Commit graph

15 commits

Author SHA1 Message Date
Richard Davey
bb5d8ca170 a 2013-09-07 21:12:47 +01:00
Richard Davey
822a2df289 Lots of work on Group and also resolved the issue of the core game loop structure not being quite right. 2013-09-06 15:00:05 +01:00
Richard Davey
0c97e8e151 Starting work on Group. 2013-09-05 21:07:44 +01:00
Richard Davey
d44261b191 sublime 2013-09-04 04:59:29 +01:00
Richard Davey
bdc1c2ceb9 Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet. 2013-09-03 15:35:40 +01:00
Richard Davey
c18de53bab SoundManager converted and playing audio :) 2013-09-03 01:24:16 +01:00
Richard Davey
6235f25184 LL 2013-09-01 22:02:42 +01:00
Richard Davey
7bdcbf5c2a getBounds update. 2013-09-01 13:17:44 +01:00
Richard Davey
d54a92310d Optimised sprite a tiny bit more and created a couple of fun demos :) 2013-09-01 06:21:39 +01:00
Richard Davey
22847f6ade DebugUtils converted, re-name spaced the Input classes and started on Camera culling. 2013-08-31 21:50:34 +01:00
Richard Davey
70ee753859 The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done. 2013-08-31 13:54:59 +01:00
Richard Davey
4bbcc380c5 State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF. 2013-08-29 07:06:16 +01:00
Richard Davey
b8d3a61c97 Added the TweenManager 2013-08-29 00:09:12 +01:00
Richard Davey
d323404676 Starting integration of tween.js 2013-08-28 21:29:25 +01:00
Richard Davey
09def364c3 Farewell TypeScript, see you on the other side. 2013-08-28 07:02:57 +01:00