Richard Davey
|
bb29aed88a
|
Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated
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2019-06-22 11:19:56 +01:00 |
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Richard Davey
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3f4e4fc7e4
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Update CHANGELOG.md
|
2019-06-21 16:35:33 +01:00 |
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Richard Davey
|
aabd6d13df
|
Update CHANGELOG.md
|
2019-06-21 16:10:29 +01:00 |
|
Richard Davey
|
e2a197eb1b
|
Update CHANGELOG.md
|
2019-06-21 10:53:30 +01:00 |
|
Richard Davey
|
44408b3ea4
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Update CHANGELOG.md
|
2019-06-20 09:59:05 +01:00 |
|
Richard Davey
|
db433656c3
|
Preparing for 3.19 dev
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2019-06-19 17:02:27 +01:00 |
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Richard Davey
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b852ac5985
|
Update CHANGELOG.md
|
2019-06-19 15:52:13 +01:00 |
|
Richard Davey
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6c575ca20e
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Arcade.Events.WORLD_STEP is a new event you can listen to. It is emitted by the Arcade Physics World every time the world steps once. It is emitted _after_ the bodies and colliders have been updated. Fix #4289
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2019-06-19 15:41:45 +01:00 |
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Richard Davey
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9a5a369423
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Update CHANGELOG.md
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2019-06-19 15:30:59 +01:00 |
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Richard Davey
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ae591c1c34
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Timeline.setTimeScale would only impact the Timeline loop and completion delays, not the actively running Tweens. It now scales the time for all child tweens as well. Fix #4164
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2019-06-19 12:34:41 +01:00 |
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Richard Davey
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6d173434eb
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Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fix #4558
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2019-06-19 12:23:24 +01:00 |
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Richard Davey
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8f22f37dca
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Tween.restart wouldn't restart the tween properly. Fix #4594
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2019-06-19 11:05:27 +01:00 |
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Richard Davey
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d71529b4c0
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Update CHANGELOG.md
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2019-06-19 10:41:51 +01:00 |
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Richard Davey
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3be81dc6b6
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Update CHANGELOG.md
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2019-06-19 09:46:41 +01:00 |
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Richard Davey
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3a74ee9a27
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Update CHANGELOG.md
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2019-06-19 09:29:01 +01:00 |
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Richard Davey
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19c6c94899
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Update CHANGELOG.md
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2019-06-17 19:48:47 +01:00 |
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Richard Davey
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18f8ee5c31
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Update CHANGELOG.md
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2019-06-12 12:35:43 +01:00 |
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Richard Davey
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9c7b26260e
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StaticPhysicsGroup can now take a classType property in its Group Config and will use the value of it, rather than override it. If none is provided it'll default to ArcadeSprite . Fix #4401
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2019-06-12 12:06:40 +01:00 |
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Richard Davey
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6a2e8a06b6
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Update CHANGELOG.md
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2019-06-12 11:19:03 +01:00 |
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Richard Davey
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77859b1cdf
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Calling Arcade Physics Body.reset on a Game Object that doesn't have any bounds, like a Container, would throw an error about being unable to access getTopLeft . If this is the case, it will now set the position to the given x/y values
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2019-06-11 18:20:56 +01:00 |
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Richard Davey
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13180b9a9a
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If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined . Fix #4581
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2019-06-11 17:58:57 +01:00 |
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Richard Davey
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9e5527f230
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Update CHANGELOG.md
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2019-06-11 16:45:15 +01:00 |
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Richard Davey
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4f36fe15fa
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Update CHANGELOG.md
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2019-06-11 16:06:11 +01:00 |
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Richard Davey
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2cc42f1a32
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Update CHANGELOG.md
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2019-06-11 14:31:23 +01:00 |
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Richard Davey
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b1e3ee4eec
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Added base64 to ArrayBuffer and ArrayBuffer to base64
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2019-06-11 14:14:31 +01:00 |
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Richard Davey
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4bd3cca4d0
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Update CHANGELOG.md
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2019-06-11 09:08:12 +01:00 |
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Richard Davey
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2c8a5d3446
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Renamed translate, rotate and scale to make them more explicit
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2019-06-06 17:41:42 +01:00 |
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Richard Davey
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caf6f30bde
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Update CHANGELOG.md
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2019-06-06 15:58:26 +01:00 |
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Richard Davey
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89fe081f74
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Added new Tiled Object and Object Layer defs. Fix #4364
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2019-06-06 11:20:40 +01:00 |
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Richard Davey
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3da69ade29
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Tilemap.createDynamicLayer would fail if you called it without setting the x and y arguments, even though they were flagged as being optional. Fix #4508
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2019-06-06 10:43:46 +01:00 |
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Richard Davey
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04ec7b26a1
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Tilemap.createBlankDynamicLayer would fail if you provided a string for the tileset as the base tile width and height were incorrectly read from the tileset argument. Fix #4495
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2019-06-06 10:29:28 +01:00 |
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Richard Davey
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bb0da190d0
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Update CHANGELOG.md
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2019-06-05 23:40:29 +01:00 |
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Richard Davey
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458c592596
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Changing the radius of an Arc Game Object wouldn't update the size, causing origin issues. It now updates the size and origin correctly in WebGL. Fix #4542
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2019-06-05 23:02:59 +01:00 |
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Richard Davey
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e32ec8636f
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Update CHANGELOG.md
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2019-06-05 22:48:15 +01:00 |
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Richard Davey
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f90619d593
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Update CHANGELOG.md
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2019-06-05 22:46:59 +01:00 |
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Richard Davey
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3aa742c79a
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Update CHANGELOG.md
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2019-06-05 15:31:29 +01:00 |
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Richard Davey
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bf44dd25e6
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Update CHANGELOG.md
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2019-06-04 19:13:53 +01:00 |
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Richard Davey
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b084ef4497
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Update CHANGELOG.md
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2019-06-04 18:54:41 +01:00 |
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Richard Davey
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c792cfccf7
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Update CHANGELOG.md
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2019-06-04 15:46:19 +01:00 |
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Richard Davey
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018c234a15
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Update CHANGELOG.md
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2019-06-01 10:53:08 +01:00 |
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Richard Davey
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d0f1475350
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Update CHANGELOG.md
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2019-05-30 22:30:29 +01:00 |
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Richard Davey
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061ff9e9e7
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Update CHANGELOG.md
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2019-05-30 22:28:47 +01:00 |
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Richard Davey
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e4cc8f74a1
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Update CHANGELOG.md
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2019-05-30 22:15:50 +01:00 |
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Richard Davey
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df0b474638
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Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter
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2019-05-29 16:27:31 +01:00 |
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Richard Davey
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09318530a4
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Matter.Factory.fromVertices can now take a vertices path string as its vertexSets argument, as well as an array of vertices.
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2019-05-29 14:50:57 +01:00 |
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Richard Davey
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3c52a3b27a
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Pass the pointers array in directly, no need to iterate them all every time
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2019-05-28 21:31:54 +01:00 |
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Richard Davey
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f7a374b096
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Update CHANGELOG.md
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2019-05-28 17:28:01 +01:00 |
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Richard Davey
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a39c0c87c7
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Update CHANGELOG.md
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2019-05-28 17:08:33 +01:00 |
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Richard Davey
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21b3f2a1ab
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Update CHANGELOG.md
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2019-05-28 16:58:55 +01:00 |
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Richard Davey
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4ab7fe164e
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Update CHANGELOG.md
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2019-05-28 11:39:06 +01:00 |
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Richard Davey
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b649ec3783
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Update CHANGELOG.md
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2019-05-24 19:30:16 +01:00 |
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Richard Davey
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b9ae4685ca
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Update CHANGELOG.md
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2019-05-23 17:19:34 +01:00 |
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Richard Davey
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8e4632fb51
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-05-22 19:19:36 +01:00 |
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Richard Davey
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d2dac14f9f
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Update CHANGELOG.md
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2019-05-22 19:19:32 +01:00 |
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Richard Davey
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d7af904bfa
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Added Matter velocity, angularVelocity and force methods
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2019-05-21 14:23:32 +01:00 |
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Richard Davey
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9959dce57e
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Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516
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2019-05-17 14:00:39 +01:00 |
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Richard Davey
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3504819b33
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The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520
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2019-05-17 13:54:55 +01:00 |
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Richard Davey
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0ac5d7b8d9
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There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games.
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2019-05-17 13:43:55 +01:00 |
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Richard Davey
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e23a86d45a
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The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound.
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2019-05-16 17:44:59 +01:00 |
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Richard Davey
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f792fce9cb
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The default BaseShader vertex shader will now set the fragCoord varying to be the viewport height minus the y inPosition. This will give the correct y axis in the fragment shader, causing 'inverted' shaders to display normally when using the default vertex code.
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2019-05-16 17:30:30 +01:00 |
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Richard Davey
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48bf3d2b5e
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Update CHANGELOG.md
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2019-05-14 09:46:33 +01:00 |
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Richard Davey
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48a9925ed1
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Update CHANGELOG.md
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2019-05-14 09:44:08 +01:00 |
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Richard Davey
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725130bc40
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Update CHANGELOG.md
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2019-05-14 09:37:41 +01:00 |
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Richard Davey
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06d1618e29
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Preparing for 3.18 dev
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2019-05-10 18:32:03 +01:00 |
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Richard Davey
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ca66db35ed
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Updated Change Log and README
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2019-05-10 16:05:32 +01:00 |
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Richard Davey
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f9315bac3f
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Updated Scene config types
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2019-05-10 14:39:35 +01:00 |
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Richard Davey
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5dfea01d61
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Update CHANGELOG.md
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2019-05-10 12:28:12 +01:00 |
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Richard Davey
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edb0a8bfc2
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Update CHANGELOG.md
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2019-05-09 15:32:58 +01:00 |
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Richard Davey
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3b19b87ed2
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Update CHANGELOG.md
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2019-05-08 23:47:23 +01:00 |
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Richard Davey
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6609046905
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Update CHANGELOG.md
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2019-05-08 22:13:04 +01:00 |
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Richard Davey
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18a924c39c
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Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511
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2019-05-07 16:17:28 +01:00 |
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Richard Davey
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71db4ab24e
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Update CHANGELOG.md
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2019-05-04 12:50:54 +01:00 |
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Richard Davey
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fda7772d3f
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Fixed jsdocs to flag arguments as optional. Fix #4506
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2019-05-03 18:23:39 +01:00 |
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Richard Davey
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f0a25f4b9a
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Update CHANGELOG.md
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2019-05-03 17:38:41 +01:00 |
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Richard Davey
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40b325accf
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A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position
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2019-05-02 10:51:46 +01:00 |
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Richard Davey
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f9482ef580
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BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys() .
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2019-05-02 02:27:29 +01:00 |
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Richard Davey
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3d40a95a00
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Added glFuncMap
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2019-05-01 12:29:45 +01:00 |
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Richard Davey
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4c95d69711
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Added new SetValue function for property setting to any depth
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2019-05-01 12:28:21 +01:00 |
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Richard Davey
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95eb4fc03d
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Setting pixelPerfect when input enabling a Container would cause it to crash, because Container's don't have a texture to check. It will now throw a run-time warning and skip the Container for input. You should use a custom input callback instead. Fix #4492
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2019-04-26 10:56:06 +01:00 |
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Richard Davey
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e05ff03ed0
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Added Systems.renderer reference
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2019-04-25 11:30:10 +01:00 |
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Richard Davey
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f64d0a935b
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Geometry Masks are now batched. Previously, using the same mask on multiple Game Objects would create brand new stencil operations for every single Game Object, causing performance to tank. Now, the mask is only set if it's different from the previously masked object in the display list, allowing you to mask thousands of Game Objects and retain batching through-out.
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2019-04-24 16:45:31 +01:00 |
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Richard Davey
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1f0a516c77
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GeometryMask.setInvertAlpha is a new method that allows you to set the invertAlpha property in a chainable call.
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2019-04-24 15:00:16 +01:00 |
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Richard Davey
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ac3fac4ab6
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UpdateList.remove will now move the removed child to the internal _pendingRemoval array, instead of slicing it directly out of the active list. The pending list is cleared at the start of the next game frame. Fix #4365
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2019-04-24 13:58:05 +01:00 |
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Richard Davey
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11c1b458fa
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Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481
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2019-04-24 13:44:57 +01:00 |
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Richard Davey
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64532d8d7b
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InputPlugin.clear has a new argument skipQueue which is used to avoid clearing a Game Object twice. This, combined with the fix for 4463 means you will no longer get a Cannot read property 'dragState' error if you destroy a Game Object enabled for drag where another draggable object exists. Fix #4228
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2019-04-24 13:38:40 +01:00 |
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Richard Davey
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00dbf8b03e
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Destroying a Game object during its pointerup event handler on a touch device will no longer cause Uncaught TypeError: Cannot read property 'localX' of undefined . All InputPlugin process handlers now check to see if the Game Object has been destroyed at any stage and abort if it has. Fix #4463
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2019-04-24 12:54:56 +01:00 |
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Richard Davey
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61921525f1
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There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files.
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2019-04-24 12:23:21 +01:00 |
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Richard Davey
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f4a86fd368
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The Container.setScrollFactor method has a new optional argument updateChildren . If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475
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2019-04-24 12:09:16 +01:00 |
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Richard Davey
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61011d3ae9
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Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown.
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2019-04-24 11:46:31 +01:00 |
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Richard Davey
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da6b520e64
|
Update CHANGELOG.md
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2019-04-24 11:21:55 +01:00 |
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Richard Davey
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94b7db0e82
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Update CHANGELOG.md
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2019-04-24 11:06:54 +01:00 |
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Richard Davey
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c9075a4c40
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Update CHANGELOG.md
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2019-04-24 10:48:07 +01:00 |
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Richard Davey
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fd4f45673b
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Pointer.getDuration would only return zero until the pointer was released, or moved (basically any action that generated a DOM event). It now returns the duration regardless of the DOM events. Fix #4444
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2019-04-24 10:08:56 +01:00 |
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Richard Davey
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4d38283746
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Update CHANGELOG.md
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2019-04-24 10:04:17 +01:00 |
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Richard Davey
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4aa256a04c
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Update CHANGELOG.md
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2019-04-23 22:50:01 +01:00 |
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Richard Davey
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9298492b01
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Update CHANGELOG.md
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2019-04-23 11:21:29 +01:00 |
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Richard Davey
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226daaa731
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Update CHANGELOG.md
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2019-04-16 17:08:19 +01:00 |
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Richard Davey
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1f9aec524e
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Update CHANGELOG.md
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2019-04-15 23:46:28 +01:00 |
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Richard Davey
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53870c0699
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Update CHANGELOG.md
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2019-04-15 16:46:51 +01:00 |
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Richard Davey
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0bdf1cc083
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Allow geometry masks to work within bitmap masks
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2019-04-12 18:36:31 +01:00 |
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Richard Davey
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216bf3d904
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Update CHANGELOG.md
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2019-04-12 17:47:05 +01:00 |
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Richard Davey
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da82ced343
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Update CHANGELOG.md
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2019-04-11 17:10:16 +01:00 |
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Richard Davey
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16f7553ff3
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Update CHANGELOG.md
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2019-04-09 23:29:37 +01:00 |
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Richard Davey
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26bdff978c
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Update CHANGELOG.md
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2019-04-09 17:55:20 +01:00 |
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Richard Davey
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2690561eee
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Update CHANGELOG.md
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2019-04-08 16:45:51 +01:00 |
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Richard Davey
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2d3c905f53
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Calling Tween.play on a tween that had already finished and was pending removal will stop the tween from getting stuck in an isPlaying state and will restart the tween again from the beginning. Calling play on a Tween that is already playing does nothing. Fix #4184
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2019-04-08 16:25:31 +01:00 |
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Richard Davey
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0012ed3524
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Added Tilemap.renderDebugFull method.
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2019-04-08 16:05:12 +01:00 |
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Richard Davey
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95cf972dec
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Update CHANGELOG.md
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2019-04-08 15:59:52 +01:00 |
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Richard Davey
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d63321eba5
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Layers now remove themselves from the Tilemap when destroyed. Fix #4319
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2019-04-08 15:45:43 +01:00 |
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Richard Davey
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0cfbc7917e
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The InputPlugin will now dispatch an update event regardless, allowing the Gamepad Plugin to update itself every frame, regardless of DOM events. This allows Gamepads to work correctly again. Fix #4414
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2019-04-08 14:39:28 +01:00 |
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Richard Davey
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f552dde229
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Texture.add will no longer let you add a frame to a texture with the same name or index as one that already exists in the texture. Doing so will now return null instead of a Frame object, and the frameTotal will never be incremented. Fix #4459
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2019-04-08 14:22:03 +01:00 |
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Richard Davey
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ce2d9868a6
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Update CHANGELOG.md
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2019-04-08 14:02:22 +01:00 |
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Richard Davey
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83e3bd313f
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Update CHANGELOG.md
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2019-04-08 13:53:08 +01:00 |
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Richard Davey
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ded1320e8e
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Fixed issue with multiple calls to Tween.restart
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2019-04-08 12:58:03 +01:00 |
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Richard Davey
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94fad47b1a
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Update CHANGELOG.md
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2019-04-08 12:49:06 +01:00 |
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Richard Davey
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b4f62ff301
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Update CHANGELOG.md
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2019-04-08 12:18:25 +01:00 |
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Richard Davey
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5c2dcb6e0e
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Update CHANGELOG.md
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2019-04-08 12:18:25 +01:00 |
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Richard Davey
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00638ae9ee
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Swapped to use GetValue instead.
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2019-04-08 11:45:08 +01:00 |
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Richard Davey
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cd8fb4217a
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Tweens created with a duration of zero will now render for one frame before completing. Fix #4235
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2019-04-08 11:18:42 +01:00 |
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Richard Davey
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b9fef30d99
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Update CHANGELOG.md
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2019-04-08 11:01:25 +01:00 |
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Richard Davey
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09487bbfc6
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Added new resetCollisionIDs method re: #4334
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2019-04-08 10:34:52 +01:00 |
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Richard Davey
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77fa68721e
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Update CHANGELOG.md
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2019-04-08 10:18:47 +01:00 |
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Richard Davey
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382fed3de7
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Added TextureManager.removeKey method and invoke it from Texture.destroy. Fix #4461
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2019-04-06 11:35:58 +01:00 |
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Richard Davey
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199f5989e6
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Update CHANGELOG.md
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2019-04-05 18:35:34 +01:00 |
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Richard Davey
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2ecaad5f03
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Fixes use of static keyword. Fix #4458
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2019-04-05 18:04:34 +01:00 |
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Richard Davey
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f4f33ed53c
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Update CHANGELOG.md
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2019-04-05 17:41:31 +01:00 |
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Richard Davey
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3b3e426752
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Update CHANGELOG.md
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2019-04-05 17:12:31 +01:00 |
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Richard Davey
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cc1b96a309
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The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body.
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2019-03-27 11:53:34 +00:00 |
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Richard Davey
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6a2397bbae
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The Clock.now property value is now synced to be the TimeStep.time value when the Clock plugin boots and is no longer Date.now() until the first update
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2019-03-26 14:35:14 +00:00 |
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Richard Davey
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e017691c68
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The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
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2019-03-24 23:07:27 +00:00 |
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Richard Davey
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a85e6283ec
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All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440
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2019-03-24 22:51:34 +00:00 |
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Richard Davey
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f895dab6c8
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Update CHANGELOG.md
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2019-03-22 19:08:11 +00:00 |
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Richard Davey
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cf504ac9c2
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Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument.
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2019-03-22 13:16:37 +00:00 |
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Richard Davey
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de14633247
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Update CHANGELOG.md
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2019-03-15 13:32:02 +00:00 |
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Richard Davey
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0a87a0bdef
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Added new getProduct method and fixed naming of consumePurchases .
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2019-03-13 12:37:01 +00:00 |
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Richard Davey
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ab1d39bebb
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Update CHANGELOG.md
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2019-03-08 20:09:31 +00:00 |
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Richard Davey
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8839ab1c0e
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Added the new overlapRect method.
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2019-03-07 15:16:31 +00:00 |
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Richard Davey
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8e872fcb51
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Fixed closest and furthest when the RTree is disabled
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2019-03-07 14:13:45 +00:00 |
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Richard Davey
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d36ada0386
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Added collideTiles and overlapTiles to AP.
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2019-03-07 13:36:15 +00:00 |
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Richard Davey
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4196a7380e
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Update CHANGELOG.md
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2019-03-07 12:36:30 +00:00 |
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Richard Davey
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0ee2442597
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
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Richard Davey
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ccdb109873
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Update CHANGELOG.md
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2019-03-05 14:45:57 +00:00 |
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Richard Davey
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c85648e06a
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The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
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2019-02-28 12:24:41 +00:00 |
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Richard Davey
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c15734f1bc
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A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc.
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2019-02-26 11:00:20 +00:00 |
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Richard Davey
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a1265a207b
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The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359
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2019-02-25 17:12:00 +00:00 |
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Richard Davey
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f9e6f2cd71
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Update CHANGELOG.md
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2019-02-25 17:09:08 +00:00 |
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Richard Davey
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35363631d6
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Added jsdoc blocks
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2019-02-24 23:36:56 +00:00 |
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Richard Davey
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84c24862cf
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GetAdvancedValue now uses the correct Math RND reference, which means anything that used the randInt or randFloat features of this function, such as creating a Sprite from a Config object, or Bitmap Text sizing, will no longer throw an error about a null object reference. Fix #4369
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2019-02-24 22:56:29 +00:00 |
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Richard Davey
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0ed8cc052f
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Update CHANGELOG.md
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2019-02-24 22:12:14 +00:00 |
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Richard Davey
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80c8250d4f
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Update CHANGELOG.md
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2019-02-22 03:58:29 +00:00 |
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Richard Davey
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38927d48b6
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Update CHANGELOG.md
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2019-02-22 00:47:23 +00:00 |
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Richard Davey
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376f06d2a9
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Updated for 3.16.3
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2019-02-15 10:39:07 +00:00 |
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Richard Davey
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04080bc1ba
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3.16.2 Release
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2019-02-11 09:59:29 +00:00 |
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Richard Davey
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cd67fd6108
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Update CHANGELOG.md
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2019-02-10 21:45:56 +00:00 |
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Richard Davey
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d50475045d
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Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295
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2019-02-10 17:30:01 +00:00 |
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Richard Davey
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f3f65d1437
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Refactored the game over and out handling to work with the non-legacy input system. Fix #4344
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2019-02-10 17:10:13 +00:00 |
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Richard Davey
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a252225be6
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Entering Fullscreen mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to fail with a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352
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2019-02-10 16:13:45 +00:00 |
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Richard Davey
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0ab61ac6de
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When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it.
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2019-02-09 16:27:20 +00:00 |
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Richard Davey
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fd8d75ab02
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Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs.
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2019-02-09 16:02:21 +00:00 |
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Richard Davey
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7041601893
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Added drag events to Pointer Constraint
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2019-02-09 14:58:42 +00:00 |
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Richard Davey
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8eaaa3515f
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Update CHANGELOG.md
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2019-02-08 17:33:53 +00:00 |
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Richard Davey
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1a1ed45925
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Update CHANGELOG.md
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2019-02-08 13:36:31 +00:00 |
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Richard Davey
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b4aeeadb65
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Update CHANGELOG.md
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2019-02-08 13:32:58 +00:00 |
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Richard Davey
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17d56bd8ac
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Moved jsdoc comment to stop weird TS module generation
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2019-02-08 13:08:32 +00:00 |
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Richard Davey
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f8c4252fcb
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Tweaked setTileScale arguments
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2019-02-08 12:13:01 +00:00 |
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Richard Davey
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916a13cf9d
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resetKeys doc update. Fix #4345
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2019-02-07 00:31:10 +00:00 |
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Richard Davey
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05e3520048
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The Mesh.setAlpha method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343
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2019-02-06 23:36:05 +00:00 |
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Richard Davey
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b09fa3f10e
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Preparing for 3.17 dev
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2019-02-06 12:41:18 +00:00 |
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Richard Davey
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f9cb8972ab
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3.16.1 (because, npm)
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2019-02-05 00:49:42 +00:00 |
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Richard Davey
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0a4325dc97
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Updated Change Log and ReadMe for release
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2019-02-05 00:03:49 +00:00 |
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Richard Davey
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c616e32964
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Update CHANGELOG.md
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2019-02-04 23:28:51 +00:00 |
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Richard Davey
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eb9ed3463f
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Lots of namespace and jsdoc fixes
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2019-02-01 18:02:58 +00:00 |
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Richard Davey
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ec7e062dd1
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Updated Change Log
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2019-02-01 13:32:59 +00:00 |
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Richard Davey
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5587b00fc5
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Update CHANGELOG.md
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2019-01-31 11:27:29 +00:00 |
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Richard Davey
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38639eecec
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Update CHANGELOG.md
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2019-01-31 11:12:03 +00:00 |
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Richard Davey
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dbd3745b4a
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The AddToDOM method has had the overflowHidden argument removed. The DOM element the canvas is inserted into no longer has overflow: hidden applied to its style. If you wish to have this, please add it directly via CSS.
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2019-01-30 22:46:29 +00:00 |
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Richard Davey
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a9d6951660
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A Tween Timeline will now set it's internal destroy state _before_ calling either the onComplete callback or sending the COMPLETE event. This means you can now call methods that will change the state of the Timeline, such as play , during the callback handlers, where-as before doing this would have had the internal state changed immediately, preventing it
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2019-01-30 15:49:08 +00:00 |
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Richard Davey
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44f4ac3598
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Type def fix
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2019-01-29 23:49:23 +00:00 |
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Richard Davey
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c2db34f660
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SceneManager.getScenes is a new method that will return all current Scenes being managed by the Scene Manager. You can optionally return only active scenes and reverse the order in which they are returned in the array.
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2019-01-29 01:03:56 +00:00 |
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Richard Davey
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e63b340f06
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Update CHANGELOG.md
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2019-01-28 13:40:52 +00:00 |
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Richard Davey
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3ee62e88e0
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Update CHANGELOG.md
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2019-01-25 17:29:53 +00:00 |
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Richard Davey
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9142260307
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Texture filter mode is now based on game anti-alias setting.
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2019-01-24 14:23:24 +00:00 |
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Richard Davey
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6d77884b92
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Removed un-needed methods and reset keys on focus loss. Fix #4134
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2019-01-24 11:55:34 +00:00 |
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Richard Davey
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4fea7f57f2
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DataManager.pop would emit the DataManager instance, instead of the parent, as the first event argument. It now emits the parent as it should do. Fix #4186
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2019-01-24 11:11:07 +00:00 |
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Richard Davey
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fac2efedc4
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Container + List.sort scope fixed and custom handler option added. Fix #4241
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2019-01-24 11:04:36 +00:00 |
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Richard Davey
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dc080c053d
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README URL fix
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2019-01-24 09:37:47 +00:00 |
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Richard Davey
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cf2095f0c8
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The Arcade Physics Body has a new property maxSpeed which limits the vector length of the Body velocity. You can set it via the method setMaxSpeed and it is applied in the World.computeVelocity method
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2019-01-24 00:26:29 +00:00 |
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Richard Davey
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60fbd9540e
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Update CHANGELOG.md
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2019-01-23 23:49:08 +00:00 |
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Richard Davey
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510f9e8a60
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Update CHANGELOG.md
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2019-01-23 23:17:56 +00:00 |
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Richard Davey
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dd221f54a6
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Update CHANGELOG.md
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2019-01-23 23:10:51 +00:00 |
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Richard Davey
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67679f58f6
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Return actual booleans from button checks and reset buttons to zero correctly.
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2019-01-23 23:00:29 +00:00 |
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Richard Davey
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8111d8062e
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Pointer.up and Pointer.down now use a hasOwnProperty check for the existance of the buttons property on the event, causing it to be set even if equal to zero, which it is when there are no buttons down
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2019-01-23 22:34:48 +00:00 |
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Richard Davey
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2a478abb86
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Update CHANGELOG.md
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2019-01-23 22:03:49 +00:00 |
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Richard Davey
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9651d4dba1
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New Input Manager process event.
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2019-01-23 15:50:57 +00:00 |
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Richard Davey
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ea9678cc85
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Removed TextStyle auto-quotes and added docs instead.
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2019-01-22 14:02:25 +00:00 |
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Richard Davey
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4c24799eac
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Arcade Physics could trigger a collide event on a Body even if it performing an overlap check, if the onCollide property was true
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2019-01-18 16:16:14 +00:00 |
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Richard Davey
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b73ba710ab
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Update CHANGELOG.md
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2019-01-18 16:10:17 +00:00 |
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Richard Davey
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a151a02f2c
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The Scene transitionstart event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create method or not. Previously, it was only dispatched if the Scene had a create method.
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2019-01-18 12:06:43 +00:00 |
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Richard Davey
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33189b429f
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Update CHANGELOG.md
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2019-01-17 18:38:39 +00:00 |
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Richard Davey
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44cff816ba
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Added all the Sound Events.
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2019-01-17 17:20:54 +00:00 |
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