:00 |
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Webeled
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12148b3159
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More improvements on GameObjectFactory
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2013-10-25 15:42:48 +01:00 |
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Webeled
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ce04ade458
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Lots of JSDocs updates in the gameobjects folder
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2013-10-25 15:22:45 +01:00 |
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photonstorm
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a08436abc3
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Final Sprite documentation added.
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2013-10-25 15:02:21 +01:00 |
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Webeled
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35517d94ad
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Just to test if smartGit works again
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2013-10-25 14:31:25 +01:00 |
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photonstorm
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2659ed7a4a
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Updated readme.
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2013-10-25 06:01:36 +01:00 |
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Richard Davey
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ba57f0ae0d
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Merge pull request #123 from TomTom1229/dev
Manually created a more accurate TypeScript definition file
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2013-10-24 21:50:53 -07:00 |
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photonstorm
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d8a2b9d2af
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Removed console.log
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2013-10-25 05:43:10 +01:00 |
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photonstorm
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2921a6de2e
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Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
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2013-10-25 05:40:46 +01:00 |
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Tomas Morris
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d30f709208
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Manually created a more accurate TypeScript definition file
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2013-10-24 21:24:35 -06:00 |
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photonstorm
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1294b3a2b9
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Input over now works regardless of rotation, anchor or scale.
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2013-10-25 03:57:08 +01:00 |
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photonstorm
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427819c655
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Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor.
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2013-10-25 03:50:15 +01:00 |
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photonstorm
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1469663ea5
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Button fixes and Input coordinate fixes.
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2013-10-25 02:19:16 +01:00 |
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photonstorm
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1f28d328a7
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Commit before refactoring Sprite guts.
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2013-10-24 21:21:00 +01:00 |
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Richard Davey
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03054c1949
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Merge pull request #121 from ooflorent/examples-order
Fix order of examples
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2013-10-24 06:03:46 -07:00 |
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Florent Cailhol
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708a144c7a
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Sort example directories
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2013-10-24 14:12:54 +02:00 |
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Florent Cailhol
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f6b50c4520
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Fix order of examples
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2013-10-24 14:08:57 +02:00 |
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Richard Davey
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f522cda325
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Merge pull request #120 from ooflorent/verbose-examples
Remove path.relative() which produce unexpected results on Windows
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2013-10-24 04:51:35 -07:00 |
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Florent Cailhol
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ab6dbfb49e
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Remove path.relative() which produce unexpected results on Windows
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2013-10-24 13:32:04 +02:00 |
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Richard Davey
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f784a395ce
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Merge pull request #119 from ooflorent/verbose-examples
Add verbose output to examples task
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2013-10-24 03:57:09 -07:00 |
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Florent Cailhol
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9ed930c4cf
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Add verbose output to examples task
Verbose output:
https://gist.github.com/ooflorent/7134728
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2013-10-24 12:25:59 +02:00 |
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photonstorm
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a6fac64248
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Loads of issues reported on Github resolved (sprite crop, music resume, etc).
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2013-10-24 04:27:28 +01:00 |
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Richard Davey
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e4621aafdd
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Merge pull request #115 from ooflorent/grunt-build
Build phaser using Grunt
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2013-10-23 09:11:51 -07:00 |
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photonstorm
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7e5f38d022
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Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
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2013-10-23 17:11:06 +01:00 |
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Florent Cailhol
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dfee9f9b2f
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Add new Grunt build
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2013-10-23 16:58:48 +02:00 |
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Florent Cailhol
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7b052c302f
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Remove old gruntfile
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2013-10-23 16:50:28 +02:00 |
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photonstorm
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94c7c57e1c
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Fixed WebGL detection and code colour on Firefox.
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2013-10-23 15:13:21 +01:00 |
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photonstorm
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ffd5ddc534
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Tidying up the repo and adding in new documentation.
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2013-10-23 14:00:29 +01:00 |
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