Taran van Groenigen
af664dc699
Removed two tabs
2018-10-09 11:32:52 +02:00
Taran van Groenigen
4e2bd36ca5
A string now uses the same default values as an object passed into setFont
2018-10-09 11:28:02 +02:00
Taran van Groenigen
9a2a0ad45f
TextStyle.setStyle & TextStyle.setFont now set fontSize, fontStyle & fontFamily when font is a string
...
TextStyle.setFont now sets fontFamily, fontSize, and fontStyle when "font" is a string.
TextStyle.setStyle calls TextStyle.setFont when "font" is overridden.
This fixes an issue where TextStyle.update(true) overrides TextStyle._font
2018-10-09 11:13:23 +02:00
Richard Davey
8b5d0a3af1
Text.setFont
, Text.setFontFamily
, Text.setFontStyle
and Text.setStroke
will no longer re-measure the parent Text object if their values have not changed.
2018-09-29 11:21:31 +01:00
Richard Davey
fcaa2bfc4f
Completing Game Object jsdocs
2018-09-15 10:31:10 +01:00
Richard Davey
7722207dbd
Remove texture deletion.
2018-09-13 13:23:24 +01:00
Richard Davey
f285cf4854
Trim the font style
2018-09-13 13:23:11 +01:00
Richard Davey
0a152949cb
Added setLineSpacing
method and docs.
2018-09-12 16:29:38 +01:00
Richard Davey
dedc939fdd
initPipeline
now defaults to the Texture Tint Pipeline if nothing else is specified.
2018-09-05 11:19:02 +01:00
Richard Davey
5b98386677
Calling Text.setStyle
would make the Text vanish if you didn't provide a resolution
property in the style configuration object. Calling setStyle
now only changes the properties given in the object, leaving any previously changed properties as-is. Fix #4011
2018-09-04 22:43:25 +01:00
Richard Davey
27c3cc30ac
Previously, changing a Text object by setting its text
property directly wouldn't change the text being rendered as using setText
was the expected way to change what was being displayed. Internally the text
property has been renamed to _text
and flagged as private, and a new getter / setter for text
has been added, which hands over to the setText
method, meaning you can now use both ways of setting the text. Fix #3919
2018-08-20 17:41:05 +01:00
Richard Davey
e91d95e107
Text updated to use proper texture frame and now supports crop
2018-08-03 19:07:12 +01:00
Richard Davey
ca68904953
The Canvas Renderer has a new batchSprite
method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers.
2018-08-03 18:53:50 +01:00
Richard Davey
fc0dc13930
Removed use of currentBlendMode
and currentAlpha
2018-08-03 01:53:51 +01:00
Richard Davey
9f44896a3f
The Blend Mode is now set directly in all Canvas Renderers without comparing it to what's stored in the Canvas Renderer. This fixes problems where the blend mode would be lost between two different Game Objects because they restored the context, but didn't update the renderer flag. Game Objects in Canvas can now mix and match blend modes across the display list.
2018-08-03 01:29:18 +01:00
Richard Davey
106e32a4f5
Removed un-used imports
2018-07-19 13:26:11 +01:00
Richard Davey
ec5bd1912e
GameObject.willRender
now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
2018-07-19 13:19:02 +01:00
Richard Davey
14ba51d928
Added Text.setResolution methods.
2018-07-18 14:45:10 +01:00
Richard Davey
94540e112e
Text supports high dpi resolution for its internal canvas
2018-07-17 22:44:12 +01:00
Richard Davey
c8b058c26a
Renamed object to avoid TS defs conflict
2018-07-16 10:28:28 +01:00
Richard Davey
5fdf51ce59
Using direct pipeline calls
2018-07-02 13:32:56 +01:00
Richard Davey
7a23378015
Unified use of roundPixels, antialias and pixelArt modes
2018-06-27 15:15:00 +01:00
Richard Davey
90ba2608fa
Added in Camera alpha support to all canvas renderers
2018-06-25 16:24:08 +01:00
Richard Davey
5a0fe89a7e
Swap _id to id
2018-06-23 12:26:39 +01:00
Chris Andrew
9f23818c40
Documented various missing descriptions for GameObject classes and functions.
2018-06-20 07:28:02 +01:00
Chris Andrew
47fdf779d3
Switched to example annotations for the setStyle() examples.
2018-06-14 14:49:29 +01:00
Chris Andrew
885b404b98
Fixed the indentation of setStyle() examples.
2018-06-14 14:41:17 +01:00
Chris Andrew
a6b8b8ed31
Documented the Text game object and its TextStyle companion.
...
Minor update to JSON representation descriptions.
2018-06-14 14:27:58 +01:00
Richard Davey
0893c158d1
Added jsdocs
2018-05-22 15:55:02 +01:00
Richard Davey
0d0846a415
Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
2018-05-16 15:17:08 +01:00
Richard Davey
28251fd0f5
addToScene
added to all Game Object Creators
2018-05-02 10:57:26 +01:00
Richard Davey
3323b785b2
space-infix fix
2018-04-30 13:03:44 +01:00
Rex
0a46d64328
Remove extra space in each line end
...
Add space only when the word index is greater than last one.
2018-04-28 14:54:59 +08:00
Richard Davey
e3c28d3cd9
Removed un-needed arguments
2018-04-23 17:28:37 +01:00
Richard Davey
606ba6d8d7
Added new Mask component and added to all relevant Game Objects
2018-04-20 18:57:49 +01:00
Richard Davey
6299019838
Updated to use typeof DefinePlugin check.
2018-04-20 00:23:24 +01:00
Richard Davey
b0544c73b8
jsdoc fixes
2018-04-18 13:29:22 +01:00
Richard Davey
55965c748f
jsdoc fixes
2018-04-18 12:13:49 +01:00
Richard Davey
28e2764723
More jsdoc fixes
2018-04-16 16:02:27 +01:00
Felipe Alfonso
c232642a52
Parent matrix is applied to canvas context on each draw function
2018-04-04 14:05:59 -03:00
Felipe Alfonso
96b8db4685
Added parentMatrix to all canvas rendering functions
2018-04-04 13:14:55 -03:00
Felipe Alfonso
e0f678d1ff
Merge branch 'master' into containers
2018-03-28 20:49:00 -03:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Felipe Alfonso
d544701495
parentMatrix added to individual game object render function
2018-03-27 14:49:09 -03:00
Richard Davey
db613c793a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-21 03:17:00 +00:00
Richard Davey
d329724ae5
Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
2018-03-20 19:00:48 +00:00
orblazer
87633fdfad
Fix multiple types on GameObjects
2018-03-20 15:56:31 +01:00
orblazer
4cff464555
Fix nullable types
2018-03-20 15:36:03 +01:00
Richard Davey
3591edcb73
Merge pull request #3417 from rexrainbow/master
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Bug fix: font might not sync to context
2018-03-20 00:34:51 +00:00
orblazer
b4a30b8e43
Add callbacks on GameObjects
2018-03-19 22:27:16 +01:00