Richard Davey
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b03d3ff783
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Added support for cull padding
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2018-07-12 16:44:36 +01:00 |
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Richard Davey
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52f50028c3
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Updated change log
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2018-07-12 16:32:36 +01:00 |
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Richard Davey
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e66cf4e00b
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Adjusted bounds +- 1 tile
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2018-07-12 16:32:25 +01:00 |
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Richard Davey
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4b607a3cca
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Removed cull tests
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2018-07-12 16:32:12 +01:00 |
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Richard Davey
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7ea53767cd
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Updated change log
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2018-07-12 16:13:00 +01:00 |
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Richard Davey
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12c6736c67
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Stats recorded in tilesDrawn and tilesTotal .
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2018-07-12 16:12:55 +01:00 |
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Richard Davey
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89db84377e
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Added skipCull property and setSkipCull method
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2018-07-12 15:31:25 +01:00 |
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Richard Davey
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a8fa98e39b
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Skip all rendering if alpha <= 0
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2018-07-12 15:31:00 +01:00 |
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Richard Davey
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646861425f
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Added Camera.worldView property and adjusted it to the correct values each frame.
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2018-07-12 15:08:29 +01:00 |
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Richard Davey
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a447d85401
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CullTiles recoded to use Camera worldView - finally, properly culling, regardless of layer scale or camera zoom! Fix #3818
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2018-07-12 15:07:45 +01:00 |
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Richard Davey
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049f59da70
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Updated log and packages
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2018-07-12 01:14:52 +01:00 |
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Richard Davey
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869087044b
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Starting work on proper tile culling
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2018-07-12 01:14:34 +01:00 |
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Richard Davey
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d9ac16bcb0
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Shorter texture path
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2018-07-12 01:14:02 +01:00 |
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Richard Davey
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2924874236
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Added docs
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2018-07-12 01:13:47 +01:00 |
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Richard Davey
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072cc0e21b
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Added dirty Camera support and updated internal properties to set the flag
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2018-07-12 01:13:34 +01:00 |
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Richard Davey
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872788db1e
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Updated info
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2018-07-11 17:20:13 +01:00 |
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Richard Davey
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a0bf5b6ad2
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Removed all the batch functions and consolidated into a single function and callback
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2018-07-11 16:55:18 +01:00 |
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Richard Davey
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13776e5116
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Fixed argument order.
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2018-07-11 16:54:48 +01:00 |
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Richard Davey
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51f94cd444
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-07-11 16:25:26 +01:00 |
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Richard Davey
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e588ccc321
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Updated log
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2018-07-11 16:25:03 +01:00 |
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Richard Davey
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efb5eb09c5
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Starting refactor
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2018-07-11 16:24:58 +01:00 |
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Richard Davey
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05985417b3
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Allow config setting values. Gets custom pipelines working again.
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2018-07-11 16:24:45 +01:00 |
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Richard Davey
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5a5bea1ce5
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Allow GO to be passed to onBind
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2018-07-11 16:24:20 +01:00 |
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Richard Davey
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e388b7dae5
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Tidy up
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2018-07-11 16:23:57 +01:00 |
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Richard Davey
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5ba80defb7
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Pass GO to setPipeline
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2018-07-11 16:23:44 +01:00 |
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Chris Andrew
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0858797599
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Minor documentation fix for BitmapText.getTextBounds().
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2018-07-11 14:50:23 +01:00 |
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Richard Davey
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82b15c8695
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Removed drawEmitterManager and moved to emitter render function
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2018-07-11 14:40:36 +01:00 |
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Richard Davey
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853281fe56
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Double flusher
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2018-07-11 13:22:07 +01:00 |
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Richard Davey
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373d01c602
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Fixed emitter batch. Now to optimize it.
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2018-07-11 13:20:02 +01:00 |
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Richard Davey
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497fa1f2ff
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Added copyFromArray method
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2018-07-11 12:36:49 +01:00 |
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Richard Davey
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ef79edf1ff
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New pipeline function call
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2018-07-11 12:35:23 +01:00 |
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Richard Davey
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b7edbe755f
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Tidying up function
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2018-07-11 12:35:09 +01:00 |
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Richard Davey
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e2efa469ae
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Removed drawTexture and added drawTextureFrame - fixed Render Texture flip Y issue
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2018-07-11 12:34:53 +01:00 |
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Richard Davey
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1c2ed137c7
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Updated sloc module
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2018-07-11 12:34:12 +01:00 |
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Richard Davey
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cced09bad6
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Added Pointer.prevPosition and getInterpolatedPosition method
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2018-07-11 12:34:00 +01:00 |
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Richard Davey
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1a7d726a4b
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jsdoc udpate
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2018-07-11 12:33:40 +01:00 |
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Richard Davey
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14354fd151
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Added deprecation warning
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2018-07-10 17:18:08 +01:00 |
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Richard Davey
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5b3a5e115b
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Started consolidating drawTexture method
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2018-07-10 17:18:00 +01:00 |
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Richard Davey
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9c9e9cecbb
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Updated log and lint fixes
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2018-07-10 16:49:53 +01:00 |
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Richard Davey
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f813c3a4e3
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Updated log
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2018-07-10 16:34:29 +01:00 |
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Richard Davey
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5fe74453fe
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Extends BitmapText, to save on lots of space
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2018-07-10 16:33:13 +01:00 |
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Richard Davey
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e145b6b7d3
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Fixed Dynamic Bitmap Text Rendering
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2018-07-10 16:33:01 +01:00 |
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Richard Davey
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340c53875c
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Added new temp matrix, fixed typo, removed old function
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2018-07-10 16:32:44 +01:00 |
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Richard Davey
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5128eecbeb
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Cached the drawing buffer height
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2018-07-10 16:32:28 +01:00 |
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Richard Davey
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469f6b6880
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TransformMatrix.multiply has a new optional argument out which is a matrix to store the multiplication results in. If not given it will act as before, multiplying the current matrix.
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2018-07-10 14:01:14 +01:00 |
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Richard Davey
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434c8d1413
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Fixed issue with sprite matrix and camera scaling
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2018-07-10 13:59:49 +01:00 |
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Richard Davey
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4d5eb4755b
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Updated log
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2018-07-09 23:02:31 +01:00 |
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Richard Davey
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6560f51699
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Added jsdocs and updated change log
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2018-07-09 22:35:48 +01:00 |
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Richard Davey
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39c05e4a96
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Added support for BitmapText alignment and internal dirty flag for calculation speed
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2018-07-09 21:57:51 +01:00 |
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Richard Davey
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f892d97475
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Removed indexCount
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2018-07-09 17:06:36 +01:00 |
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