Commit graph

8083 commits

Author SHA1 Message Date
Pavle Goloskokovic
b0ec0edbbc Calling sound's onFocus method instead of resume when sounds resume on game focus gain 2018-01-14 15:38:11 +01:00
Pavle Goloskokovic
ff885e2ead Added onFocus method to be used when sound resumes when game gains focus 2018-01-14 15:37:38 +01:00
Pavle Goloskokovic
381799b040 Calling sound's onBlur method instead of pause when sounds stop on game focus loss 2018-01-14 15:36:39 +01:00
Pavle Goloskokovic
5c5df3f582 Marking sound as paused on blur to avoid update logic being run on it 2018-01-14 15:35:21 +01:00
Pavle Goloskokovic
bf77380814 Added onBlur method to be used when sound pauses on loose of focus
Saving sound state and stopping it
2018-01-14 15:34:23 +01:00
Pavle Goloskokovic
a6ec0af472 Using loopEndOffset when checking if sound looped 2018-01-14 15:32:30 +01:00
Pavle Goloskokovic
042f778167 Defining loopEndOffset property for HTML5AudioSoundManager class 2018-01-14 15:31:24 +01:00
Pavle Goloskokovic
60693d6da8 Using audioPlayDelay when checking for delay end for delayed playback 2018-01-14 15:30:27 +01:00
Pavle Goloskokovic
7384d9abcb Defining audioPlayDelay property for HTML5AudioSoundManager class 2018-01-14 15:29:27 +01:00
Pavle Goloskokovic
2d20759df9 Fixed ms to s conversion for delay value when setting start time for delayed playback 2018-01-14 15:28:16 +01:00
Pavle Goloskokovic
65538e3408 Properly setting currentTime variable value when detecting missed looping in update method 2018-01-14 15:24:55 +01:00
Pavle Goloskokovic
5b0cf55bfc Properly setting currentTime variable value when detecting looping in update method 2018-01-14 15:24:06 +01:00
Pavle Goloskokovic
f832c35de4 Properly setting previousTime value when setting seek value 2018-01-14 15:22:49 +01:00
Pavle Goloskokovic
de08ac36d5 Properly setting previousTime value when handling delayed playback in update method 2018-01-14 15:22:18 +01:00
Pavle Goloskokovic
ab6c924ccf Properly setting previousTime value when picking and playing audio tag 2018-01-14 15:21:06 +01:00
Pavle Goloskokovic
0efa048015 Taking into account marker start time when calculating seek 2018-01-12 18:23:07 +01:00
Pavle Goloskokovic
f941cabe07 Completed a TODO to clean up html5 audio stuff when calling destroy 2018-01-12 18:16:27 +01:00
Pavle Goloskokovic
44acc440f4 When hijacking audio form other sounds, sorting them by progress rather than just seek, so that we favorize longer sounds to continue their playback 2018-01-12 18:15:52 +01:00
Pavle Goloskokovic
aa820b08ea Setting audio tag name to contain index number, useful for debugging 2018-01-12 17:49:25 +01:00
Pavle Goloskokovic
9bb138f40d Dispatching event when setting HTML5AudioSoundManager volume property 2018-01-12 17:26:16 +01:00
Pavle Goloskokovic
30027af69e Dispatching event when setting HTML5AudioSoundManager mute property 2018-01-12 17:25:59 +01:00
Pavle Goloskokovic
8f3f88c24d Checking for set audio property instead of isPlaying flag 2018-01-12 17:19:03 +01:00
Pavle Goloskokovic
919665dd96 Fixed scope issue 2018-01-12 17:11:12 +01:00
Pavle Goloskokovic
95d0b5f784 Merge remote-tracking branch 'origin/master' 2018-01-12 16:12:23 +01:00
Pavle Goloskokovic
4038291373 Changed the order of defining startTime and previousTime properties 2018-01-12 16:12:15 +01:00
Pavle Goloskokovic
b2eef5b96e Added a todo 2018-01-12 16:03:15 +01:00
Pavle Goloskokovic
2a76c6eff5 Updating previousTime property when setting seek value 2018-01-12 16:01:19 +01:00
Pavle Goloskokovic
1cdebc80c3 Updating previousTime when picking and playing audio for sound 2018-01-12 16:00:37 +01:00
Pavle Goloskokovic
1180d82c27 Updating previousTime when starting sound with delayed playback 2018-01-12 15:59:40 +01:00
Pavle Goloskokovic
398b337da9 Resetting previousTime property when stopping sound or hijacking audio from another sound 2018-01-12 15:58:43 +01:00
Pavle Goloskokovic
de9e5a0d1f Updating currentTime to new audio currentTime value while handling looping before assigning that value to previousTime property 2018-01-12 15:57:55 +01:00
Pavle Goloskokovic
a51a0bd543 Setting previousTime property to currentTime value at the end of update method
Using condition when current time is less then previous time to indicate sound looping and dispatch an event
2018-01-12 15:39:58 +01:00
Pavle Goloskokovic
1ec66f644f Added previousTime property to keep track of audio tag's playback position recorded on previous update method call 2018-01-12 15:32:30 +01:00
Pavle Goloskokovic
9ec4d9a829 Fixing sound position if sound loops and starts from the beginning between two update calls 2018-01-12 15:30:11 +01:00
Pavle Goloskokovic
735cf10a3f Dispatching SOUND_ENDED event when sound ends, obviously :) 2018-01-12 15:28:06 +01:00
Pavle Goloskokovic
72955bfe30 Handling sound ending in update method 2018-01-12 15:27:25 +01:00
Pavle Goloskokovic
0d0df1900b Added logic for handling looping in update method 2018-01-12 15:23:39 +01:00
Pavle Goloskokovic
81d794b4c6 Setting audio to correct state when starting it since it might be playing already when hijacked form another sound 2018-01-12 15:18:31 +01:00
Richard Davey
d554d61319
Merge pull request #3158 from Flet/KeyComboMatchEvent-fix
set data to KeyCombo for KeyComboMatchEvent
2018-01-12 10:31:51 +00:00
Richard Davey
911970b7d6
Merge pull request #3157 from yupaul/master
Fix: .sub and .len to .subtract and .length
2018-01-12 10:30:56 +00:00
Richard Davey
7dcfefde52
Merge pull request #3156 from Flet/patch-1
update headings
2018-01-12 10:30:19 +00:00
Dan Flettre
d55dc0da2d
update headings
I noticed `CONTRIBUTING.md` headings were not properly formatted markdown. 

I believe GitHub recently changed their markdown spec recently to make headings more strict.

This update fixes all the headings in this file
2018-01-11 18:29:20 -06:00
yp
242471beb9 Renamed no longer existing Vector2/3 .sub and .len to .subtract and .length where still used 2018-01-12 02:18:36 +02:00
Dan Flettre
16b672e291 set data to KeyCombo for KeyComboMatchEvent 2018-01-11 18:14:45 -06:00
Michael Hadley
bab399a02e Made CollideHandler consistent by returning value from logic branches
Each branch should return true/false based on whether a collision happened
2018-01-11 14:13:42 -06:00
Michael Hadley
00cebf8eae CollideGroupVsTilemapLayer implementation 2018-01-11 14:03:34 -06:00
Pavle Goloskokovic
e68ff2b18a Saving current position of the sound and stopping and releasing audio tag when calling pause method 2018-01-11 18:55:42 +01:00
Pavle Goloskokovic
f6de613fd0 Added stopAndReleaseAudioTag method to stop sound playback and mark audio tag as unused and release it for other sounds to use 2018-01-11 18:53:54 +01:00
Pavle Goloskokovic
8578319171 requiring SoundEvent class 2018-01-11 18:51:02 +01:00
Pavle Goloskokovic
40b2bf79b7 Calling pickAndPlayAudioTag from resume method 2018-01-11 18:50:25 +01:00