Commit graph

19226 commits

Author SHA1 Message Date
Alvaro Estrada
6aa625b3cc Description correction 2023-09-13 12:34:13 -06:00
Alvaro Estrada
5df5258c68 EmitterOpOnEmitCallback update
Changed the parameters to be optional since not all the onEmit calls actually pass parameters to the function, so there should be a warning about that
2023-09-13 12:31:29 -06:00
Richard Davey
883be33e8d
Merge pull request #6618 from samme/docs/loader-file-types
Docs: explain FileConfig.type values
2023-09-13 17:14:53 +01:00
samme
f7571462a0 Docs: explain FileConfig.type values 2023-09-13 08:28:57 -07:00
Alvaro Estrada
f56a74b668 Update Path.js
* Added a defaultDivisions property, this brings it to parity with singular curves implementation
* Added a stepRate parameter to the getPoints method, so it can pass this parameter to the curve's getPoints method when given
2023-09-11 09:49:46 -06:00
Alvaro Estrada
9d33475c5d Changed the obligatory definition for an optional definition 2023-09-07 20:53:17 -06:00
Alvaro Estrada
7ff66e81bb Fixed int type
Added int as possible undefined
2023-09-07 18:43:26 -06:00
Alvaro Estrada
953b316526 EmitterOpRandomMinMaxConfig type correction
Added the description of the "int" boolean property that was missing
2023-09-07 18:18:52 -06:00
Alvaro Estrada
0ed6d4030d Created ParticleData description
Gave a description for the ParticleData type
2023-09-07 18:12:52 -06:00
Alvaro Estrada
2d32b53c1a Added the use of Vector2Like
Changed the types of follow and followOffset to use the interface Vector2Like, this enable more objects to be used and not only gameobjects and better describe followOffset
2023-09-07 18:11:02 -06:00
Richard Davey
5238c0b193 Ready for 3.61 Beta 3 2023-09-07 18:15:47 +01:00
Richard Davey
e06ab0d364 Update CHANGELOG-v3.61.md 2023-09-07 18:12:30 +01:00
Richard Davey
bdcd99d070 Update CHANGELOG-v3.61.md 2023-09-07 18:00:21 +01:00
Richard Davey
59438ad874 Both the Animation Config and the Play Animation Config allow you to set a new boolean property randomFrame. This is false by default, but if set, it will pick a random frame from the animation when it _starts_ playback. This allows for much more variety in groups of sprites created at the same time, using the same animation. This is also reflected in the new Animation.randomFrame and AnimationState.randomFrame properties. 2023-09-07 18:00:18 +01:00
Richard Davey
5961b821aa Added missing property 2023-09-07 17:24:19 +01:00
Richard Davey
de48d84699 Updated jsdocs 2023-09-07 17:21:32 +01:00
Richard Davey
232916e3fa Fixed use of modified Wrap function 2023-09-07 16:42:41 +01:00
Richard Davey
521ef6907c Update CHANGELOG-v3.61.md 2023-09-07 16:22:41 +01:00
Richard Davey
377cc6b37b iOS and any browser identifying as AppleWebKit will now set the Device.es2019 flag to true. This causes Phaser to use the native array Stable Sort. This fixes an issue where overlapping particles could flicker on iOS. Fix #6483 2023-09-07 16:22:39 +01:00
Richard Davey
533ed6e47d The ParticleEmitterWebGLRenderer has been refactored so that the particle.frame is used as the source of the glTexture used in the batch and also if a new texture unit is required. This fixes issues where a Particle Emitter would fail to use the correct frame from a multi-atlas texture. Fix #6515 2023-09-07 16:14:06 +01:00
Richard Davey
522b3a05e2 Update CHANGELOG-v3.61.md 2023-09-07 15:20:03 +01:00
Richard Davey
962ff04538 If you gave the width or height in the Game Config object as a string it would multiply the value given by the parent size, often leading to a huge game canvas, or causing WebGL errors as it tried to create a texture larger than the GPU could handle. This has now been strengthened. If you give a string with a % at the end, it works as before, i.e. "100%" or "50%" to set the scale based on the parent. If you don't include the %, or use another unit, such as "800px" it will now be treated as a fixed value, not a percentage. 2023-09-07 15:19:57 +01:00
Richard Davey
7da06a33a0 Update CHANGELOG-v3.61.md 2023-09-07 14:43:42 +01:00
Richard Davey
fe05501e38 The PostFXPipeline will now set autoResize to true on all of its RenderTarget instances. This fixes an issue where the PostFXPipeline would not resize the render targets when the game size changed, causing them to become out of sync with the game canvas. Fix #6503 #6527 2023-09-07 14:43:36 +01:00
Richard Davey
461e615b03 Update CHANGELOG-v3.61.md 2023-09-07 14:09:50 +01:00
Richard Davey
540fe9ec9a
Merge pull request #6578 from rexrainbow/mesh-setinteractive-improve
Uses current faces to do hit-testing
2023-09-07 14:08:28 +01:00
Richard Davey
066bb9be18 Updated jsdocs 2023-09-07 14:07:44 +01:00
Richard Davey
6cbcfefe7b Clarified jsdocs 2023-09-07 13:28:52 +01:00
Richard Davey
b57369347f
Merge pull request #6576 from PresentCreativeLLC/EmitParticle-Type-Fix
Update return type of emitParticle
2023-09-07 13:26:44 +01:00
Richard Davey
0cec5012b4
Merge pull request #6575 from PresentCreativeLLC/ParticleEmitterConfig-Type-Fix
Update ParticleEmitterConfig.js
2023-09-07 13:26:05 +01:00
Richard Davey
8622e611f7
Merge pull request #6595 from PresentCreativeLLC/ParticleEmitterFrameConfigFix
Update ParticleEmitterFrameConfig.js
2023-09-07 13:23:40 +01:00
Richard Davey
6d22019f26 Update ParticleEmitterAnimConfig.js 2023-09-07 13:21:51 +01:00
Richard Davey
32469aeab7 Merge branch 'master' of https://github.com/photonstorm/phaser 2023-09-07 13:19:53 +01:00
Richard Davey
40d59692a9 Update CHANGELOG-v3.61.md 2023-09-07 13:19:49 +01:00
Richard Davey
18f5a73692
Merge pull request #6587 from PresentCreativeLLC/missing-particle-emitter-property
Added missing description of the anims property of the particle emitter for JSDoc
2023-09-07 13:19:17 +01:00
Richard Davey
4c65ea408a
Merge pull request #6605 from emadkhezri/master
Fixed a typo in TextFactory.js
2023-09-07 13:16:37 +01:00
Richard Davey
f330c86eae
Merge pull request #6606 from samme/patch-20
Docs: correct type for BuildTilesetIndex(mapData)
2023-09-07 13:16:08 +01:00
samme
a581b821eb
Docs: correct type for BuildTilesetIndex(mapData)
This should be close enough
2023-09-06 16:26:36 -07:00
Richard Davey
d9f51c0562 null the Camera reference 2023-09-05 14:56:13 +01:00
Richard Davey
e3c1478867 null the glTexture reference 2023-09-05 14:56:06 +01:00
Richard Davey
430232573b Update CHANGELOG-v3.61.md 2023-09-05 13:40:48 +01:00
Richard Davey
e8e57b6b0c The WebGLRenderer.deleteFramebuffer method has been updated so it now tests for the exitennce of a COLOR and DEPTH_STENCIL attachments, and if found, removes the bindings and deletes the stencil buffer. The code that previously deelted the RENDERERBUFFER_BINDING has also been removed to avoid side-effects. 2023-09-05 13:40:45 +01:00
Richard Davey
45fb3e6442 Update CHANGELOG-v3.61.md 2023-09-05 12:55:04 +01:00
Richard Davey
c82a6bb466 DynamicTexture.preDestroy was never called, leading to an accumlation of framebuffers in memory. This method has now been renamed to destroy and cleans all references correctly. 2023-09-05 12:55:01 +01:00
Emad
266ddb7545 fixed a typo in TextFactory.js 2023-09-03 22:34:28 +10:00
John Hyde
e9808895ae
Update InputConfiguration.js: Clarify alphaTolerance
This change adds documentation to make it clear that alphaTolerance is a value between 0 and 255, rather than 0 and 1.
2023-08-30 13:07:33 -07:00
Richard Davey
ef7c06d639 Update CHANGELOG-v3.61.md 2023-08-28 16:21:20 +01:00
Richard Davey
61fa744473 Fixed the methods addAtlasJSONArray, addAtlasJSONHash, addAtlasXML and addUnityAtlas. Fix #6565 2023-08-28 16:21:17 +01:00
Richard Davey
7a81f2e029 Update CHANGELOG-v3.61.md 2023-08-28 16:04:14 +01:00
Richard Davey
28738a4046 Tile was incorrectly using the Alpha Game Object component, instead of the AlphaSingle component, which meant although the methods implied you could set a different alpha per tile corner, it was never reflected in the rendering. It has now been updated to use just the single alpha value. Fix #6594 2023-08-28 16:04:14 +01:00