Richard Davey
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aa10f15214
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Fixed typo
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2017-09-19 15:48:27 +01:00 |
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Richard Davey
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a2511548c0
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SetBlendMode Action
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2017-09-19 02:04:17 +01:00 |
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Richard Davey
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42e792e076
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Added createRect method
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2017-09-19 01:35:01 +01:00 |
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Richard Davey
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a90e788528
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Added createMultiple and refactored randomCube, etc to take optional arrays of Sprite3Ds
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2017-09-19 00:45:32 +01:00 |
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Richard Davey
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809593ea34
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Vec3 and Vec4 can now take a Vec2, 3 or 4 as a valid type of the add, sub, mult and divide methods
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2017-09-19 00:45:03 +01:00 |
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Richard Davey
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d6fe678966
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Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform
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2017-09-19 00:00:24 +01:00 |
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Richard Davey
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df0c457b0d
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Added randomisation options
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2017-09-18 21:48:38 +01:00 |
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Richard Davey
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11aa39e29e
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Removed the Vector random methods and moved to their own function as they're swappable between each other
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2017-09-18 21:48:26 +01:00 |
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Richard Davey
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44ab157523
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Removed comments and tidied up arguments
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2017-09-18 20:52:23 +01:00 |
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Richard Davey
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696da1dcfb
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Fix #3059
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2017-09-18 20:52:01 +01:00 |
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Richard Davey
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66dfa8f9cb
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Bumping to Beta 2.
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2017-09-18 14:44:56 +01:00 |
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Richard Davey
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8f0fb7029e
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Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D.
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2017-09-18 14:44:45 +01:00 |
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Richard Davey
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b6ae9bf511
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Moved projection scale to local property
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2017-09-18 02:11:52 +01:00 |
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Richard Davey
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555b0e2586
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Added ability to scale axis independantly
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2017-09-18 02:01:40 +01:00 |
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Richard Davey
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14e6f9f067
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Added Sprite3D Game Object and ability for Camera3D to manage them
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2017-09-18 01:58:26 +01:00 |
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Richard Davey
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8363177369
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Merge pull request #3057 from igorpetushkov/ph3
[.Offscreen-For-WebGL-XXXXXXXX] render error
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2017-09-18 00:27:37 +01:00 |
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Richard Davey
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4dbe015270
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Merge pull request #3058 from igorpetushkov/ph4
Fix 'scene is not defined' in GroupCreator
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2017-09-18 00:26:20 +01:00 |
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Richard Davey
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7a129bb344
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Merge pull request #3056 from igorpetushkov/ph2
Move loading __DEFAULT and __MISSING images to boot function.
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2017-09-18 00:24:05 +01:00 |
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Richard Davey
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5e583ccce4
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Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
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2017-09-18 00:21:41 +01:00 |
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Felipe Alfonso
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6ccb6541d9
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Particle Renderer + Basic Particle Movement
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2017-09-17 17:13:40 -03:00 |
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Igor Petushkov
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762d80f162
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Fix 'scene is not defined' in GroupCreator
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2017-09-17 19:30:41 +03:00 |
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Igor Petushkov
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07386a29ac
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Fix [.Offscreen-For-WebGL-XXXXXXXX] render error
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2017-09-17 18:53:31 +03:00 |
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Igor Petushkov
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267cb95c6b
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Move loading __DEFAULT and __MISSING images to boot function.
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2017-09-16 23:07:42 +03:00 |
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Richard Davey
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413d50ca1d
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Fixed rotateAround method
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2017-09-16 04:00:45 +01:00 |
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Richard Davey
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2062b625d7
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Fixed divide by zero error in Camera projection
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2017-09-16 03:36:39 +01:00 |
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Richard Davey
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e224faa903
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Added space and shift to createCursors method
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2017-09-16 03:08:09 +01:00 |
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Richard Davey
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39d1f64030
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Removed Camera3D folder and merged into cameras folder and namespace.
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2017-09-16 03:07:57 +01:00 |
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Richard Davey
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2d6c00125f
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Tidying up code and remove old files
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2017-09-16 02:31:33 +01:00 |
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Richard Davey
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545f2073dc
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Removed vecmath folder and updated references.
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2017-09-15 16:46:36 +01:00 |
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Richard Davey
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f048473ab9
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Fixed the prototype assignments.
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2017-09-15 16:46:35 +01:00 |
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Richard Davey
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7be33051ca
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Added all the vector math classes: Vector2, Vector3, Vector4, Matrix3, Matrix4 and Quaternion. Exposed via Phaser.Math namespace.
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2017-09-15 16:46:35 +01:00 |
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Richard Davey
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f78102989e
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Removed no-mixed-ops rule as it goes against lots of our code.
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2017-09-15 16:46:35 +01:00 |
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Felipe Alfonso
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58c997025e
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ParticleEmitter base
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2017-09-15 11:03:45 -03:00 |
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Richard Davey
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83d985b4b2
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Testing out a 3D Camera
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2017-09-15 04:04:51 +01:00 |
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Richard Davey
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fb81fa514b
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Renamed z property to depth to allow for future 3D cameras
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2017-09-14 03:12:00 +01:00 |
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Richard Davey
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b4edeaec10
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Updated GameObjectCreator to use same system as GameObjectFactory.
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2017-09-14 02:27:29 +01:00 |
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Richard Davey
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651a6b3fac
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Game Objects module includes factories now
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2017-09-14 01:53:47 +01:00 |
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Richard Davey
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229af2dffd
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Added loadArray back in (used by the Scene Manager after all)
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2017-09-14 01:53:33 +01:00 |
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Richard Davey
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1340e6930f
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Refactored the GameObjectFactory so it's now populated by the GameObjects directly, avoids globbing all GOs into it
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2017-09-14 01:32:10 +01:00 |
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Richard Davey
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bc7ef9485c
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Merge pull request #3051 from igorpetushkov/master
Reduce anims.load duplication
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2017-09-14 00:12:57 +01:00 |
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Felipe Alfonso
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dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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Felipe Alfonso
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de507de120
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Light Layer restore state on gl context lost
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2017-09-13 16:43:34 -03:00 |
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Felipe Alfonso
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a4e33f111b
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Previous resource deleted when gl context is lost
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2017-09-13 16:11:40 -03:00 |
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Igor Petushkov
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773855afd8
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Reduce anims.load duplication
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2017-09-13 19:10:21 +03:00 |
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Richard Davey
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56bc4d1547
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Using MATH_CONST properly to avoid entire library import. Swapping to removing all index.js listings to avoid globbing.
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2017-09-13 17:09:16 +01:00 |
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Richard Davey
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10b08539a8
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Merge pull request #3050 from igorpetushkov/master
Fix Sprite animation with BuildGameObject
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2017-09-13 16:19:46 +01:00 |
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Richard Davey
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2c9a53d3d4
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WebGL specific GameObjects are now only included if the WEBGL build flag is set.
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2017-09-13 16:06:05 +01:00 |
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Igor Petushkov
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377cb9faeb
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Fix Sprite animation with BuildGameObject
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2017-09-13 17:34:03 +03:00 |
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Richard Davey
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ae13ac702e
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The Canvas and WebGL Renderers are now included based on Webpack feature flags, allowing us to build a 'WebGL only' or 'Canvas only' version of Phaser 3.
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2017-09-13 15:28:17 +01:00 |
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Richard Davey
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405cef0146
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Gamepads are disabled by default (saves calling the update if you aren't using them)
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2017-09-13 14:18:34 +01:00 |
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