Commit graph

18 commits

Author SHA1 Message Date
Richard Davey
bd54460e80 Added the GameObjectManager 2013-05-23 00:01:58 +01:00
Richard Davey
e2141c91a6 Added VerletManager and lots of new tests 2013-05-21 04:12:54 +01:00
Richard Davey
53aa43566e Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests 2013-05-18 03:05:28 +01:00
Richard Davey
3cdd2baff0 New Input handler implemented. 2013-05-16 02:36:58 +01:00
Richard Davey
ce7bfd1fc2 Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
Richard Davey
8fc31ed83b Doc formatting 2013-05-11 23:51:50 +01:00
Sean
4be5a10e44 Finish documents for GameObject, World, TweenManager, State, Stage. 2013-05-10 16:31:14 +01:00
Sean
98693cb418 Finish document for Cache, Game, Stage, State and World class. 2013-05-10 16:31:12 +01:00
Richard Davey
c5cccf3283 Large refactoring of the pause and boot screens in Stage and various other small fixes 2013-04-29 02:41:19 +01:00
Richard Davey
b2e1434f5e Tilemap collision working but needs speeding up 2013-04-25 20:05:56 +01:00
Richard Davey
2638e598dc Added Stage.disablePauseScreen 2013-04-20 03:50:21 +01:00
Richard Davey
d5229c558a Fixed the States examples to reflect the new module name. 2013-04-19 09:23:36 +01:00
Richard Davey
a90606a28a Complete 0.9 release 2013-04-18 16:49:08 +01:00
Richard Davey
6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00
Richard Davey
ebf83609ae Version 0.7 release. StageScaleMode support added and world input values exposed. 2013-04-14 02:31:00 +01:00
Richard Davey
0541e93db4 Updated so it no longer always tries to run in fullscreen unless you tell it to. 2013-04-13 20:17:51 +01:00
Richard Davey
5450202cde Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom. 2013-04-13 04:25:03 +01:00
Richard Davey
a1a1ab3f30 First push to github 2013-04-12 17:19:56 +01:00