Richard Davey
11ed074450
Refactoring how events are handled internally and in the docs
2019-01-15 14:37:24 +00:00
Richard Davey
79dc611b95
Quote the font family in Text objects.
2019-01-12 16:31:48 +00:00
Richard Davey
58c8ae8202
JSDoc update
2019-01-12 12:44:29 +00:00
Richard Davey
aa3b80371b
Should be envelop, not envelope :)
2019-01-12 12:36:21 +00:00
Richard Davey
661b920dda
Fixed parent style assignment
2019-01-12 00:51:54 +00:00
Richard Davey
91b35afd9f
Update Config.js
2019-01-12 00:51:41 +00:00
Richard Davey
d161c7f253
Corrected jsdocs
2019-01-11 19:16:43 +00:00
Richard Davey
2e05cab998
Added setZoom method.
2019-01-11 19:16:35 +00:00
Richard Davey
bf942f66d1
Fixed RESIZE update handling
2019-01-11 18:25:47 +00:00
Richard Davey
ed6e3f596f
Fixed min size clamp.
2019-01-11 18:05:43 +00:00
Richard Davey
9e74913c74
Added input handling, resize events, orientation locks and more.
2019-01-11 18:00:32 +00:00
Richard Davey
0b90632c62
Changed to 2000 to match CE
2019-01-11 18:00:12 +00:00
Richard Davey
21342dc6e9
Now uses consts
2019-01-11 18:00:02 +00:00
Richard Davey
ab3d8aaf2a
Added orientation consts
2019-01-11 17:59:52 +00:00
Richard Davey
988d1a2922
Update CHANGELOG.md
2019-01-11 16:47:31 +00:00
Richard Davey
9911802272
Removed resize handling.
...
* The `Game.resize` method has been removed as it's no longer required. You should now call `ScaleManager.resize` instead.
* The Game will no longer dispatch the `resize` event. You should now listen for this event from the Scale Manager instead.
2019-01-11 16:47:27 +00:00
Richard Davey
a9ddf46134
Update BaseCamera.js
...
* `BaseCamera.config` has been removed as it's no longer required.
* `BaseCamera.scaleManager` is a new property that references the Scale Manager and is used internally for size checks.
2019-01-11 16:45:25 +00:00
Richard Davey
d7e7feed19
Dimensions are now set in the onResize handlers.
2019-01-11 16:44:08 +00:00
Richard Davey
c34648bbce
Removed the resize method.
2019-01-11 16:43:39 +00:00
Richard Davey
de5fed7d80
Removed the resize method.
2019-01-11 16:43:25 +00:00
Richard Davey
6d8b6b15de
Added support for autoCenter and resizeInterval configs
2019-01-11 15:58:33 +00:00
Richard Davey
814932b9f7
Added centering constants
2019-01-11 15:58:06 +00:00
Richard Davey
49c2868746
All default width/height values are now taken from the Scale Manager, not the Game Config
2019-01-11 15:57:57 +00:00
Richard Davey
711180012c
Recoded orientation check to avoid use of VisualBounds
2019-01-11 12:12:43 +00:00
Richard Davey
98d0ae62a4
Moved iOS GetInnerHeight to its own function
2019-01-11 12:12:30 +00:00
Richard Davey
83752c9a99
Update CHANGELOG.md
2019-01-11 12:12:12 +00:00
Richard Davey
9bed15bc53
Moving lots of functionality to the Scale Manager
...
* `InputManager.scaleManager` is a new property that is a reference to the Scale Manager. This is populated in the `boot` method.
* The `InputManager.transformX` method has been removed. This is now available in the ScaleManager.
* The `InputManager.transformY` method has been removed. This is now available in the ScaleManager.
* The `InputManager.scale` property has been removed. This is now available in the ScaleManager under `displayScale`.
* The `InputManager.resize` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.updateBounds` method has been removed as this process is now handled by the ScaleManager.
* The `InputManager.getOffsetX` method has been removed as it's no longer required.
* The `InputManager.getOffsetY` method has been removed as it's no longer required.
* The `InputManager.getScaleX` method has been removed as it's no longer required.
* The `InputManager.getScaleY` method has been removed as it's no longer required.
2019-01-11 12:12:06 +00:00
Alexander Higgins
6afdfa6341
Reverted package-lock.json
2019-01-10 21:14:51 -05:00
Alexander Higgins
bc602949b8
Added reference constants to Vector2 and Vector3
2019-01-10 21:11:26 -05:00
Richard Davey
caca07699d
Update CHANGELOG.md
2019-01-10 13:54:10 +00:00
Richard Davey
728fb01343
Correctly using zoom and resolution across all scale modes.
2019-01-10 13:43:33 +00:00
Richard Davey
ab75b1ad27
Refactoring Game.resize
2019-01-10 13:43:17 +00:00
Richard Davey
44f69ea7fa
Removed autoResize, tidied up the resize method and init.
2019-01-10 13:43:09 +00:00
Richard Davey
82267ce14c
Removed duplicate JSDoc typedef.
2019-01-10 13:42:53 +00:00
Richard Davey
175af00c60
Stores the new resolution, should it change (unlikely, but ...)
2019-01-10 13:42:11 +00:00
Richard Davey
e79404256f
Removed autoResize. Dimensions now taken from Scale Manager.
2019-01-10 13:41:49 +00:00
Richard Davey
f6fd6b9f1d
Removed baseScale
as not needed.
2019-01-10 13:41:24 +00:00
Richard Davey
99b5cf90dc
Cameras now factor in the resolution to their transforms
2019-01-10 13:41:07 +00:00
Richard Davey
63c2c73930
Finally using correct size :)
2019-01-10 13:40:41 +00:00
Richard Davey
5370e1e068
Removed autoResize
as no longer needed. Added autoRound
property. pixelArt
is true if not set and if zoom > 1.
2019-01-10 13:40:28 +00:00
Richard Davey
aec555705f
Testing difference between w/h and scale
2019-01-10 00:16:06 +00:00
Richard Davey
6d80772faf
Get resolution from correct place
2019-01-10 00:15:29 +00:00
Richard Davey
04ea2798e9
Use gameSize
2019-01-10 00:15:20 +00:00
samme
87bd2e68d3
Queue 'late' colliding bodies for a second update
...
- Fixes #4154
- Fixes #4284
2019-01-09 12:56:32 -08:00
gomachan_7
be562abd83
Fix WebGLRenderer to apply transparent bg in config
2019-01-10 02:17:53 +09:00
Richard Davey
d690b70216
Working the Size component magic into the Scale Manager.
2019-01-09 17:14:00 +00:00
Richard Davey
f9f162f499
Default is now zero again.
2019-01-09 17:13:43 +00:00
Richard Davey
debe7ac82a
Renamed consts to match Size component
2019-01-09 17:13:31 +00:00
Richard Davey
b3aeee0bd1
Use the new size properties
2019-01-09 17:13:22 +00:00
Richard Davey
8a8c4de557
Fixed expandParent config value and made the default
2019-01-09 17:13:06 +00:00