Richard Davey
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cd4d9224d0
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Added isCanvas property
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2017-09-21 00:15:31 +01:00 |
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Richard Davey
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8b2f75a254
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WEBGL build flag still needs canvas renderer for generateTexture
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2017-09-21 00:15:20 +01:00 |
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Richard Davey
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2d357d7526
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Moved the Curves objects into their own folder and namespace and optimized the vector creation within them
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2017-09-20 23:10:37 +01:00 |
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Richard Davey
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aab4896582
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Added Vector2.angle method
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2017-09-20 23:10:03 +01:00 |
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Richard Davey
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9d3c80ab0c
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Added Paths.Curve and Curves.Line for linear paths.
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2017-09-20 16:51:49 +01:00 |
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Richard Davey
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31c05d2138
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Moved Hermite to Curves folder.
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2017-09-20 16:51:28 +01:00 |
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Richard Davey
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04e54efe43
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Refined Math.Clamp.
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2017-09-20 16:51:15 +01:00 |
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Richard Davey
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6aae306aa0
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Added Mat4.makeRotationAxis.
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2017-09-20 16:51:06 +01:00 |
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Richard Davey
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c48501b4ec
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Added scale isFinite check and Vector3.crossVectors.
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2017-09-20 16:50:48 +01:00 |
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Richard Davey
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c0d70252d6
|
Tidying up
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2017-09-20 11:18:34 +01:00 |
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Felipe Alfonso
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4d63cf7be0
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Added more particle emitter properties and linear interpolation for particle's life
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2017-09-19 21:21:55 -03:00 |
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Richard Davey
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32786ac2db
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Added x, y, z getters and setters and removed some test code.
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2017-09-19 15:49:24 +01:00 |
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Richard Davey
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a03922d7d2
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Preparing for Beta 3
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2017-09-19 15:48:39 +01:00 |
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Richard Davey
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aa10f15214
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Fixed typo
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2017-09-19 15:48:27 +01:00 |
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Richard Davey
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a2511548c0
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SetBlendMode Action
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2017-09-19 02:04:17 +01:00 |
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Richard Davey
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42e792e076
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Added createRect method
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2017-09-19 01:35:01 +01:00 |
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Richard Davey
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a90e788528
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Added createMultiple and refactored randomCube, etc to take optional arrays of Sprite3Ds
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2017-09-19 00:45:32 +01:00 |
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Richard Davey
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809593ea34
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Vec3 and Vec4 can now take a Vec2, 3 or 4 as a valid type of the add, sub, mult and divide methods
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2017-09-19 00:45:03 +01:00 |
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Richard Davey
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d6fe678966
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Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform
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2017-09-19 00:00:24 +01:00 |
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Richard Davey
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df0c457b0d
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Added randomisation options
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2017-09-18 21:48:38 +01:00 |
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Richard Davey
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11aa39e29e
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Removed the Vector random methods and moved to their own function as they're swappable between each other
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2017-09-18 21:48:26 +01:00 |
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Richard Davey
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44ab157523
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Removed comments and tidied up arguments
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2017-09-18 20:52:23 +01:00 |
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Richard Davey
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696da1dcfb
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Fix #3059
|
2017-09-18 20:52:01 +01:00 |
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Richard Davey
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66dfa8f9cb
|
Bumping to Beta 2.
|
2017-09-18 14:44:56 +01:00 |
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Richard Davey
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8f0fb7029e
|
Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D.
|
2017-09-18 14:44:45 +01:00 |
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Richard Davey
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b6ae9bf511
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Moved projection scale to local property
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2017-09-18 02:11:52 +01:00 |
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Richard Davey
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555b0e2586
|
Added ability to scale axis independantly
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2017-09-18 02:01:40 +01:00 |
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Richard Davey
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14e6f9f067
|
Added Sprite3D Game Object and ability for Camera3D to manage them
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2017-09-18 01:58:26 +01:00 |
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Richard Davey
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8363177369
|
Merge pull request #3057 from igorpetushkov/ph3
[.Offscreen-For-WebGL-XXXXXXXX] render error
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2017-09-18 00:27:37 +01:00 |
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Richard Davey
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4dbe015270
|
Merge pull request #3058 from igorpetushkov/ph4
Fix 'scene is not defined' in GroupCreator
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2017-09-18 00:26:20 +01:00 |
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Richard Davey
|
7a129bb344
|
Merge pull request #3056 from igorpetushkov/ph2
Move loading __DEFAULT and __MISSING images to boot function.
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2017-09-18 00:24:05 +01:00 |
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Richard Davey
|
5e583ccce4
|
Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
|
2017-09-18 00:21:41 +01:00 |
|
Felipe Alfonso
|
6ccb6541d9
|
Particle Renderer + Basic Particle Movement
|
2017-09-17 17:13:40 -03:00 |
|
Igor Petushkov
|
762d80f162
|
Fix 'scene is not defined' in GroupCreator
|
2017-09-17 19:30:41 +03:00 |
|
Igor Petushkov
|
07386a29ac
|
Fix [.Offscreen-For-WebGL-XXXXXXXX] render error
|
2017-09-17 18:53:31 +03:00 |
|
Igor Petushkov
|
267cb95c6b
|
Move loading __DEFAULT and __MISSING images to boot function.
|
2017-09-16 23:07:42 +03:00 |
|
Richard Davey
|
413d50ca1d
|
Fixed rotateAround method
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2017-09-16 04:00:45 +01:00 |
|
Richard Davey
|
2062b625d7
|
Fixed divide by zero error in Camera projection
|
2017-09-16 03:36:39 +01:00 |
|
Richard Davey
|
e224faa903
|
Added space and shift to createCursors method
|
2017-09-16 03:08:09 +01:00 |
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Richard Davey
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39d1f64030
|
Removed Camera3D folder and merged into cameras folder and namespace.
|
2017-09-16 03:07:57 +01:00 |
|
Richard Davey
|
2d6c00125f
|
Tidying up code and remove old files
|
2017-09-16 02:31:33 +01:00 |
|
Richard Davey
|
545f2073dc
|
Removed vecmath folder and updated references.
|
2017-09-15 16:46:36 +01:00 |
|
Richard Davey
|
f048473ab9
|
Fixed the prototype assignments.
|
2017-09-15 16:46:35 +01:00 |
|
Richard Davey
|
7be33051ca
|
Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace.
|
2017-09-15 16:46:35 +01:00 |
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Richard Davey
|
f78102989e
|
Removed no-mixed-ops rule as it goes against lots of our code.
|
2017-09-15 16:46:35 +01:00 |
|
Felipe Alfonso
|
58c997025e
|
ParticleEmitter base
|
2017-09-15 11:03:45 -03:00 |
|
Richard Davey
|
83d985b4b2
|
Testing out a 3D Camera
|
2017-09-15 04:04:51 +01:00 |
|
Richard Davey
|
fb81fa514b
|
Renamed z property to depth to allow for future 3D cameras
|
2017-09-14 03:12:00 +01:00 |
|
Richard Davey
|
b4edeaec10
|
Updated GameObjectCreator to use same system as GameObjectFactory.
|
2017-09-14 02:27:29 +01:00 |
|
Richard Davey
|
651a6b3fac
|
Game Objects module includes factories now
|
2017-09-14 01:53:47 +01:00 |
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