Pavle Goloskokovic
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ab02e843f3
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Checking for loop between two update calls only if loop setting is set to true
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2018-01-14 17:23:09 +01:00 |
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Pavle Goloskokovic
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4b9c94ebbe
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Added a TODO to change loop event to looped and emit loop event when loop value changes
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2018-01-14 17:22:32 +01:00 |
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Pavle Goloskokovic
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919d2d658a
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Using EventEmitter emit method to dispatch seek update event
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2018-01-14 17:21:24 +01:00 |
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Pavle Goloskokovic
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dd2bd9695d
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Using EventEmitter emit method to dispatch volume update event
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2018-01-14 17:20:31 +01:00 |
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Pavle Goloskokovic
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913c93eca1
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Using EventEmitter emit method to dispatch mute update event
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2018-01-14 17:20:20 +01:00 |
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Pavle Goloskokovic
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1912dd98df
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Using EventEmitter emit method to dispatch loop event
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2018-01-14 17:19:57 +01:00 |
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Pavle Goloskokovic
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8ba0c3d39e
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Using EventEmitter emit method to dispatch ended event
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2018-01-14 17:19:37 +01:00 |
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Pavle Goloskokovic
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14e7cb4b75
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Using EventEmitter emit method to dispatch stop event
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2018-01-14 17:18:53 +01:00 |
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Pavle Goloskokovic
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ac04061478
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Using EventEmitter emit method to dispatch resume event
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2018-01-14 17:18:39 +01:00 |
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Pavle Goloskokovic
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be03100765
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Using EventEmitter emit method to dispatch pause event
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2018-01-14 17:18:26 +01:00 |
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Pavle Goloskokovic
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d5ffad06aa
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Using EventEmitter emit method to dispatch play event
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2018-01-14 17:18:02 +01:00 |
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Pavle Goloskokovic
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cbb055f15c
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Using EventEmitter emit method to dispatch volume update event
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2018-01-14 16:54:11 +01:00 |
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Pavle Goloskokovic
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209b0caed3
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Using EventEmitter emit method to dispatch mute update event
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2018-01-14 16:53:48 +01:00 |
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Pavle Goloskokovic
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45eed34095
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Passing reference to sound object when emitting volume event
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2018-01-14 16:48:55 +01:00 |
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Pavle Goloskokovic
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452f9a13ab
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Passing reference to sound object when emitting mute event
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2018-01-14 16:48:25 +01:00 |
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Pavle Goloskokovic
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8cfe7bce4e
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Added a todo to document events
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2018-01-14 16:38:01 +01:00 |
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Pavle Goloskokovic
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39c35f15f9
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Passing reference to sound manager when emitting detune event
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2018-01-14 16:37:37 +01:00 |
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Pavle Goloskokovic
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f2049195c1
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Pasing reference to sound manager when emitting rate event
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2018-01-14 16:37:12 +01:00 |
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Pavle Goloskokovic
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c715a8a031
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Pasing reference to sound manager when emitting stopall event
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2018-01-14 16:36:56 +01:00 |
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Pavle Goloskokovic
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6cb35024de
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Pasing reference to sound manager when emitting resumeall event
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2018-01-14 16:36:44 +01:00 |
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Pavle Goloskokovic
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8c9ba8ce2c
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Pasing reference to sound manager when emitting pauseall event
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2018-01-14 16:36:29 +01:00 |
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Pavle Goloskokovic
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a76a721969
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Using EventEmitter emit method to dispatch detune update event
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2018-01-14 16:13:09 +01:00 |
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Pavle Goloskokovic
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7b2ed7f5a9
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Using EventEmitter emit method to dispatch rate update event
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2018-01-14 16:12:48 +01:00 |
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Pavle Goloskokovic
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4be42c3edc
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/sound/BaseSound.js
# src/sound/webaudio/WebAudioSound.js
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2018-01-14 15:50:55 +01:00 |
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Pavle Goloskokovic
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8b67797252
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Simplified delay calculation logic on focus loose
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2018-01-14 15:45:32 +01:00 |
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Pavle Goloskokovic
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b0ec0edbbc
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Calling sound's onFocus method instead of resume when sounds resume on game focus gain
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2018-01-14 15:38:11 +01:00 |
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Pavle Goloskokovic
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ff885e2ead
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Added onFocus method to be used when sound resumes when game gains focus
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2018-01-14 15:37:38 +01:00 |
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Pavle Goloskokovic
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381799b040
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Calling sound's onBlur method instead of pause when sounds stop on game focus loss
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2018-01-14 15:36:39 +01:00 |
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Pavle Goloskokovic
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5c5df3f582
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Marking sound as paused on blur to avoid update logic being run on it
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2018-01-14 15:35:21 +01:00 |
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Pavle Goloskokovic
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bf77380814
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Added onBlur method to be used when sound pauses on loose of focus
Saving sound state and stopping it
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2018-01-14 15:34:23 +01:00 |
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Pavle Goloskokovic
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a6ec0af472
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Using loopEndOffset when checking if sound looped
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2018-01-14 15:32:30 +01:00 |
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Pavle Goloskokovic
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042f778167
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Defining loopEndOffset property for HTML5AudioSoundManager class
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2018-01-14 15:31:24 +01:00 |
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Pavle Goloskokovic
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60693d6da8
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Using audioPlayDelay when checking for delay end for delayed playback
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2018-01-14 15:30:27 +01:00 |
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Pavle Goloskokovic
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7384d9abcb
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Defining audioPlayDelay property for HTML5AudioSoundManager class
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2018-01-14 15:29:27 +01:00 |
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Pavle Goloskokovic
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2d20759df9
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Fixed ms to s conversion for delay value when setting start time for delayed playback
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2018-01-14 15:28:16 +01:00 |
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Pavle Goloskokovic
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65538e3408
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Properly setting currentTime variable value when detecting missed looping in update method
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2018-01-14 15:24:55 +01:00 |
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Pavle Goloskokovic
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5b0cf55bfc
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Properly setting currentTime variable value when detecting looping in update method
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2018-01-14 15:24:06 +01:00 |
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Pavle Goloskokovic
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f832c35de4
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Properly setting previousTime value when setting seek value
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2018-01-14 15:22:49 +01:00 |
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Pavle Goloskokovic
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de08ac36d5
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Properly setting previousTime value when handling delayed playback in update method
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2018-01-14 15:22:18 +01:00 |
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Pavle Goloskokovic
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ab6c924ccf
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Properly setting previousTime value when picking and playing audio tag
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2018-01-14 15:21:06 +01:00 |
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Michael Hadley
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bf413ea604
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Implemented tile & layer callbacks in arcade physics
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2018-01-12 15:00:37 -06:00 |
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Michael Hadley
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ef58640026
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Arcade: tilemap collisions/overlaps now emit appropriate events
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2018-01-12 14:23:36 -06:00 |
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Michael Hadley
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8f0b428209
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Bug fix in events: overlap used where collide should be
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2018-01-12 14:20:48 -06:00 |
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Richard Davey
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f00f467eec
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Matter now using new EventEmitter.
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2018-01-12 18:59:11 +00:00 |
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Richard Davey
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36b4d79369
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Removed the old events folder contents and added in an EventEmitter alias for user-land event creation.
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2018-01-12 18:59:01 +00:00 |
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Pavle Goloskokovic
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0efa048015
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Taking into account marker start time when calculating seek
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2018-01-12 18:23:07 +01:00 |
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Richard Davey
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f9a1e27334
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Removed un-used event files and references.
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2018-01-12 17:20:16 +00:00 |
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Richard Davey
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874a174af7
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Fixed lint issue.
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2018-01-12 17:20:00 +00:00 |
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Pavle Goloskokovic
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f941cabe07
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Completed a TODO to clean up html5 audio stuff when calling destroy
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2018-01-12 18:16:27 +01:00 |
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Pavle Goloskokovic
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44acc440f4
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When hijacking audio form other sounds, sorting them by progress rather than just seek, so that we favorize longer sounds to continue their playback
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2018-01-12 18:15:52 +01:00 |
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