Richard Davey
ec2f103c09
Update CHANGELOG.md
2020-01-14 23:57:51 +00:00
Richard Davey
c3940e15c6
PhysicsGroup
now uses the new internalCreateCallback
and internalRemoveCallback
to handle its body creation and destruction, allowing you to use your own createCallback
and removeCallback
as defined in the Group config. Fix #4420 #4657 #4822
2020-01-14 23:57:48 +00:00
Richard Davey
08c4ab0e4c
Added internalCreateCallback
and internalRemoveCallback
to a Group
2020-01-14 23:55:21 +00:00
Richard Davey
847abb0ef2
Scene.Systems.getData
is a new method that will return any data that was sent to the Scene by another Scene, i.e. during a run
or launch
command. You can access it via this.sys.getData()
from within your Scene.
2020-01-14 23:29:14 +00:00
Richard Davey
fb7f66838a
Marked width/height as readonly and added docs. Fix #4806
2020-01-14 22:45:55 +00:00
Richard Davey
178a4929ab
Update CHANGELOG.md
2020-01-14 22:42:16 +00:00
Richard Davey
a81c2ea132
When playing an Animation, if you were to play another, then pause it, then play another the internal _paused
wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835
2020-01-14 22:42:14 +00:00
Richard Davey
a068af2845
Update CHANGELOG.md
2020-01-14 22:16:44 +00:00
Richard Davey
32c01038e0
FacebookInstantGamesPlugin.showAd
and showVideo
will now break out of the ad iteration search once a valid ad has been found and called. Previously, it would carry on interating if the async didn't complete quickly. Fix #4888
2020-01-14 22:16:41 +00:00
Richard Davey
6a35f2c52e
Update CHANGELOG.md
2020-01-14 17:42:55 +00:00
Richard Davey
a72668b419
Regenerated with new Matter types
2020-01-14 17:15:11 +00:00
Richard Davey
f15ef8648e
Lots of type fixes
2020-01-14 17:11:07 +00:00
Richard Davey
91e59ab39a
Update MatterPhysics.js
2020-01-14 14:59:35 +00:00
Richard Davey
40e798ab3c
Improving Matter defs
2020-01-14 14:59:32 +00:00
Richard Davey
47ae9eaadc
Exposed StaggerBuilder and added missing param to JSDocs
2020-01-13 22:35:40 +00:00
Richard Davey
66b6624a44
Tidying up
2020-01-13 17:10:33 +00:00
Richard Davey
1c6e8df436
Update MatterPhysics.js
2020-01-13 17:10:19 +00:00
Richard Davey
cc5c5bb1e3
3.22 defs
2020-01-13 13:29:40 +00:00
Richard Davey
0ced4e3669
Update CHANGELOG.md
2020-01-13 13:29:30 +00:00
Richard Davey
c56d91281c
Lots of fixes to the Matter defs
2020-01-13 13:29:25 +00:00
Richard Davey
9ad53daf72
Parser now includes Matter defs and AlphaSingle component
2020-01-13 13:29:15 +00:00
Richard Davey
51aa5d019d
Removed namespace as it conflicts with TypeScript defs
2020-01-13 13:28:50 +00:00
Richard Davey
9c0b77db92
Fixed JSDocs
2020-01-13 13:28:24 +00:00
Richard Davey
1928480913
Fixed JSDocs
2020-01-13 12:35:33 +00:00
Richard Davey
f36a4eef3e
Update CHANGELOG.md
2020-01-13 12:30:00 +00:00
Richard Davey
fce658aea2
Fix #4825
2020-01-13 12:29:57 +00:00
Richard Davey
b63dd557e1
Update Parser.ts
2020-01-13 12:20:24 +00:00
Richard Davey
c8d5e19a13
Update package-lock.json
2020-01-13 12:20:24 +00:00
Richard Davey
4090c3e723
Update CHANGELOG.md
2020-01-13 12:20:24 +00:00
Richard Davey
fdbd5a4f6d
The ScaleManager.destroy
method wasn't being called when the Game DESTROY
event was dispatched, causing minor gc to build up. The destroy method will now be called properly on game destruction. Fix #4944
2020-01-13 12:20:24 +00:00
Richard Davey
22b5f95254
Update CHANGELOG.md
2020-01-13 12:20:23 +00:00
Richard Davey
706cef7912
Merge pull request #4935 from Aedalus/master
...
Changed tile getTint function to use getTintAppendFloatAlphaAndSwap
2020-01-13 12:13:42 +00:00
Richard Davey
86e5f8e4bd
Merge pull request #4952 from zaniar/align-in-quickset-alias
...
Make Phaser.Display.Align.In.QuickSet accepts LEFT_BOTTOM, LEFT_TOP, RIGHT_BOTTOM, and RIGHT_TOP.
2020-01-13 12:04:15 +00:00
Richard Davey
8c39dea143
Merge pull request #4925 from samme/feature/actions-alignto
...
Add Phaser.Actions.AlignTo() and Phaser.Display.Align.To.QuickSet()
2020-01-13 12:00:33 +00:00
Richard Davey
fd904477b2
Merge pull request #4948 from ourcade/add-spineplugin-definitions
...
add SpinePlugin, SpineGameObject, SpineFile d.ts
2020-01-13 11:57:40 +00:00
Richard Davey
ff2484a3fb
Merge pull request #4936 from AdamXA/fix-external-fullscreen-api-calls
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Fixes external Fullscreen API calls being blocked by fullscreenchange listener
2020-01-13 11:53:46 +00:00
Richard Davey
2bb1f0867b
Merge pull request #4939 from Chnapy/master
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Improve JSDoc typings & improve tsgen with default generic types
2020-01-13 11:41:59 +00:00
Richard Davey
8b9819b8f7
Merge pull request #4949 from samme/fix/collideSpriteVsSprite
...
Check for disabled body in collideSpriteVsGroup()
2020-01-13 11:34:36 +00:00
Richard Davey
5da15fc189
Update CHANGELOG.md
2020-01-13 11:33:25 +00:00
Richard Davey
271e4e3943
Use FuzzyEquals for safety
2020-01-13 11:33:21 +00:00
Edwin Zaniar Putra
3714b490b1
Make Phaser.Display.Align.In.QuickSet accepts LEFT_BOTTOM, LEFT_TOP, RIGHT_BOTTOM, and RIGHT_TOP.
2020-01-12 22:06:41 +07:00
Richard Davey
439d50ee9f
Update Polygon.js
2020-01-11 16:18:56 +00:00
Richard Davey
fe2b1e4489
Merge branch 'master' of https://github.com/photonstorm/phaser
2020-01-11 15:25:17 +00:00
Richard Davey
708b16d570
Update CHANGELOG.md
2020-01-11 15:25:03 +00:00
Richard Davey
0e391f8dd0
Merge pull request #4951 from bramp/vec2
...
Update documentation and one import, to use the consistent name of `Vector2`
2020-01-11 15:24:18 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2
.
...
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Richard Davey
cf1e4645f3
Ignore if CoM is 0.5
2020-01-10 18:05:20 +00:00
Richard Davey
7ceda58213
Update CHANGELOG.md
2020-01-10 17:39:43 +00:00
Richard Davey
f90d679d22
Added setToSleep and setAwake methods
2020-01-10 17:39:40 +00:00
Richard Davey
d884fd0468
Handle scaled bodies properly
2020-01-10 17:03:50 +00:00