Richard Davey
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0b696ebc74
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Added MatterJS.BodyType to GameObject.body type. Fix #4962
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2020-02-04 21:13:44 +00:00 |
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Richard Davey
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20fabba0b9
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Impact Physics is now removed from the core API
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2020-02-04 14:52:04 +00:00 |
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Richard Davey
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e4c158c883
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Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
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2020-01-29 11:48:43 +00:00 |
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Richard Davey
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72f0395eec
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Update TransformMatrix.js
Added missing braces.
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2020-01-29 11:48:11 +00:00 |
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Richard Davey
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b8d2a5b792
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Undef or null
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2020-01-28 16:13:59 +00:00 |
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Richard Davey
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ef641a104f
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Update Rope.js
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2020-01-28 12:59:11 +00:00 |
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Richard Davey
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7ce48c20de
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Update Rope.js
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2020-01-28 12:50:22 +00:00 |
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Richard Davey
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ddf535c6c3
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Rope can now draw vertex debug to a Graphics instance
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2020-01-28 12:46:35 +00:00 |
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Richard Davey
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c357b5e56d
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Added alignment property
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2020-01-28 12:46:11 +00:00 |
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Richard Davey
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0a4b3e3785
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Update RopeCanvasRenderer.js
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2020-01-28 12:46:03 +00:00 |
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Richard Davey
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54aebfc842
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Removed NOOPs and fixed UV projection for vertical atlas frames
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2020-01-27 15:15:19 +00:00 |
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Richard Davey
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4de9d52769
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Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors.
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2020-01-27 14:48:50 +00:00 |
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Jason Kwok
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ec25759747
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Fixed this return types for Phaser.GameObjects.Zone
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2020-01-26 21:52:37 +08:00 |
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Jason Kwok
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8e82f22858
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Fixed this return types for Phaser.GameObjects.Text
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2020-01-26 21:43:48 +08:00 |
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Jason Kwok
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192e03c932
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Fixed this return types for Phaser.GameObjects.Sprite
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2020-01-26 21:36:59 +08:00 |
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Jason Kwok
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4578a9e13c
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Fixed this return types for Phaser.GameObjects.Quad
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2020-01-26 21:26:34 +08:00 |
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Jason Kwok
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fca63274e2
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Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone
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2020-01-26 21:21:25 +08:00 |
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Jason Kwok
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022fa20673
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Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
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2020-01-26 21:18:14 +08:00 |
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Jason Kwok
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270f7b33a3
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Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
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2020-01-26 21:15:30 +08:00 |
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Jason Kwok
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1fd71ae088
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Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter
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2020-01-26 21:13:11 +08:00 |
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Jason Kwok
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4df2179496
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Fixed this return types for Phaser.GameObjects.Light
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2020-01-26 21:06:58 +08:00 |
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Jason Kwok
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66e314432c
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Fixed this return types for Phaser.GameObjects.Group
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2020-01-26 21:03:57 +08:00 |
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Jason Kwok
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494ddf431d
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Fixed this return types for Phaser.GameObjects.Graphics
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2020-01-26 21:01:00 +08:00 |
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Jason Kwok
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91f1fefd2b
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Fixed this return types for Phaser.GameObjects.Container
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2020-01-26 20:50:59 +08:00 |
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Jason Kwok
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00818a9c61
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Fixed this return types for Phaser.GameObjects.Components.TransformMatrix
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2020-01-26 20:42:58 +08:00 |
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Jason Kwok
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c97a59011d
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Fixed this return types for Phaser.GameObjects.Components.PathFollower
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2020-01-26 20:36:05 +08:00 |
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Jason Kwok
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87bf4bd648
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Fixed this return types for Phaser.GameObjects.Bob
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2020-01-26 20:25:26 +08:00 |
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Jason Kwok
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401cb81590
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Fixed this return type for Phaser.GameObjects.DynamicBitmapText
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2020-01-26 20:16:18 +08:00 |
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Richard Davey
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009dad281f
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Fixed comparison
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2020-01-24 18:18:06 +00:00 |
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Richard Davey
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5022830c7a
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Added preDestroy handler
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2020-01-24 18:03:18 +00:00 |
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Richard Davey
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bf65d6b577
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Push to the updateList too
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2020-01-24 18:01:49 +00:00 |
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Richard Davey
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e5f5ed70fe
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Added support for animations, texture flipping, alignment resetting and tint fill
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2020-01-24 18:01:40 +00:00 |
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Richard Davey
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79357e35ab
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Support Rope.alpha
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2020-01-24 15:35:16 +00:00 |
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Richard Davey
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2f6921b80f
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Added horizontal parameter
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2020-01-24 15:35:08 +00:00 |
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Richard Davey
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1463aaaaa1
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Added horizontal flag and Alpha and Flip components
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2020-01-24 15:35:00 +00:00 |
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Richard Davey
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72c3b55235
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Testing vertical Rope support
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2020-01-24 01:58:29 +00:00 |
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Richard Davey
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f883cb492a
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Fixed issue with not enough Rope segments being provided.
Allow to pass in integer to split Rope into.
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2020-01-20 17:29:11 +00:00 |
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Richard Davey
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ade73f28bf
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Rope updates
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2020-01-20 16:01:30 +00:00 |
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Richard Davey
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57a022db53
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Always flush, because tri-strip
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2020-01-17 19:04:16 +00:00 |
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Richard Davey
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d5473a4840
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Added setTintFill method
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2020-01-17 17:58:50 +00:00 |
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Richard Davey
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162b07bd6b
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Added new Rope Game Object
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2020-01-17 17:38:06 +00:00 |
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samme
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f4c011496c
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Fix PathFollower always at end of path
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2020-01-16 14:44:26 -08:00 |
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Richard Davey
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4a6b2087f7
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Fixed internal callback handlers
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2020-01-15 12:45:59 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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e1a6214c9b
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A DOMElement will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
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2020-01-15 11:15:23 +00:00 |
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Richard Davey
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867a11b30b
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DOMElement has a new private method handleSceneEvent which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy method.
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2020-01-15 11:15:09 +00:00 |
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Richard Davey
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90c8825ddb
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A PathFollower with a very short duration would often not end in the correct place, which is the very end of the Path, due to the tween handling the movement not running one final update when the tween was complete. It will now always end at the final point of the path, no matter how short the duration. Fix #4950
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2020-01-15 10:42:56 +00:00 |
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Richard Davey
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08c4ab0e4c
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Added internalCreateCallback and internalRemoveCallback to a Group
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2020-01-14 23:55:21 +00:00 |
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Richard Davey
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a81c2ea132
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When playing an Animation, if you were to play another, then pause it, then play another the internal _paused wouldn't get reset, preventing you from them pausing the animations from that point on. You can now play and pause animations at will. Fix #4835
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2020-01-14 22:42:14 +00:00 |
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Richard Davey
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1928480913
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Fixed JSDocs
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2020-01-13 12:35:33 +00:00 |
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