samme
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31175ae61f
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Correct overlapCallback argument name
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2018-09-24 16:52:15 -07:00 |
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Richard Davey
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75bdfcc081
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-09-24 23:20:49 +01:00 |
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Richard Davey
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89b9f42f3e
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Adding jsdocs
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2018-09-24 23:20:43 +01:00 |
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samme
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2a51d6b70f
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Arcade Physics docs revisions
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2018-09-24 12:12:56 -07:00 |
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Chris Andrew
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dfe335102c
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Added some descriptions for the AnimationManager class.
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2018-09-24 18:47:24 +01:00 |
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Sergey
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948ed58842
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#4010 fix
Both values are already scaled to resolution.
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2018-09-24 14:34:59 +03:00 |
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Felipe Provenzano
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731a495c24
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Fixed possible typo on UpdateList#shutdown
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2018-09-23 22:03:18 +02:00 |
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Richard Davey
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f869794346
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Preparing for 3.14 work
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2018-09-20 17:20:26 +01:00 |
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Richard Davey
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f8986a4a18
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Fixed headings
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2018-09-20 17:20:12 +01:00 |
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Richard Davey
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bc1cf42011
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Updated help script
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2018-09-20 17:04:20 +01:00 |
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Richard Davey
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3fb0f7c57b
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Swapped to new event handler
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2018-09-20 16:58:48 +01:00 |
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Richard Davey
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9495b92101
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Added plugin readme
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2018-09-20 16:58:31 +01:00 |
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Richard Davey
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25813cec83
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Tweaked build settings
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2018-09-20 16:58:23 +01:00 |
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Richard Davey
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a39555a53d
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3.13 Build
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2018-09-20 16:58:00 +01:00 |
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Richard Davey
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28d3336bd3
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Updated change log and readme
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2018-09-20 16:57:25 +01:00 |
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Richard Davey
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dbf9e6d955
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Removed automatic core build
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2018-09-20 14:14:44 +01:00 |
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Richard Davey
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cbb99ac536
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Updated docs
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2018-09-20 14:14:36 +01:00 |
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Richard Davey
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41956c4625
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Added FB plugin conditional
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2018-09-20 14:14:29 +01:00 |
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Richard Davey
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22e6c15de9
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Display use of FB plugin
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2018-09-20 14:14:09 +01:00 |
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Richard Davey
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72ac4a1cda
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Added new FB build configs
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2018-09-20 14:13:59 +01:00 |
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Richard Davey
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a9380034a5
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Ignore new build files
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2018-09-20 14:13:32 +01:00 |
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Richard Davey
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cd0bc6ae58
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Updated log
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2018-09-20 14:13:24 +01:00 |
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Richard Davey
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1427518930
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jsdoc fix
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2018-09-20 12:32:02 +01:00 |
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Richard Davey
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d6ff9cfa5a
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FB Plugin moved to its own build file
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2018-09-20 11:50:09 +01:00 |
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Richard Davey
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c36a3b4057
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Hopefully fix annoying TS error
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2018-09-20 11:49:52 +01:00 |
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Richard Davey
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2292500094
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Finished FB docs
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2018-09-20 11:49:39 +01:00 |
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Richard Davey
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7f835da1e1
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Fixed Rectangle hit area coordinates
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2018-09-20 11:49:24 +01:00 |
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Richard Davey
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5b5014744a
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Starting Leaderboard docs
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2018-09-19 17:09:08 +01:00 |
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Richard Davey
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1c3e9fb598
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API documentation complete
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2018-09-19 16:45:02 +01:00 |
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Richard Davey
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0646843d49
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Updated log and docs
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2018-09-19 14:13:55 +01:00 |
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Richard Davey
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61c3157e2b
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Added jsdocs
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2018-09-19 13:50:33 +01:00 |
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Richard Davey
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deb14bdb60
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Correct ellipse sizing
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2018-09-18 17:21:55 +01:00 |
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Richard Davey
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9b812f8394
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Calling setFrame on a TileSprite wouldn't change the frame, it would just change the frame size. Fix #4039
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2018-09-18 11:18:00 +01:00 |
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Richard Davey
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754fc4f622
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RenderTexture.resize wouldn't correctly resize the texture under WebGL. Fix #4034
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2018-09-17 11:48:34 +01:00 |
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Richard Davey
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9aaa640601
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Finished Shape documentation
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2018-09-15 11:18:09 +01:00 |
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Richard Davey
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fcaa2bfc4f
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Completing Game Object jsdocs
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2018-09-15 10:31:10 +01:00 |
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Richard Davey
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24e09d7a31
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Completed more jsdocs
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2018-09-14 18:17:14 +01:00 |
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Richard Davey
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0d497fd2be
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Fixed Scene restart shutdown flow
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2018-09-14 18:05:14 +01:00 |
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Richard Davey
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935288518d
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Added isPaused method
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2018-09-14 18:04:47 +01:00 |
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Richard Davey
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4c6b2cc183
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Fixed destroy order
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2018-09-14 18:03:51 +01:00 |
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Richard Davey
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5ec26fa62d
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Cameras now emit prerender and postrender events if they are set to render to textures.
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2018-09-14 15:53:06 +01:00 |
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Richard Davey
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e92a01985e
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If you destroyed a Game Object that had a custom cursor set during one of its input events the cursor didn't correctly reset. Fix #4033
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2018-09-14 14:48:53 +01:00 |
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Richard Davey
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78874b6d78
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Updated the change log
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2018-09-14 14:03:44 +01:00 |
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Richard Davey
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b9318826eb
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Added jsdocs, setPipeline and clearRenderToTexture methods
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2018-09-14 14:03:37 +01:00 |
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Richard Davey
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7315ea39b4
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Optimized setting the custom flag
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2018-09-14 14:03:13 +01:00 |
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Richard Davey
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2102653416
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Updated change log
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2018-09-14 12:33:27 +01:00 |
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Richard Davey
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9af2c7e249
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The Cameras setScene method, which is called automatically when a new Camera is created, will now call updateSystem which correctly increases the custom viewport counter. This fixes an issue with mini-cams inside of larger cameras not clipping their contents properly. If a Camera is moved to another Scene it also now correctly shrinks the total custom viewport counter.
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2018-09-14 12:33:22 +01:00 |
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Richard Davey
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ef62313bbb
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The WebGL Renderer now always enables the SCISSOR_TEST , this allows Game Objects that use the scissor (such as custom objects, or Bitmap Text) to render properly again.
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2018-09-14 12:33:09 +01:00 |
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Richard Davey
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b8302a7f08
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Updated log
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2018-09-14 10:36:24 +01:00 |
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Richard Davey
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aef8635042
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Merge pull request #4032 from aaronfc/bug/webgl-camera-background
Wrong filling rectangle for camera with background
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2018-09-14 10:31:06 +01:00 |
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