photonstorm
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90d08fbf24
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Updated jsdocs and added align parameter to method call.
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2015-06-03 05:28:24 +01:00 |
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photonstorm
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420272d589
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Added Phaser.VIDEO object type const.
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2015-05-03 13:53:02 +01:00 |
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photonstorm
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eca360301c
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Bumping up the release to 2.4.0 due to the API changes in the State Manager.
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2015-04-15 01:37:41 +01:00 |
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photonstorm
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8f06991527
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Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games.
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2015-04-13 23:16:29 +01:00 |
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photonstorm
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413c81e034
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Preparing for 2.3.1 development.
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2015-03-26 04:01:37 +00:00 |
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photonstorm
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8233b0a079
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Phaser 2.3.0.
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2015-03-26 02:37:31 +00:00 |
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photonstorm
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eb235197e9
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Phaser 2.3 Release Candidate 3.
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2015-03-25 16:17:53 +00:00 |
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photonstorm
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83adc51698
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Fixed the FixedToCamera :)
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2015-03-24 21:35:09 +00:00 |
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photonstorm
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c4b83a1394
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Phaser 2.3 Release Candidate 1.
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2015-03-24 16:05:52 +00:00 |
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photonstorm
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a69e53f901
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Copyright date change.
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2015-02-25 03:36:23 +00:00 |
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photonstorm
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8b2f5fc98b
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Added the missing Geom types.
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2015-02-17 16:39:49 +00:00 |
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photonstorm
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075347c1e8
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jsdocs tidying.
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2015-02-17 15:47:50 +00:00 |
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photonstorm
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413a59c516
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Preparing for 2.3.0 development.
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2015-01-06 07:24:28 +00:00 |
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photonstorm
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74951a41b4
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Update for 2.2.2.
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2015-01-06 06:20:46 +00:00 |
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photonstorm
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e7f3b9188e
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Preparing for Phaser 2.2.2 development.
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2014-12-04 11:49:53 +00:00 |
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photonstorm
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a3533b9b75
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Phaser 2.2.1.
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2014-12-04 11:31:41 +00:00 |
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photonstorm
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e271c63ca6
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Preparing for Phaser 2.2.1.
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2014-12-03 13:41:48 +00:00 |
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photonstorm
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1d6fd31bd7
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Phaser 2.2.0.
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2014-12-03 09:34:51 +00:00 |
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photonstorm
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35e2893db4
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Game.lockRender is a new property. If false Phaser will automatically render the display list every update. If true the render loop will be skipped. You can toggle this value at run-time to gain exact control over when Phaser renders. This can be useful in certain types of game or application. Please note that if you don't render the display list then none of the game object transforms will be updated, so use this value carefully.
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2014-12-02 09:03:55 +00:00 |
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photonstorm
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2488359277
|
RC12 Prep.
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2014-11-26 13:13:50 +00:00 |
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photonstorm
|
0e73a6428a
|
RC11.
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2014-11-25 00:24:28 +00:00 |
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photonstorm
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a952cd398d
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Final new tween system is in place (just generateData left to do).
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2014-11-20 05:26:50 +00:00 |
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photonstorm
|
8e109b072a
|
Updated RC version.
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2014-11-18 12:36:35 +00:00 |
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photonstorm
|
a8574b42ef
|
Phaser 2.2 Release Candidate 8
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2014-11-17 13:08:53 +00:00 |
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photonstorm
|
02665076e6
|
Docs updates.
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2014-11-15 19:50:03 +00:00 |
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photonstorm
|
d8d2ebdb31
|
Phaser 2.2.0 - Release Candidate 6.
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2014-11-14 08:16:55 +00:00 |
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photonstorm
|
b287b9dbab
|
Added missing docs.
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2014-11-13 00:27:26 +00:00 |
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photonstorm
|
e7356fc575
|
Pixi 2.1.1 merge.
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2014-11-12 22:38:51 +00:00 |
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photonstorm
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1352b526c7
|
Merged final Pixi v2.1.0 release.
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2014-11-11 23:24:50 +00:00 |
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photonstorm
|
a4e049ac63
|
RC3 Build files.
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2014-11-11 14:31:31 +00:00 |
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photonstorm
|
9606384598
|
Added RC version.
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2014-11-11 01:05:59 +00:00 |
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photonstorm
|
71507c5487
|
Moving to 2.2.0 release version.
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2014-11-08 19:25:47 +00:00 |
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photonstorm
|
12c2f83bfc
|
Repackaging for 2.1.4 release.
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2014-10-27 10:59:37 +00:00 |
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photonstorm
|
18f6b320ab
|
Preparing for Phaser v2.2.0
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2014-10-23 13:52:39 +01:00 |
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photonstorm
|
fbe68e330d
|
Phaser 2.1.3 build.
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2014-10-22 21:42:12 +01:00 |
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photonstorm
|
ac27f12c95
|
Fixes for Pixi update WebGL UV calls.
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2014-10-11 04:18:42 +01:00 |
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photonstorm
|
bee0e73748
|
Preparing for 2.1.3 dev.
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2014-10-09 16:32:31 +01:00 |
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photonstorm
|
9f24c08216
|
Updated readme and docs.
|
2014-10-09 16:12:53 +01:00 |
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photonstorm
|
e5cac96302
|
Preparing for 2.1.2
|
2014-09-11 12:02:20 +01:00 |
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photonstorm
|
5b922be56e
|
Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create method but had an empty preloader or pre-cached assets.
|
2014-09-11 10:38:40 +01:00 |
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photonstorm
|
b801630d78
|
Preparing for 2.1.1 development.
|
2014-09-09 16:50:23 +01:00 |
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photonstorm
|
cbc6ac8e7d
|
New debug header.
|
2014-09-04 05:05:05 +01:00 |
|
Richard Davey
|
9941942941
|
Merge pull request #1030 from codevinsky/rope
Phaser.Rope
|
2014-08-28 01:56:02 +01:00 |
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photonstorm
|
8e7e6f05e1
|
Adding .0 :)
|
2014-07-18 13:12:08 +01:00 |
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photonstorm
|
113b69a5d1
|
Preparing for 2.1 development work.
|
2014-07-18 13:09:21 +01:00 |
|
photonstorm
|
ee49575714
|
Preparing for master.
|
2014-07-18 12:35:16 +01:00 |
|
jdowell
|
5a35e1a61d
|
Initial Rope Commit
|
2014-07-15 11:40:40 -05:00 |
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photonstorm
|
0353ee12be
|
Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons.
|
2014-07-11 16:30:25 +01:00 |
|
photonstorm
|
d7bed24a27
|
Preparing for 2.1.0 build.
|
2014-07-10 23:14:29 +01:00 |
|
photonstorm
|
7c624f409f
|
Updated console.log and README.
|
2014-07-03 10:50:26 +01:00 |
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