Richard Davey
8e82489a13
Merge pull request #5949 from jcyuan/iOS10fix
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fix iOS10 webkitAudioContext failed to initialize
2022-02-03 16:46:46 +00:00
Richard Davey
b69889fbc2
Can at least use the body reference to save some space #5948
2022-02-03 16:23:40 +00:00
J.C
214cdf6c1c
on iOS 10, the webkitAudioContext does not have a parameter, it will cause error if you pass one.
2021-12-21 17:26:29 +08:00
J.C
57dee7c461
1, add missing polyfill for IE9,10
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2, IE9, 10, function alias causes error and all audio can't work properly
2021-12-21 17:09:55 +08:00
Richard Davey
1af06910e2
Moved unlock handling to base, tidying up the common code
2021-11-22 23:54:12 +00:00
Richard Davey
a51267419d
Use cache reference, more concise error
2021-11-22 23:53:56 +00:00
Richard Davey
5456267b2a
Added pendingUnlock, tidied up the events, added unlock method
2021-11-22 23:53:44 +00:00
Richard Davey
2b6afda684
New unlock handler
2021-11-22 18:35:43 +00:00
Richard Davey
9705ea5b70
Debugging audio
2021-11-22 18:35:36 +00:00
Richard Davey
6c6084a4c5
Debugging logs
2021-11-22 16:59:30 +00:00
Richard Davey
e65b77a2f7
Only emit unlocked if actually unlocking
2021-11-09 18:38:37 +00:00
Richard Davey
93c182f8f9
Renamed method to decodeAudioQueue
2021-11-09 00:05:30 +00:00
Richard Davey
b538f77b26
Added decodeOnDemand boolean
2021-11-08 22:17:34 +00:00
Richard Davey
ef711f1444
Drop the iife
2021-11-08 21:55:08 +00:00
Richard Davey
b4a7dab08b
Drop the iife
2021-11-08 21:51:33 +00:00
Richard Davey
3e45e6af38
Update WebAudioSoundManager.js
2021-11-08 18:26:06 +00:00
Richard Davey
46b9db5aca
Added jsdocs, removed debug calls, added decoding flag
2021-11-08 18:01:50 +00:00
Richard Davey
86b26eff8d
Added jsdocs, removed debug tests, fixed pending playback
2021-11-08 18:01:23 +00:00
Richard Davey
aaed099c0a
Create WebAudioDecodeEntry.js
2021-11-08 18:01:03 +00:00
Richard Davey
78c141c84e
Removed unlock handler from main loop
2021-11-08 18:00:54 +00:00
Richard Davey
18b9643d8f
Return all sound types. Fix #5578
2021-11-08 16:04:11 +00:00
Richard Davey
1deb04bcee
Documented all of the NoAudio properties and methods #5578
2021-11-08 15:51:56 +00:00
Richard Davey
a2956176dd
New unlocking and decode queue code
2021-11-05 00:27:26 +00:00
Richard Davey
4f1f5ede9c
Postponed all audio buffer creation until context is ready
2021-11-05 00:27:13 +00:00
Richard Davey
63fd3b92cd
Expose new DECODED_KEY event
2021-11-05 00:26:57 +00:00
Richard Davey
313d2e8936
Create DECODED_KEY_EVENT.js
2021-11-05 00:26:30 +00:00
Richard Davey
4d6c67c22e
Working through removing audio decoding from the loader
2021-11-04 17:54:43 +00:00
Richard Davey
040730defe
Update WebAudioSoundManager.js
2021-03-26 11:24:56 +00:00
Richard Davey
d3d73d4c09
Update WebAudioSoundManager.js
2021-03-26 10:05:47 +00:00
Richard Davey
e5f4548961
The WebAudioSoundManager.onFocus
method will now test to see if the state of the AudioContext
is interrupted
, as happens on iOS when leaving the page, and then resumes the context. Fix #5390 #5156 #4790
2021-03-24 17:37:40 +00:00
Richard Davey
23987112e1
Update WebAudioSound.js
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* The `WebAudioSound.audioBuffer` property is no longer private.
* The `WebAudioSound.source` property is no longer private.
* The `WebAudioSound.loopSource` property is no longer private.
* The `WebAudioSound.muteNode` property is no longer private.
* The `WebAudioSound.volumeNode` property is no longer private.
* The `WebAudioSound.pannerNode` property is no longer private.
* The `WebAudioSound.hasEnded` property is no longer private, but _is_ read only.
* The `WebAudioSound.hasLooped` property is no longer private, but _is_ read only.
2021-02-01 15:17:48 +00:00
Richard Davey
c20b06b259
Made most properties public. Fix #5531
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* The `WebAudioSoundManager.createAudioContext` method is no longer private.
* The `WebAudioSoundManager.context` property is no longer private.
* The `WebAudioSoundManager.masterMuteNode` property is no longer private.
* The `WebAudioSoundManager.masterVolumeNode` property is no longer private.
* The `WebAudioSoundManager.destination` property is no longer private.
2021-02-01 15:17:37 +00:00
Richard Davey
ceac5bdd4a
Lint fix.
2021-01-06 11:07:14 +00:00
jdcook
b935c5bf03
added null check for WebAudio pannerNode
2021-01-05 16:37:24 -06:00
Richard Davey
afda0febcd
The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460
2020-12-21 13:28:22 +00:00
Richard Davey
2a49b4aa80
The WebAudioSoundManager
will no longer try to unlock itself if the Game hasn't already booted and been added to the DOM. It will now wait for the BOOT
event and unlock based on that. Fix #5439
2020-12-14 10:37:00 +00:00
Richard Davey
33253a7469
Fixed version numbers and JSDocs. #5274
2020-12-14 10:11:30 +00:00
Richard Davey
dde5b250e3
Merge pull request #5274 from pi-kei/sound-panning
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Add ability to pan sounds
2020-12-14 10:00:33 +00:00
samme
ae5182be7d
Default Phaser.Core.Config#audio; and refactor
2020-09-10 09:22:44 -07:00
Pavel Kabakin
385c005c42
Fix Events
2020-08-26 04:28:18 +03:00
Pavel Kabakin
7c74b77fc0
Add ability to pan sounds
2020-08-26 04:15:51 +03:00
samme
36f08e75b8
Fix error for missing audio tag (already released)
2020-05-21 16:40:50 -07:00
Richard Davey
a03b6e6592
Lint fixes
2020-04-27 12:59:28 +01:00
Richard Davey
46a42f1440
Fix blur / focus event issue (re: #5013 )
2020-04-27 11:13:54 +01:00
Richard Davey
1dd3d4e372
Merge pull request #5055 from samme/fix/html5audio-volume
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Clamp audio tag volume in HTML5AudioSound
2020-04-27 10:08:55 +01:00
Richard Davey
3149cd6bcc
Merge pull request #5095 from samme/feature/new-soundmanager-methods
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Add new Sound Manager methods
2020-04-27 10:07:14 +01:00
samme
1a27ff9c04
Docs: NoAudioSound
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Does not extend BaseSound, strictly speaking
2020-04-22 10:37:21 -07:00
samme
a9adf0f6cf
Fix NoAudioSound#destroy
2020-04-22 10:36:42 -07:00
samme
9909ada001
Add NoAudioSound methods
2020-04-22 09:35:57 -07:00
samme
e8381c1b9b
Add new Sound Manager methods
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- BaseSoundManager#get()
- BaseSoundManager#getAll()
- BaseSoundManager#removeAll()
- BaseSoundManager#stopByKey()
2020-04-04 14:29:31 -07:00
samme
51ecad61ad
Clamp volume
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Fixes 'IndexSizeError: The index is not in the allowed range'
2020-03-24 17:00:25 -07:00
samme
cae9d2ec07
Description for BaseSoundManager#playAudioSprite
2020-03-24 13:56:22 -07:00
Chris Andrew
8655dfa6c9
WebAudioSoundManager description spacing
2020-03-17 21:22:40 +00:00
Chris Andrew
3fb803568d
HTML5AudioSoundManager description spacing
2020-03-17 21:21:13 +00:00
samme
677cfae424
Docs for Sound Managers
2020-02-20 09:10:25 -08:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
3d144bd99e
JSDoc update. Fix #4955
2020-01-15 10:29:09 +00:00
samme
974ffd93ee
Docs for Phaser.Sound.BaseSoundManager#play
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Always adds a new sound
2020-01-03 13:44:07 -08:00
samme
56cd59c537
Throw error for a bad audio asset key
2019-12-23 09:46:45 -08:00
Richard Davey
5e1d86b75b
WebAudioSoundManager.setAudioContext
is a new method that allows you to set the Sound Manager Audio Context to a different context instance. It will also disconnect and re-create the gain nodes on the new context.
2019-11-20 14:50:28 +00:00
Richard Davey
77ca0d0bbd
The WebAudioSoundManager.unlock
method will now listen for keydown
events in order to unlock the Audio Context, as well as touch and pointer events, making it more accessible
2019-11-20 13:50:55 +00:00
Richard Davey
620ce8556f
Update GLOBAL_MUTE_EVENT.js
2019-10-10 23:50:55 +01:00
Richard Davey
59cdc1fef0
Update WebAudioSoundManager.js
2019-10-04 13:14:11 +01:00
Richard Davey
7063085120
Updated jsdocs. Fix #4200
2019-10-02 13:21:51 +01:00
Richard Davey
89c30fe42f
BaseSoundManager.forEachActiveSound
will now only invoke the callback if the sound actually exists and isn't pending removal. Fix #3383
2019-10-02 12:50:10 +01:00
Richard Davey
5dbfbae5f9
Updated jsdoc types. Fix #4308
2019-10-01 17:04:06 +01:00
Richard Davey
2829d27e8a
Fixed return type. Fix #4772
2019-09-30 13:32:14 +01:00
Richard Davey
e710bec68b
The WebAudioSoundManager will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error.
2019-07-17 14:35:10 +01:00
Richard Davey
dfdba323fb
New decodeAudio method for decoding base64 audio into webaudio
2019-06-11 14:31:43 +01:00
Richard Davey
a124580930
New Audio Decode type
2019-06-11 14:31:17 +01:00
Richard Davey
f2c2c93499
Added new DECODE and DECODE_ALL events
2019-06-11 14:29:29 +01:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8
Fixed Types references
2019-05-09 15:32:53 +01:00
Richard Davey
dc18d06f10
Sound Types
2019-05-09 12:38:12 +01:00
Richard Davey
0db663d901
More typedefs
2019-02-13 15:38:50 +00:00
Richard Davey
ccaae460a4
Added jsdoc version numbers to each event
2019-02-12 11:37:58 +00:00
Richard Davey
ba381f8e3d
Don't create a promise unless the context exists
2019-02-04 23:29:39 +00:00
Richard Davey
eb9ed3463f
Lots of namespace and jsdoc fixes
2019-02-01 18:02:58 +00:00
Richard Davey
1eccff1e3b
Fixed jsdoc links and markdown bullet lists
2019-01-18 15:20:56 +00:00
Richard Davey
44cff816ba
Added all the Sound Events.
2019-01-17 17:20:54 +00:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
Richard Davey
10878f9c7b
Formatting fix
2018-11-20 10:33:07 +00:00
Richard Davey
f0039678f9
Merge pull request #4151 from Waclaw-I/HTML5AudioSound-fixes
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Setting HTML5AudioSound's volume and mute is now working.
2018-11-20 10:28:09 +00:00
Richard Davey
476a31093a
onFocus and onBlur ignore if locked
2018-11-13 19:47:47 +00:00
Piotr 'Waclaw I' Hanusiak
361708a22b
Setting HTML5AudioSound's volume and mute is now working.
2018-11-07 19:08:48 +01:00
Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc
Replace @readOnly with @readonly
2018-10-09 13:40:00 +01:00
Chris Andrew
5f3767f43d
Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
2018-05-23 08:18:49 +01:00
Chris Andrew
f95b35eae7
Finished off descriptions for Data, Plugins and Sound.
2018-05-23 08:09:24 +01:00
Richard Davey
d595da49fd
Now use the prestep event to update instead
2018-05-11 01:50:02 +01:00
Richard Davey
39cf7252c9
Check if body exists. Fix #3649 .
2018-05-09 13:45:47 +01:00
Richard Davey
ec3bd4c729
The WebAudioSoundManager will now listen for 'click' events on the document body, as well as touch events, before resuming the AudioContext.
2018-05-08 16:51:43 +01:00
Richard Davey
1afb066dfa
Docs
2018-05-04 11:33:56 +01:00
Richard Davey
a09c8576d5
Shorter error
2018-05-04 02:38:09 +01:00
Richard Davey
d780cda233
Audio Sprites now support loop property
2018-05-04 02:38:01 +01:00
Richard Davey
669792d3ce
Tidying up
2018-05-03 17:12:19 +01:00
Pavle Goloskokovic
116e62fafe
Setting locked lag only if there are locked audio tags
2018-04-21 20:09:18 +02:00
Pavle Goloskokovic
eec19e146a
Removing locked actions from queue before performing it
2018-04-21 20:08:25 +02:00
Pavle Goloskokovic
923ac40d65
No need for resetting lockedActionsQueue
2018-04-21 20:06:14 +02:00
Pavle Goloskokovic
53b69f036c
Removed assigning lockedActionsQueue to empty array since it is initialized in constructor
2018-04-21 20:02:48 +02:00