Commit graph

733 commits

Author SHA1 Message Date
Richard Davey
afda0febcd The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460 2020-12-21 13:28:22 +00:00
Richard Davey
2a49b4aa80 The WebAudioSoundManager will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT event and unlock based on that. Fix #5439 2020-12-14 10:37:00 +00:00
Richard Davey
33253a7469 Fixed version numbers and JSDocs. #5274 2020-12-14 10:11:30 +00:00
Richard Davey
dde5b250e3
Merge pull request #5274 from pi-kei/sound-panning
Add ability to pan sounds
2020-12-14 10:00:33 +00:00
samme
ae5182be7d Default Phaser.Core.Config#audio; and refactor 2020-09-10 09:22:44 -07:00
Pavel Kabakin
385c005c42 Fix Events 2020-08-26 04:28:18 +03:00
Pavel Kabakin
7c74b77fc0 Add ability to pan sounds 2020-08-26 04:15:51 +03:00
samme
36f08e75b8 Fix error for missing audio tag (already released) 2020-05-21 16:40:50 -07:00
Richard Davey
a03b6e6592 Lint fixes 2020-04-27 12:59:28 +01:00
Richard Davey
46a42f1440 Fix blur / focus event issue (re: #5013) 2020-04-27 11:13:54 +01:00
Richard Davey
1dd3d4e372
Merge pull request #5055 from samme/fix/html5audio-volume
Clamp audio tag volume in HTML5AudioSound
2020-04-27 10:08:55 +01:00
Richard Davey
3149cd6bcc
Merge pull request #5095 from samme/feature/new-soundmanager-methods
Add new Sound Manager methods
2020-04-27 10:07:14 +01:00
samme
1a27ff9c04 Docs: NoAudioSound
Does not extend BaseSound, strictly speaking
2020-04-22 10:37:21 -07:00
samme
a9adf0f6cf Fix NoAudioSound#destroy 2020-04-22 10:36:42 -07:00
samme
9909ada001 Add NoAudioSound methods 2020-04-22 09:35:57 -07:00
samme
e8381c1b9b Add new Sound Manager methods
- BaseSoundManager#get()
- BaseSoundManager#getAll()
- BaseSoundManager#removeAll()
- BaseSoundManager#stopByKey()
2020-04-04 14:29:31 -07:00
samme
51ecad61ad Clamp volume
Fixes 'IndexSizeError: The index is not in the allowed range'
2020-03-24 17:00:25 -07:00
samme
cae9d2ec07 Description for BaseSoundManager#playAudioSprite 2020-03-24 13:56:22 -07:00
Chris Andrew
8655dfa6c9
WebAudioSoundManager description spacing 2020-03-17 21:22:40 +00:00
Chris Andrew
3fb803568d
HTML5AudioSoundManager description spacing 2020-03-17 21:21:13 +00:00
samme
677cfae424 Docs for Sound Managers 2020-02-20 09:10:25 -08:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
3d144bd99e JSDoc update. Fix #4955 2020-01-15 10:29:09 +00:00
samme
974ffd93ee Docs for Phaser.Sound.BaseSoundManager#play
Always adds a new sound
2020-01-03 13:44:07 -08:00
samme
56cd59c537 Throw error for a bad audio asset key 2019-12-23 09:46:45 -08:00
Richard Davey
5e1d86b75b WebAudioSoundManager.setAudioContext is a new method that allows you to set the Sound Manager Audio Context to a different context instance. It will also disconnect and re-create the gain nodes on the new context. 2019-11-20 14:50:28 +00:00
Richard Davey
77ca0d0bbd The WebAudioSoundManager.unlock method will now listen for keydown events in order to unlock the Audio Context, as well as touch and pointer events, making it more accessible 2019-11-20 13:50:55 +00:00
Richard Davey
620ce8556f Update GLOBAL_MUTE_EVENT.js 2019-10-10 23:50:55 +01:00
Richard Davey
59cdc1fef0 Update WebAudioSoundManager.js 2019-10-04 13:14:11 +01:00
Richard Davey
7063085120 Updated jsdocs. Fix #4200 2019-10-02 13:21:51 +01:00
Richard Davey
89c30fe42f BaseSoundManager.forEachActiveSound will now only invoke the callback if the sound actually exists and isn't pending removal. Fix #3383 2019-10-02 12:50:10 +01:00
Richard Davey
5dbfbae5f9 Updated jsdoc types. Fix #4308 2019-10-01 17:04:06 +01:00
Richard Davey
2829d27e8a Fixed return type. Fix #4772 2019-09-30 13:32:14 +01:00
Richard Davey
e710bec68b The WebAudioSoundManager will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error. 2019-07-17 14:35:10 +01:00
Richard Davey
dfdba323fb New decodeAudio method for decoding base64 audio into webaudio 2019-06-11 14:31:43 +01:00
Richard Davey
a124580930 New Audio Decode type 2019-06-11 14:31:17 +01:00
Richard Davey
f2c2c93499 Added new DECODE and DECODE_ALL events 2019-06-11 14:29:29 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
dc18d06f10 Sound Types 2019-05-09 12:38:12 +01:00
Richard Davey
0db663d901 More typedefs 2019-02-13 15:38:50 +00:00
Richard Davey
ccaae460a4 Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
Richard Davey
ba381f8e3d Don't create a promise unless the context exists 2019-02-04 23:29:39 +00:00
Richard Davey
eb9ed3463f Lots of namespace and jsdoc fixes 2019-02-01 18:02:58 +00:00
Richard Davey
1eccff1e3b Fixed jsdoc links and markdown bullet lists 2019-01-18 15:20:56 +00:00
Richard Davey
44cff816ba Added all the Sound Events. 2019-01-17 17:20:54 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
10878f9c7b Formatting fix 2018-11-20 10:33:07 +00:00
Richard Davey
f0039678f9
Merge pull request #4151 from Waclaw-I/HTML5AudioSound-fixes
Setting HTML5AudioSound's volume and mute is now working.
2018-11-20 10:28:09 +00:00
Richard Davey
476a31093a onFocus and onBlur ignore if locked 2018-11-13 19:47:47 +00:00