photonstorm
01a542303a
Config based SS rip.
2017-04-11 17:22:22 +01:00
photonstorm
4b4ef1dcfd
eslint fix.
2017-04-11 17:21:50 +01:00
photonstorm
93b4d33a78
Suffix support in multiatlas call.
2017-04-11 17:21:42 +01:00
Felipe Alfonso
581fdb50ee
RenderTarget added to renderable game objects
2017-04-11 10:15:38 -03:00
Richard Davey
5cdf2f0e96
Fixed animation values being overridden on load.
2017-04-11 03:28:39 +01:00
Richard Davey
1abf6e7b1e
Sprite now uses BuildAnimation function.
2017-04-11 03:13:51 +01:00
Richard Davey
e96dabf0cd
Fixed paths
2017-04-11 03:13:41 +01:00
Richard Davey
dabfbc0ae1
Added animation build function.
2017-04-11 03:13:30 +01:00
Richard Davey
fcc01d28aa
eslint fixes.
2017-04-11 02:49:13 +01:00
Richard Davey
2c4a697665
Expose the GameObjectCreator.
2017-04-11 02:49:13 +01:00
Richard Davey
05920eae8e
An advanced object property extraction function. Allows you to defined property callbacks, arrays to pick from, random ints and random floats.
2017-04-11 02:49:13 +01:00
Richard Davey
9ee3e759b5
Gets a value from an object with a min / max clamp.
2017-04-11 02:49:13 +01:00
Richard Davey
c8d22fe881
Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite
or this.make.image
.
2017-04-11 02:49:13 +01:00
Felipe Alfonso
d08e23f4f4
Reset renderTarget to null when rendering camera effects
2017-04-10 16:15:18 -03:00
Felipe Alfonso
48782ec751
calling GameObject constructor on EffectLayer
2017-04-10 13:12:54 -03:00
photonstorm
294b110c61
Comment
2017-04-10 17:04:24 +01:00
photonstorm
ffa50f27f6
Added in all of the animation callbacks (start, repeat, update and complete), and user-defined arguments for each of them + callback scope.
2017-04-10 16:27:38 +01:00
Felipe Alfonso
5095e66fa7
Int and Matrix uniform setting
2017-04-10 12:05:56 -03:00
photonstorm
223a40c3dd
README update.
2017-04-10 14:49:07 +01:00
photonstorm
f303996f07
Removed ability to set alpha per animation frame (you do it via onUpdate if needed)
...
Added showOnStart and hideOnComplete config options to set visible state of sprite.
2017-04-10 14:38:44 +01:00
Richard Davey
e462def9bd
Added PlayAnimation action.
2017-04-08 01:59:44 +01:00
Richard Davey
ecbc428917
Loader shouldn't append a hypen for multi-atlases.
2017-04-08 01:13:38 +01:00
Felipe Alfonso
92cd873d85
uniform managment added to EffectLayer
2017-04-07 15:50:44 -03:00
photonstorm
198101c683
Added Layer.getChildren.
2017-04-07 15:44:04 +01:00
Felipe Alfonso
0370ebf15e
Fixed clearing render target issue
2017-04-07 02:06:55 -03:00
Felipe Alfonso
b1b184aed4
render target dimensions don't affect viewport
2017-04-07 01:34:35 -03:00
Felipe Alfonso
e83db4445f
Fixed issue with attribute order on osx and ios
2017-04-07 01:23:44 -03:00
Felipe Alfonso
511781bdb0
More granular errors and warnings
2017-04-07 00:42:06 -03:00
Richard Davey
2d5d75d97d
Get from sys instead.
2017-04-07 03:11:19 +01:00
Felipe Alfonso
8c479a56c0
Effect Layer
2017-04-06 22:49:15 -03:00
Felipe Alfonso
6fe063b1d2
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-04-06 22:48:31 -03:00
Richard Davey
b981f626e5
Added Play and StaggerPlay to the AnimationManager.
2017-04-07 00:41:05 +01:00
Richard Davey
24b223af86
Added TimeScale component.
2017-04-07 00:34:06 +01:00
Richard Davey
20c230d804
Added Animation.delay, repeat and repeatDelay, and fixed scoping issues and return values.
2017-04-07 00:29:20 +01:00
Richard Davey
98fa6ec24d
Split all the Animation functions out into their own files for easier management.
...
The Sprite Animation component now maintains its own set of animation properties (like repeat, yoyo, etc) so you can modify it on a local basis without messing up anything else using the same animation. These are reset if you load a new animation into the Sprite.
2017-04-07 00:07:20 +01:00
Felipe Alfonso
63a614ef74
fixed issues with Text rendering
2017-04-06 14:40:43 -03:00
Richard Davey
105a2234e7
Frames can now set the alpha and visible properties of the sprites. Frame.onUpdate now called.
2017-04-06 03:45:45 +01:00
Richard Davey
c4924fbd70
Added Animation pause, resume and paused methods. Also remove animation, and includeDelay option to getFirstTick.
2017-04-06 00:58:56 +01:00
Felipe Alfonso
aa8f0820c0
Resource clean up and adapted batches to allow shader swapping
2017-04-05 19:01:44 -03:00
Felipe Alfonso
85a3830f1a
Shader resource creation added to webgl renderer
2017-04-05 14:59:59 -03:00
Richard Davey
d34a3256ed
Init the prevTick to avoid ffwd glitches.
2017-04-05 17:05:51 +01:00
Richard Davey
e588ff511a
Added Texture.has(frame) check
2017-04-05 17:04:55 +01:00
Richard Davey
4314fb095f
Added Frame progress slice.
2017-04-05 17:04:43 +01:00
Richard Davey
f7b6b357db
Added progress float.
2017-04-05 17:04:21 +01:00
Richard Davey
59787a154f
Generate methods now take config objects.
2017-04-05 17:04:10 +01:00
Richard Davey
baf69828a5
Working through progress support.
2017-04-05 15:27:31 +01:00
Richard Davey
5dd08c73be
Allows you to provide an array for the generate methods.
2017-04-05 15:27:31 +01:00
Richard Davey
7f1f2437e4
Now passes in the index to the AnimationFrame.
2017-04-05 15:27:31 +01:00
Felipe Alfonso
b755fe06b9
Removed RenderPass
2017-04-05 11:23:34 -03:00
Richard Davey
3356cecc0b
Added Sprite.play
2017-04-05 04:41:53 +01:00