Richard Davey
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ce6a0c1d76
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ScaleManager.startFullscreen now checks to see if the call returns a Promise, rather than checking if the browser supports them, before waiting for promise resolution. This fixes a runtime console warning in Microsoft Edge. Fix #4795
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2019-10-11 13:53:21 +01:00 |
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Richard Davey
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3e12b6c7ff
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Update CHANGELOG.md
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2019-10-11 13:42:33 +01:00 |
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Richard Davey
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c1044379f3
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TouchManager.disableContextMenu is a new method that will try to disable the context menu on touch devices, if the Game Config disableContextMenu is set. Previously, it only tried to do it for the Mouse Manager, but now does it for touch as well. Fix #4778
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2019-10-11 13:42:33 +01:00 |
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Richard Davey
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4d4ab051fb
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Merge pull request #4785 from Frozzy6/master
Set 'part.angle' in 'Body.update' into matter-js
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2019-10-11 13:36:32 +01:00 |
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Richard Davey
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39118a2778
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Merge pull request #4700 from cristlee/master
add an optional textureData when initialize shader
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2019-10-11 13:34:22 +01:00 |
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Richard Davey
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65c6cec148
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Merge pull request #4781 from rexrainbow/export-modules
Expose BaseCamera module
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2019-10-11 13:32:35 +01:00 |
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Richard Davey
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825f2da4ad
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Update CHANGELOG.md
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2019-10-11 13:32:00 +01:00 |
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Richard Davey
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ab924492b5
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Added optional data object to stop method
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2019-10-11 13:31:56 +01:00 |
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Richard Davey
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eca54ab2a3
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Updated docs
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2019-10-11 13:31:44 +01:00 |
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Richard Davey
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daa2025ef4
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Update CHANGELOG.md
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2019-10-11 13:27:19 +01:00 |
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Richard Davey
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2ac193b32b
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Merge pull request #4783 from Olliebrown/scene-stop-data-pass
Feature/Fix for issue #4510
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2019-10-11 13:26:19 +01:00 |
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Richard Davey
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585a8a93ee
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Merge pull request #4787 from firefalcom/fix/normalMapRotation
Fix incorrect lighting when batching several sprites
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2019-10-11 13:21:39 +01:00 |
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Richard Davey
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efb7fd307c
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Merge pull request #4789 from arnekeller/patch-1
Updated scaleManager.js Docs
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2019-10-11 13:20:24 +01:00 |
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Richard Davey
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9656c9858c
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Emit event after playback
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2019-10-11 13:19:55 +01:00 |
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Richard Davey
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29f5acab15
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Added all of the Video Events and completed the jsdocs
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2019-10-11 12:26:24 +01:00 |
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Richard Davey
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0958df8592
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Finished method jsdocs
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2019-10-10 23:51:03 +01:00 |
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Richard Davey
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620ce8556f
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Update GLOBAL_MUTE_EVENT.js
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2019-10-10 23:50:55 +01:00 |
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Richard Davey
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9b8bc99538
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Lots of jsdocs added
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2019-10-10 17:42:57 +01:00 |
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Richard Davey
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e3b4ec1b6f
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Don't access currentTime if no video loaded
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2019-10-10 14:26:19 +01:00 |
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Richard Davey
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29b9801c5d
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Load as blob works and finished documentation.
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2019-10-10 14:26:03 +01:00 |
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Richard Davey
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ad8d8b014d
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Update CHANGELOG.md
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2019-10-10 12:27:18 +01:00 |
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Richard Davey
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dcdc219442
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Added flipY support into saveTexture for use in shaders
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2019-10-10 12:27:14 +01:00 |
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Richard Davey
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61f5fadddf
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Split up canvas and video texture creation and updating.
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2019-10-10 12:26:39 +01:00 |
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Richard Davey
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9659ec2f47
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Added flipY property and setFlipY method.
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2019-10-10 12:26:25 +01:00 |
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Richard Davey
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2fb190f023
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changeSource works and loadURL works too
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2019-10-09 17:42:51 +01:00 |
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Richard Davey
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bd7592a408
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No URL in constructor
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2019-10-09 17:42:37 +01:00 |
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Richard Davey
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bede5d29f0
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Video source change now working
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2019-10-09 15:31:37 +01:00 |
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Richard Davey
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e69c46d30e
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Added snapshot methods.
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2019-10-09 10:50:01 +01:00 |
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Richard Davey
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1a437bee06
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Update CHANGELOG.md
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2019-10-09 10:49:50 +01:00 |
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Richard Davey
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69346bb1d3
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TextureManager.get can now accept either a string-based key, or a Texture instance, as its parameter.
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2019-10-09 10:49:47 +01:00 |
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Richard Davey
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ed69ef6626
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The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
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2019-10-09 10:49:37 +01:00 |
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Richard Davey
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06047b6d68
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Only autoplay if muted, plus some debugging handlers
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2019-10-09 10:17:29 +01:00 |
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Richard Davey
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226a0f87ea
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Video seeking only updates texture when the seek is complete and added marker support
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2019-10-09 10:17:15 +01:00 |
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Richard Davey
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35dfd2fb30
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Fixed noAudio
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2019-10-09 00:40:09 +01:00 |
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Richard Davey
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5b98d5737e
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Non-Promise support + seeking texture update
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2019-10-08 17:44:01 +01:00 |
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Richard Davey
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5b34726e64
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Refactored how pause / resume / play works and texture updating, much cleaner and more resilient
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2019-10-08 17:15:26 +01:00 |
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Richard Davey
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7fb8718c80
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Added new noAudio parameter, because it's a load setting, not an instance one
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2019-10-08 17:15:06 +01:00 |
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Richard Davey
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5ac4afb1f8
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Getting autoplay working
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2019-10-07 17:08:45 +01:00 |
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Arne Keller
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c77bc8d66c
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Updated scaleManager.js Docs
Use SCALE_MODE `NONE` instead of `NO_SCALE` in the docs
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2019-10-07 12:23:24 +02:00 |
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Gauthier Billot
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7ffeb4785e
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Added currentNormalMapRotation and updated setNormalMapRotation
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2019-10-06 20:31:29 +02:00 |
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Anatoly Rybalchenko
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03810ecccf
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Set 'part.angle' in 'Body.update' into matter-js
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2019-10-05 02:02:30 +03:00 |
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Richard Davey
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07a2a81263
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grab and saveToTexture methods now work
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2019-10-04 13:40:42 +01:00 |
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Richard Davey
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633af46f71
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Removed snapshot and handled locked and unlocked playback
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2019-10-04 13:14:32 +01:00 |
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Richard Davey
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59cdc1fef0
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Update WebAudioSoundManager.js
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2019-10-04 13:14:11 +01:00 |
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Richard Davey
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3d31e27926
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Don't render if there's no texture
|
2019-10-04 13:14:06 +01:00 |
|
Richard Davey
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d72e86cc2a
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Update CHANGELOG.md
|
2019-10-04 11:13:15 +01:00 |
|
Richard Davey
|
e8e95d6a6c
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Updated docs
|
2019-10-04 11:13:11 +01:00 |
|
Richard Davey
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5de4641e49
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Added jsdocs
|
2019-10-04 11:13:05 +01:00 |
|
Richard Davey
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6b67862cb7
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Finally resolved webgl texture issues when loaded too early
|
2019-10-04 00:58:43 +01:00 |
|
Seth Berrier
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6735c8e0a6
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Feature/Fix for issue #4510
- Passes through data parameter to Stop()
|
2019-10-03 12:08:43 -05:00 |
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