Jason Kwok
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b9e3a6395b
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Fixed this return types for Phaser.Cameras.Scene2D.CameraManager
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2020-01-30 23:07:23 +08:00 |
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Jason Kwok
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293f6e77f5
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Fixed this return types for Phaser.Cameras.Scene2D.Camera
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2020-01-30 23:05:56 +08:00 |
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Jason Kwok
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a7dd0d1798
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Fixed this return types for Phaser.Cameras.Scene2D.BaseCamera
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2020-01-30 23:02:06 +08:00 |
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Jason Kwok
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a4745a6a38
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Fixed this return types for Phaser.Cameras.Controls.SmoothedKeyControl
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2020-01-30 22:59:47 +08:00 |
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Jason Kwok
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7e584ce99d
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Fixed this return types for Phaser.Cameras.Controls.FixedKeyControl
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2020-01-30 22:57:57 +08:00 |
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Jason Kwok
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02395fd568
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Fixed this return types for Phaser.Data.DataManager
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2020-01-30 22:51:35 +08:00 |
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Jason Kwok
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4cd6b71413
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Revert "Changed Phaser.Scale.Zoom to @enum {integer} "
This reverts commit f4eb9c04cd .
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2020-01-30 22:44:17 +08:00 |
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Jason Kwok
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fe279e9f30
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Revert "Changed Phaser.Display.Align to @enum "
This reverts commit bb1b96ac33 .
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2020-01-30 22:44:02 +08:00 |
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Jason Kwok
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cba41c9ed7
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Revert "Use Phaser.Display.Align enum instead of integer "
This reverts commit 9e7c1af2e2 .
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2020-01-30 22:43:49 +08:00 |
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Jason Kwok
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9e7c1af2e2
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Use Phaser.Display.Align enum instead of integer
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2020-01-30 22:34:56 +08:00 |
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Jason Kwok
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bb1b96ac33
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Changed Phaser.Display.Align to @enum
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2020-01-30 22:29:19 +08:00 |
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Jason Kwok
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f4eb9c04cd
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Changed Phaser.Scale.Zoom to @enum {integer}
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2020-01-30 22:20:23 +08:00 |
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Jason Kwok
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3367ddc1fe
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Fixed this return types for Phaser.Input.InputPlugin
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2020-01-30 17:48:47 +08:00 |
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Jason Kwok
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8b99c6496a
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Merge branch 'master' of https://github.com/photonstorm/phaser into jsdoc
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2020-01-30 17:44:06 +08:00 |
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Jason Kwok
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23ad6e4241
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Fixed this return types for Phaser.Input.Keyboard.KeyboardPlugin
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2020-01-30 17:42:59 +08:00 |
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Jason Kwok
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71cb7c4e07
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Merge branch 'jsdoc' of https://github.com/JasonHK/phaser into jsdoc
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2020-01-30 17:40:32 +08:00 |
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Jason Kwok
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c71acd3725
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Fixed this return types for Phaser.Input.Keyboard.Key
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2020-01-30 17:40:23 +08:00 |
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Richard Davey
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2a7cfb65dd
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Update README.md
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2020-01-29 17:23:41 +00:00 |
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Richard Davey
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231b60890a
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Update README.md
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2020-01-29 17:21:03 +00:00 |
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Richard Davey
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0813dcbadc
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Update CHANGELOG.md
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2020-01-29 12:48:19 +00:00 |
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Richard Davey
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e4c158c883
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Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
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2020-01-29 11:48:43 +00:00 |
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Richard Davey
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72f0395eec
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Update TransformMatrix.js
Added missing braces.
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2020-01-29 11:48:11 +00:00 |
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Jason Kwok
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e63ca85ba1
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Reverted phaser.d.ts
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2020-01-29 14:16:23 +08:00 |
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Richard Davey
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6fa800cff4
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Update CHANGELOG.md
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2020-01-28 23:25:54 +00:00 |
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Richard Davey
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52b3176771
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Update MatterTileBody.js
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2020-01-28 23:25:51 +00:00 |
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Richard Davey
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d56a6c8790
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MatterTileBody now extends EventEmitter , meaning you can listen to collision events from Tiles directly and it will no longer throw errors about gameObject.emit not working. Fix #4967
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2020-01-28 23:25:12 +00:00 |
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Richard Davey
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b8d2a5b792
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Undef or null
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2020-01-28 16:13:59 +00:00 |
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Richard Davey
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ef641a104f
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Update Rope.js
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2020-01-28 12:59:11 +00:00 |
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Richard Davey
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7ce48c20de
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Update Rope.js
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2020-01-28 12:50:22 +00:00 |
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Richard Davey
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ddf535c6c3
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Rope can now draw vertex debug to a Graphics instance
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2020-01-28 12:46:35 +00:00 |
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Richard Davey
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c357b5e56d
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Added alignment property
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2020-01-28 12:46:11 +00:00 |
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Richard Davey
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0a4b3e3785
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Update RopeCanvasRenderer.js
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2020-01-28 12:46:03 +00:00 |
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Richard Davey
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5a6b274510
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Update CHANGELOG.md
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2020-01-27 23:35:55 +00:00 |
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Richard Davey
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0eaf0c47b5
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Respect Camera.renderToGame property
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2020-01-27 23:35:52 +00:00 |
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Richard Davey
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91dbd42d44
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Camera.renderToGame is a new property used in conjunction with renderToTexture . It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time.
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2020-01-27 23:35:39 +00:00 |
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Richard Davey
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54aebfc842
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Removed NOOPs and fixed UV projection for vertical atlas frames
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2020-01-27 15:15:19 +00:00 |
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Richard Davey
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3d7af7f59d
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Update CHANGELOG.md
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2020-01-27 14:48:53 +00:00 |
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Richard Davey
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4de9d52769
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Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors.
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2020-01-27 14:48:50 +00:00 |
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Jason Kwok
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ec25759747
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Fixed this return types for Phaser.GameObjects.Zone
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2020-01-26 21:52:37 +08:00 |
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Jason Kwok
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8e82f22858
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Fixed this return types for Phaser.GameObjects.Text
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2020-01-26 21:43:48 +08:00 |
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Jason Kwok
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192e03c932
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Fixed this return types for Phaser.GameObjects.Sprite
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2020-01-26 21:36:59 +08:00 |
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Jason Kwok
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4578a9e13c
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Fixed this return types for Phaser.GameObjects.Quad
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2020-01-26 21:26:34 +08:00 |
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Jason Kwok
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fca63274e2
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Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone
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2020-01-26 21:21:25 +08:00 |
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Jason Kwok
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022fa20673
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Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
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2020-01-26 21:18:14 +08:00 |
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Jason Kwok
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270f7b33a3
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Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
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2020-01-26 21:15:30 +08:00 |
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Jason Kwok
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1fd71ae088
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Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter
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2020-01-26 21:13:11 +08:00 |
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Jason Kwok
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4df2179496
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Fixed this return types for Phaser.GameObjects.Light
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2020-01-26 21:06:58 +08:00 |
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Jason Kwok
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66e314432c
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Fixed this return types for Phaser.GameObjects.Group
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2020-01-26 21:03:57 +08:00 |
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Jason Kwok
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494ddf431d
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Fixed this return types for Phaser.GameObjects.Graphics
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2020-01-26 21:01:00 +08:00 |
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Jason Kwok
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91f1fefd2b
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Fixed this return types for Phaser.GameObjects.Container
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2020-01-26 20:50:59 +08:00 |
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