photonstorm
a4e049ac63
RC3 Build files.
2014-11-11 14:31:31 +00:00
photonstorm
bc5a3287a6
Added DOM.js
2014-11-11 05:56:32 +00:00
photonstorm
dbd2957884
Phaser 2.2.0 RC2 build.
2014-11-11 01:10:47 +00:00
photonstorm
69ec5efc29
Phaser 2.2.0-Release Candidate build.
2014-11-10 01:41:41 +00:00
photonstorm
a74a181074
New build files for RC testing.
2014-11-08 19:26:34 +00:00
photonstorm
88eae3aed0
Build files for testing.
2014-11-08 19:11:28 +00:00
photonstorm
be8499fa49
Moved ts defs to new home.
2014-11-02 23:00:15 +00:00
Clark Stevenson
9445f19414
Update phaser.d.ts
2014-10-30 08:56:24 +00:00
photonstorm
ce32d492af
Phaser.Polygon has been refactored to address some Pixi v2 migration issues (thanks @pnstickne for the original implementation #1267 )
...
Polygon.area is now only calculated when the Polygon points list is modified, rather than on every call.
Phaser.Polygon can now accept the points list in a variety of formats: Arrays of Points, numbers, objects with public x/y properties or any combination of, or as a parameter list (thanks @pnstickne for the original implementation #1267 )
Polygon.contains now correctly calculates the result (thanks @pnstickne @BurnedToast #1267 )
2014-10-29 07:46:56 +00:00
photonstorm
98e6f155de
New build files.
2014-10-28 01:50:25 +00:00
photonstorm
e4ddf316cc
New build files for testing.
2014-10-27 23:31:26 +00:00
photonstorm
d22f2bd89b
Small fix for Text wordWrapping #1247
2014-10-23 16:03:29 +01:00
photonstorm
7557e4ed36
Phaser 2.1.3
2014-10-23 12:34:33 +01:00
photonstorm
b63e9fc8c6
Phaser 2.1.3 build files.
2014-10-23 12:27:34 +01:00
photonstorm
0e2378d276
Phaser 2.1.3 release.
2014-10-22 23:53:32 +01:00
photonstorm
1e1d1b9018
Updated the build manifests.
2014-10-22 23:53:18 +01:00
photonstorm
157d515940
2.1.3 Build.
2014-10-22 22:49:31 +01:00
photonstorm
ae76c90dc1
Phaser 2.1.3 build files.
2014-10-22 22:35:33 +01:00
photonstorm
fbe68e330d
Phaser 2.1.3 build.
2014-10-22 21:42:12 +01:00
photonstorm
73f210257a
Removed duplicate Pixi classes and updated the build manifests to pull-in the correct Pixi Matrix class.
2014-10-22 21:20:38 +01:00
Clark Stevenson
582a86b182
Update phaser.d.ts
...
Includes PIXI 2.0 definitions and previous week of updates. I am apprehensive about the Pixi Mixins but I have been using it on my projects for a good few days and experienced no problems at all.
2014-10-20 10:52:49 +01:00
photonstorm
1377b9454d
Added missing CanvasBuffer.js
2014-10-17 17:38:01 +01:00
photonstorm
94c3989939
Updated the grunt manifests.
2014-10-14 01:10:00 +01:00
photonstorm
0501ca69ae
Merged latest Pixi dev build.
2014-10-13 23:54:22 +01:00
photonstorm
3997a7c372
Time.prevTime is a new property that contains the raw value of the game timer from the previous update.
...
Timer.timeCap has been changed from `1000` to `1 / 60 * 1000` to bring it in line with Time.timeCap.
2014-10-13 16:18:42 +01:00
photonstorm
ac27f12c95
Fixes for Pixi update WebGL UV calls.
2014-10-11 04:18:42 +01:00
photonstorm
321d7b0d06
Added 2.1.2 build files.
2014-10-09 16:16:41 +01:00
photonstorm
506a091257
Sound.allowMultiple allows you to have multiple instances of a single Sound playing at once. This is only useful when running under Web Audio, and we recommend you implement a local pooling system to not flood the sound channels. But it allows for one Sound object to play overlapping times, useful for gun effects and similar ( #1220 )
2014-10-09 14:44:25 +01:00
photonstorm
a2a60f207f
Updated readme and TS defs.
2014-10-09 14:16:24 +01:00
photonstorm
b00866cee9
AnimationManager.name will now return the name
property of the currently playing animation, if any.
2014-10-09 14:06:13 +01:00
Clark Stevenson
90c8ec4edf
Minor Typescript Updates
2014-10-03 21:28:20 +01:00
photonstorm
e0a20cef25
Updated config for Box2D plugin
2014-09-29 21:19:18 +01:00
photonstorm
b0e96a37b9
Added Box2D handler support.
2014-09-29 12:27:28 +01:00
Richard Davey
acba9c4e14
Updated TypeScript defs.
2014-09-29 12:14:02 +01:00
photonstorm
415c7fe578
Added the sourceRect
and maskRect
parameters back into BitmapData.alphaMask
as they were accidentally removed in 2.1 (thanks seejay92)
2014-09-25 15:30:03 +01:00
Clark Stevenson
01bcec97d2
Update phaser.d.ts
...
Small fixes and a few additions
2014-09-25 09:38:38 +01:00
photonstorm
f3fd3ebe0e
Added AudioSprite to the build files.
2014-09-24 06:51:53 +01:00
Richard Davey
bb8da110b1
Merge pull request #1184 from clark-stevenson/dev
...
Should bring phaser upto date with master, P2 has been added as it is co...
2014-09-11 12:02:44 +01:00
photonstorm
5b922be56e
Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create
method but had an empty preloader or pre-cached assets.
2014-09-11 10:38:40 +01:00
Clark Stevenson
4b311944d7
Should bring phaser upto date with master, P2 has been added as it is cool to have access to the p2 data.
2014-09-11 00:02:23 +01:00
photonstorm
37e4754511
2.1.0 Release.
2014-09-09 15:36:42 +01:00
photonstorm
33d9b19e29
The Debug canvas is now cleared on State swap.
2014-09-09 15:28:58 +01:00
photonstorm
03bd2aaf46
2.1.0 pre-built releases.
2014-09-09 14:47:54 +01:00
photonstorm
c40c140631
Camera.roundPx is a new boolean. If set to true
it will call view.floor
as part of its update loop, keeping its boundary to integer values. Set to false
to disable this from happening ( #1141 )
2014-09-09 12:47:27 +01:00
photonstorm
ff07317120
First version of the FlexLayer class.
2014-09-05 15:46:10 +01:00
photonstorm
07f529bf12
First experimental build of FlexGrid.
2014-09-05 06:01:48 +01:00
photonstorm
a98fbc0c62
New 2.1.0 build files.
2014-09-04 16:56:45 +01:00
photonstorm
9fa3f8f2b1
alphaMask update.
2014-09-04 16:53:19 +01:00
photonstorm
3a69ed944d
Fixed TypeScript defs for BitmapData.
2014-09-04 16:52:10 +01:00
Chad Engler
6b324720bd
fix typo of 'object'
2014-09-01 10:56:28 -07:00
Chad Engler
43394300f7
change all Objects to any
2014-09-01 08:55:02 -07:00
Chad Engler
449e0a130b
implement resize callback
2014-09-01 08:54:05 -07:00
photonstorm
8a1c22d059
New build files.
2014-09-01 08:21:40 +01:00
photonstorm
b389b73221
New build files for testing.
2014-09-01 03:56:40 +01:00
photonstorm
6784c3a50d
TypeScript def updates to match new ScaleManager.
2014-09-01 03:40:26 +01:00
Chad Engler
e6f3bd5da6
more typescript definition file updates
2014-08-30 18:21:33 -07:00
Richard Davey
e5cfa8202a
Merge pull request #1154 from saikobee/issues/1153
...
Fixes #1153
2014-08-31 00:12:45 +01:00
Brian Mock
fe94d7f002
Fixes #1153
...
Previously the `Phaser.Keyboard` module's `lastKey` property was of type
`string` in the TypeScript definition file, but it is actually a
`Phaser.Key` object, so `build/phaser.d.ts` has been updated to reflect
that.
2014-08-29 21:28:55 -07:00
Rene Hangstrup Møller
4efac73ec6
p2.createContactMaterial() options parameter should be object
2014-08-29 23:02:03 +02:00
photonstorm
da5a9482f6
New build files for testing.
2014-08-29 18:13:33 +01:00
Chad Engler
6483e48b2e
fix some minor issues in the typescript definition
2014-08-28 06:56:27 -07:00
photonstorm
34426e7560
Loader.useXDomainRequest boolean automatically set to true
if the browser is specifically detected as IE9, but you can still override this. IE10 will use xhr.
2014-08-28 05:24:57 +01:00
photonstorm
9de1d494df
Phaser 2.1.0 build files for testing.
...
Ninja Physics is no longer included in the build files by default. Not enough people were using it, and not enough contributions were coming in to help polish it up, so we've saved the space and removed it. It's still available in the grunt build files if you require it, but we're deprecating it from the core library at this time. It will make a return in Phaser3 when we move to a modular class system.
2014-08-28 04:53:05 +01:00
photonstorm
31f450dd42
Docs updates, preparing for Rope merge.
2014-08-28 01:59:10 +01:00
Richard Davey
f076edcf2e
Merge pull request #1133 from rhmoller/dev
...
Emitter.setScale() has separate arguments for x and y and easing parameter should be a function type
2014-08-28 01:41:40 +01:00
photonstorm
aeb82dbee9
World.createRotationalSpring will now let you create rotational springs.
2014-08-28 00:58:50 +01:00
photonstorm
33c52eaf09
BitmapData alpha option added.
...
Pointer return type added.
pixi manifest updated to remove need for geom classes.
2014-08-27 21:26:29 +01:00
Rene Hangstrup Møller
097b35bbc0
fixed function type for easing function
2014-08-22 22:13:58 +02:00
Rene Hangstrup Møller
82d701bba4
Emitter.setScale() has separate arguments for x and y
2014-08-22 18:38:05 +02:00
clark-stevenson
ecf8b4eb26
TileMapLayer getTileX/Y returns number not Tile
...
Fixed simple type error.
http://www.html5gamedevs.com/topic/8621-gettilex-gettiley-typescript-signature-wrong/
2014-08-17 20:43:03 +01:00
photonstorm
f887ee0df8
TypeScript definition updates to help fix for the noimplicitany
option (thanks @Waog #1088 )
2014-08-06 16:24:33 +01:00
Clark Stevenson
ebe1f9901f
Fixed #1056 draw typo changed to drag
2014-07-22 12:39:53 +01:00
Clark Stevenson
2526ef2edc
Fixed BitmapFont tint
2014-07-18 13:31:20 +01:00
Clark Stevenson
769822e6da
Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
2014-07-18 12:56:38 +01:00
photonstorm
ccc7e6734d
2.0.7 master build.
2014-07-18 12:36:01 +01:00
photonstorm
94978a62d8
New 2.0.7 build
2014-07-18 11:52:48 +01:00
photonstorm
24527eac3e
Group.checkAll allows you to check if the same property exists across all children of the Group and is set to the given value (thanks @codevinsky #1013 )
...
Group.checkProperty allows you to check if the property exists on the given child of the Group and is set to the value specified (thanks @codevinsky #1013 )
Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013 )
Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013 )
Phaser.Utils.getProperty will get an Objects property regardless of depth (thanks @codevinsky #1013 )
2014-07-18 11:52:39 +01:00
Clark Stevenson
643a46a57f
Update phaser.d.ts
2014-07-16 14:51:57 +01:00
photonstorm
fc047c5870
Phaser 2.0.7 test release.
2014-07-16 01:58:24 +01:00
photonstorm
f6935c01f8
Sprite.loadTexture will store the smoothed
property of the Sprite and re-apply it once the new texture is loaded.
2014-07-16 00:56:26 +01:00
photonstorm
aaf82f9d3a
Sprite.loadTexture has a new optional stopAnimation
boolean parameter which will halt the currently running animation (if any) after changing the texture (based on #1029 ).
2014-07-16 00:29:43 +01:00
photonstorm
f78a527ad5
Prevented objects with pixel perfect checks from over-riding other higher priority ID items ( #983 )
...
Rebuilt the way items are polled for Pointer events (drag, click, move). Now faster and more efficient, especially when some items in the stack require pixel perfect checks.
2014-07-15 11:20:57 +01:00
Clark Stevenson
a7bd3977eb
Incorrect GamePad replaced with Gamepad
2014-07-14 11:28:20 +01:00
Clark Stevenson
0ec4fefbc4
Updated Phaser.d.ts to dev
...
Fixes #1008
2014-07-13 23:46:24 +01:00
photonstorm
321acd1676
New build files.
2014-07-13 23:46:20 +01:00
Alvin
9e9cf1ab23
Added game.add.plugin to the definitions file
2014-07-13 23:45:58 +01:00
photonstorm
d08c6ba7c9
Updated build files with patched Pixi UMD statement.
2014-07-13 23:45:51 +01:00
photonstorm
43c8a25b03
2.0.6 release.
2014-07-10 20:39:14 +01:00
photonstorm
0d0a16ee2c
loadTexture fix.
2014-07-10 19:13:17 +01:00
photonstorm
a3cf246aee
Image.loadTexture fix and new dist files.
2014-07-10 19:03:17 +01:00
photonstorm
971f69c743
New build files for final tests before release.
2014-07-10 16:23:26 +01:00
photonstorm
494c33a9f4
Rectangle.randomX will return a random value located within the horizontal bounds of the Rectangle.
...
Rectangle.randomY will return a random value located within the vertical bounds of the Rectangle.
2014-07-09 11:34:18 +01:00
photonstorm
003403c832
Color.getWebRGB will now accept either an Object or numeric color value.
2014-07-09 11:15:24 +01:00
photonstorm
4fc26e4a26
Updated to the latest version of Pixi.
2014-07-09 05:40:50 +01:00
photonstorm
8e7623e8a9
Updates TS defs ( fix #982 )
2014-07-08 13:01:43 +01:00
Clark Stevenson
a644443f6e
Update TS Defs
2014-07-07 20:02:44 +01:00
photonstorm
14109aeeb1
Animation.next will advance to the next frame in the animation, even if it's not currently playing. You can optionally define the number of frames to advance, but the default is 1. This is also aliased from the AnimationManager, so you can do Sprite.animations.next()
.
...
Animation.previous will rewind to the previous frame in the animation, even if it's not currently playing. You can optionally define the number of frames to rewind, but the default is 1. This is also aliased from the AnimationManager, so you can do `Sprite.animations.previous()`.
2014-07-03 16:23:36 +01:00
photonstorm
e4536f9999
addMarker added to ts defs ( #968 )
2014-07-03 14:04:14 +01:00
photonstorm
212436529c
Updated TS defs.
2014-07-03 02:22:56 +01:00
photonstorm
336cd8b76c
Build files for testing.
2014-07-02 23:23:26 +01:00