Richard Davey
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afda0febcd
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The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460
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2020-12-21 13:28:22 +00:00 |
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Richard Davey
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2a49b4aa80
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The WebAudioSoundManager will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT event and unlock based on that. Fix #5439
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2020-12-14 10:37:00 +00:00 |
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Richard Davey
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33253a7469
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Fixed version numbers and JSDocs. #5274
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2020-12-14 10:11:30 +00:00 |
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Richard Davey
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dde5b250e3
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Merge pull request #5274 from pi-kei/sound-panning
Add ability to pan sounds
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2020-12-14 10:00:33 +00:00 |
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samme
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ae5182be7d
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Default Phaser.Core.Config#audio; and refactor
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2020-09-10 09:22:44 -07:00 |
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Pavel Kabakin
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385c005c42
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Fix Events
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2020-08-26 04:28:18 +03:00 |
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Pavel Kabakin
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7c74b77fc0
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Add ability to pan sounds
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2020-08-26 04:15:51 +03:00 |
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samme
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36f08e75b8
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Fix error for missing audio tag (already released)
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2020-05-21 16:40:50 -07:00 |
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Richard Davey
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a03b6e6592
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Lint fixes
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2020-04-27 12:59:28 +01:00 |
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Richard Davey
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46a42f1440
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Fix blur / focus event issue (re: #5013)
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2020-04-27 11:13:54 +01:00 |
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Richard Davey
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1dd3d4e372
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Merge pull request #5055 from samme/fix/html5audio-volume
Clamp audio tag volume in HTML5AudioSound
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2020-04-27 10:08:55 +01:00 |
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Richard Davey
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3149cd6bcc
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Merge pull request #5095 from samme/feature/new-soundmanager-methods
Add new Sound Manager methods
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2020-04-27 10:07:14 +01:00 |
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samme
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1a27ff9c04
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Docs: NoAudioSound
Does not extend BaseSound, strictly speaking
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2020-04-22 10:37:21 -07:00 |
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samme
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a9adf0f6cf
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Fix NoAudioSound#destroy
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2020-04-22 10:36:42 -07:00 |
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samme
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9909ada001
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Add NoAudioSound methods
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2020-04-22 09:35:57 -07:00 |
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samme
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e8381c1b9b
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Add new Sound Manager methods
- BaseSoundManager#get()
- BaseSoundManager#getAll()
- BaseSoundManager#removeAll()
- BaseSoundManager#stopByKey()
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2020-04-04 14:29:31 -07:00 |
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samme
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51ecad61ad
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Clamp volume
Fixes 'IndexSizeError: The index is not in the allowed range'
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2020-03-24 17:00:25 -07:00 |
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samme
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cae9d2ec07
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Description for BaseSoundManager#playAudioSprite
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2020-03-24 13:56:22 -07:00 |
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Chris Andrew
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8655dfa6c9
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WebAudioSoundManager description spacing
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2020-03-17 21:22:40 +00:00 |
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Chris Andrew
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3fb803568d
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HTML5AudioSoundManager description spacing
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2020-03-17 21:21:13 +00:00 |
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samme
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677cfae424
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Docs for Sound Managers
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2020-02-20 09:10:25 -08:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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3d144bd99e
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JSDoc update. Fix #4955
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2020-01-15 10:29:09 +00:00 |
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samme
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974ffd93ee
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Docs for Phaser.Sound.BaseSoundManager#play
Always adds a new sound
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2020-01-03 13:44:07 -08:00 |
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samme
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56cd59c537
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Throw error for a bad audio asset key
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2019-12-23 09:46:45 -08:00 |
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Richard Davey
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5e1d86b75b
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WebAudioSoundManager.setAudioContext is a new method that allows you to set the Sound Manager Audio Context to a different context instance. It will also disconnect and re-create the gain nodes on the new context.
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2019-11-20 14:50:28 +00:00 |
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Richard Davey
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77ca0d0bbd
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The WebAudioSoundManager.unlock method will now listen for keydown events in order to unlock the Audio Context, as well as touch and pointer events, making it more accessible
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2019-11-20 13:50:55 +00:00 |
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Richard Davey
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620ce8556f
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Update GLOBAL_MUTE_EVENT.js
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2019-10-10 23:50:55 +01:00 |
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Richard Davey
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59cdc1fef0
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Update WebAudioSoundManager.js
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2019-10-04 13:14:11 +01:00 |
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Richard Davey
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7063085120
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Updated jsdocs. Fix #4200
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2019-10-02 13:21:51 +01:00 |
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Richard Davey
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89c30fe42f
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BaseSoundManager.forEachActiveSound will now only invoke the callback if the sound actually exists and isn't pending removal. Fix #3383
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2019-10-02 12:50:10 +01:00 |
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Richard Davey
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5dbfbae5f9
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Updated jsdoc types. Fix #4308
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2019-10-01 17:04:06 +01:00 |
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Richard Davey
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2829d27e8a
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Fixed return type. Fix #4772
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2019-09-30 13:32:14 +01:00 |
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Richard Davey
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e710bec68b
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The WebAudioSoundManager will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error.
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2019-07-17 14:35:10 +01:00 |
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Richard Davey
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dfdba323fb
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New decodeAudio method for decoding base64 audio into webaudio
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2019-06-11 14:31:43 +01:00 |
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Richard Davey
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a124580930
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New Audio Decode type
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2019-06-11 14:31:17 +01:00 |
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Richard Davey
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f2c2c93499
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Added new DECODE and DECODE_ALL events
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2019-06-11 14:29:29 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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dc18d06f10
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Sound Types
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2019-05-09 12:38:12 +01:00 |
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Richard Davey
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0db663d901
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More typedefs
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2019-02-13 15:38:50 +00:00 |
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Richard Davey
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ccaae460a4
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
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Richard Davey
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ba381f8e3d
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Don't create a promise unless the context exists
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2019-02-04 23:29:39 +00:00 |
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Richard Davey
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eb9ed3463f
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Lots of namespace and jsdoc fixes
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2019-02-01 18:02:58 +00:00 |
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Richard Davey
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1eccff1e3b
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Fixed jsdoc links and markdown bullet lists
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2019-01-18 15:20:56 +00:00 |
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Richard Davey
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44cff816ba
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Added all the Sound Events.
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2019-01-17 17:20:54 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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10878f9c7b
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Formatting fix
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2018-11-20 10:33:07 +00:00 |
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Richard Davey
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f0039678f9
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Merge pull request #4151 from Waclaw-I/HTML5AudioSound-fixes
Setting HTML5AudioSound's volume and mute is now working.
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2018-11-20 10:28:09 +00:00 |
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Richard Davey
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476a31093a
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onFocus and onBlur ignore if locked
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2018-11-13 19:47:47 +00:00 |
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