Richard Davey
1a73f22780
Removed braces
2018-03-30 13:57:17 +01:00
Richard Davey
51eec113a9
jsdoc tweak
2018-03-30 13:56:53 +01:00
Richard Davey
9f36b5e8b4
const / enum
2018-03-29 15:50:48 +01:00
Richard Davey
63d2b49154
Removed FilterMode and swapped for const
2018-03-21 15:18:07 +00:00
orblazer
dca7996179
Fix multiple types on Physics, Texture and Input
2018-03-20 16:10:19 +01:00
Richard Davey
4de9719fbe
Fixed jsdoc types
2018-03-19 17:05:29 +00:00
Richard Davey
ee42432c74
Texture.get has been optimized to fail first, then error, with a new falsey check. This allows you to skip out specifying animation frames in the animation config without generating a console warning.
2018-03-01 00:36:50 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
4c5150a24c
Added jsdocs
2018-02-08 04:01:44 +00:00
Richard Davey
a802914243
Added in destroy methods for all managers and invoked them from Game
2018-01-31 03:38:10 +00:00
Richard Davey
f0726d4060
Added the ability to provide a data source image to go with a standard image
...
This allows you to load a normal map, specular map, or other format of image based data alongside a regular image and have them bound together internally, without creating duplicate entries in the Texture Manager or loader
2018-01-29 23:38:27 +00:00
Richard Davey
c7dc7fc240
Checks strings and numbers
2018-01-20 17:44:45 +00:00
Richard Davey
af613201f7
Strengthen the frame name check
2018-01-20 16:35:29 +00:00
Richard Davey
4473af243b
Frames can now have customData
stored in them, as well as the Textures. This is populated by all of the atlas data by default and can be added to, either in the JJSON source files or at run-time. Closes #3165 .
2018-01-19 18:23:25 +00:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
photonstorm
fd3898742f
Added ability to toggle multi-texture support at run-time.
2016-10-25 16:44:23 +01:00
Richard Davey
120b6eb2bd
Blend Modes work. More optimisations in the batch manager.
2016-10-25 03:57:34 +01:00
Richard Davey
8ab7dc80dc
Sorted out swapping WebGL textures in a non-multi texture environment.
2016-10-25 01:40:16 +01:00
photonstorm
18b12dfc3e
Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
2016-10-18 17:03:25 +01:00
Richard Davey
379b54b554
Added TextureManager.addSpriteSheetFromAtlas and removed it from the Texture class.
2016-10-11 22:46:23 +01:00
photonstorm
ce3308ea1d
Hooking the Loader and Cache into the new Texture Manager.
2016-10-11 14:52:17 +01:00
Richard Davey
0abf9d958d
Updated scaleMode global.
2016-10-07 03:22:59 +01:00
Richard Davey
a096dd4f7d
Removed context arrays.
2016-10-05 01:47:54 +01:00
photonstorm
1da95994a5
First pass of the newly re-structured Canvas Renderer (still using old texture system though).
2016-10-03 12:44:54 +01:00
Richard Davey
42b8118fa0
All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew.
2016-09-30 06:07:00 +01:00
photonstorm
f993769336
Lots of work on the new Texture classes.
2016-09-29 16:10:22 +01:00