photonstorm
57295d7ac8
jsdoc fixes.
2014-09-15 13:51:17 +01:00
photonstorm
fc6b7dd36c
StateManager.unlink will null all State-level Phaser properties, such as game
, add
, etc. Useful if you never need to return to the State again.
2014-09-15 13:19:01 +01:00
Richard Davey
19b45b1c59
Updating the docs browser.
2014-09-15 12:50:46 +01:00
photonstorm
60acef2f97
If Game Objects change their frame, such as with an animated Sprite, and the change goes from a previously trimmed frame to a non-trimmed (full size) one, then the previous trim values were still left active, causing it to glitch (thanks stupot)
2014-09-11 20:56:01 +01:00
Jeremy Dowell
83007878fc
updated: Group.filter documentation
2014-09-11 13:09:52 -05:00
Jeremy Dowell
298622f65f
added: Group.filter
...
takes a predicate function and passes child, index, and the entire child array to it.
return an ArrayList containing all children that the predicate returns true for.
2014-09-11 13:06:38 -05:00
Richard Davey
bb8da110b1
Merge pull request #1184 from clark-stevenson/dev
...
Should bring phaser upto date with master, P2 has been added as it is co...
2014-09-11 12:02:44 +01:00
photonstorm
e5cac96302
Preparing for 2.1.2
2014-09-11 12:02:20 +01:00
photonstorm
5b922be56e
Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create
method but had an empty preloader or pre-cached assets.
2014-09-11 10:38:40 +01:00
photonstorm
a1a0861070
readme update + screen shot
2014-09-11 10:38:38 +01:00
Clark Stevenson
4b311944d7
Should bring phaser upto date with master, P2 has been added as it is cool to have access to the p2 data.
2014-09-11 00:02:23 +01:00
Richard Davey
5d5c8870f9
Merge pull request #1180 from FedeOmoto/dev
...
Unnecessary "if" in Line.fromSprite method
2014-09-09 22:11:26 +01:00
Federico Omoto
0bdb0bdde5
Unnecessary "if" in Line.fromSprite method
2014-09-09 17:24:36 -03:00
Richard Davey
e320ace5a8
Merge pull request #1179 from FedeOmoto/dev
...
Documentation fixes
2014-09-09 21:11:27 +01:00
Federico Omoto
471c2f444b
Documentation fixes
2014-09-09 16:22:59 -03:00
photonstorm
b801630d78
Preparing for 2.1.1 development.
2014-09-09 16:50:23 +01:00
photonstorm
2fc5c8f11e
Updated for npm-publish.
2014-09-09 16:28:25 +01:00
photonstorm
26fe06e00c
Docs updates.
2014-09-09 15:36:56 +01:00
photonstorm
37e4754511
2.1.0 Release.
2014-09-09 15:36:42 +01:00
photonstorm
b1b7414875
New mini responsive template.
2014-09-09 15:31:44 +01:00
photonstorm
33d9b19e29
The Debug canvas is now cleared on State swap.
2014-09-09 15:28:58 +01:00
photonstorm
03bd2aaf46
2.1.0 pre-built releases.
2014-09-09 14:47:54 +01:00
photonstorm
133ffd5fd1
2.1.0 docs updates.
2014-09-09 14:47:30 +01:00
photonstorm
f82bce7a3a
Grunt task updates.
2014-09-09 14:47:15 +01:00
photonstorm
1f089d74c5
Phaser.Easing.Default is a new property that is used when a specific type of ease isn't given. It defaults to Linear.None but can be overridden to anything (thanks @alvinsight)
2014-09-09 14:01:49 +01:00
photonstorm
24e896301b
Adding new build file: Phaser + Arcade Physics + Ninja physics.
2014-09-09 12:50:01 +01:00
photonstorm
5eedc4c2c5
The physics config object is now stored locally in World.config.
2014-09-09 12:49:31 +01:00
photonstorm
3fc527ba53
Added Math.numberArray back in and renamed the replacement to Math.numberArrayStep to avoid breaking the API.
2014-09-09 12:49:17 +01:00
photonstorm
5e6c40e392
Fixed the jsdocs and crop method used on preloader sprites.
2014-09-09 12:48:38 +01:00
photonstorm
a1c9b64327
Now bails out of a few methods if RESIZE is set.
2014-09-09 12:48:21 +01:00
photonstorm
2e9dc682a1
Tidied up a redundant if
call.
2014-09-09 12:47:59 +01:00
photonstorm
b4e7da78ed
jsdocs updated.
2014-09-09 12:47:39 +01:00
photonstorm
c40c140631
Camera.roundPx is a new boolean. If set to true
it will call view.floor
as part of its update loop, keeping its boundary to integer values. Set to false
to disable this from happening ( #1141 )
2014-09-09 12:47:27 +01:00
photonstorm
79d873f47b
If you are using CocoonJS, please set your game render type to CANVAS and not WEBGL or AUTO. You should also disable any of the ScaleManager screen resizing or margin setting code. By default in this mode CocoonJS will now set 'screencanvas=true' which helps with performance significantly.
2014-09-08 22:34:53 +01:00
photonstorm
09915ebfde
Tidying up debug.
2014-09-08 22:34:53 +01:00
photonstorm
282db76351
Readme update.
2014-09-08 22:34:53 +01:00
photonstorm
052e5042ed
jsdoc fix.
2014-09-08 22:34:53 +01:00
photonstorm
df16970bcc
Readme update.
2014-09-08 22:34:53 +01:00
photonstorm
59f7c53019
P2.Body.addCapsule didn't use to pass the radius value through pxm, but now does so you have to specify it in pixels, not meters.
2014-09-08 22:34:53 +01:00
Richard Davey
73e9a74350
Update docgen with a few bug fixes and creating a viewer.
2014-09-07 17:43:57 +01:00
Richard Davey
3102ad534d
Swapped the order of the Camera.view floor to avoid the 1px jitter effect on the right of maps.
2014-09-06 10:26:54 +01:00
Richard Davey
d72117ab8d
Merge pull request #1170 from codevinsky/feature/utils
...
Phaser.Utils.range: easily create an array that contains a range of numbers.
2014-09-05 17:59:32 +01:00
Richard Davey
199016b0a8
Merge pull request #1172 from eguneys/dev
...
A new custom build with no physics added.
2014-09-05 17:15:41 +01:00
photonstorm
7c02358eed
More FlexGrid updates.
2014-09-05 16:19:32 +01:00
photonstorm
22df587bd3
Swapped to using FlexLayers.
2014-09-05 15:46:21 +01:00
photonstorm
ff07317120
First version of the FlexLayer class.
2014-09-05 15:46:10 +01:00
photonstorm
4903e47a98
Rectangle.topRight returns a Point object that represents the top-right coordinate of the Rectangle.
2014-09-05 15:45:47 +01:00
Jeremy Dowell
06c6b23454
moved: Utils.range to Math.numberArray
2014-09-05 09:36:36 -05:00
eguneys
fdf00b1b49
A new custom build with no physics added.
2014-09-05 11:38:40 +03:00
photonstorm
72c0f50b6b
Lots of small enhancements and layer types.
2014-09-05 08:02:44 +01:00