Pavle Goloskokovic
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4210898a24
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Replaced stop method call with logic needed to stop sound in order to avoiding dispatching both stop and ended events
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2018-01-03 21:23:41 +01:00 |
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Pavle Goloskokovic
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89fce9135a
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Dispatching event when sound ends
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2018-01-03 21:22:07 +01:00 |
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Pavle Goloskokovic
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3356fc2d92
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Dispatching event when calling stop method
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2018-01-03 21:20:40 +01:00 |
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Pavle Goloskokovic
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99accdbbd0
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Dispatching event when calling resume method
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2018-01-03 21:20:22 +01:00 |
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Pavle Goloskokovic
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fbc7264d4c
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Dispatching event when calling pause method
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2018-01-03 21:20:02 +01:00 |
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Pavle Goloskokovic
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17985a0147
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Dispatching event when calling play method
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2018-01-03 21:19:44 +01:00 |
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Pavle Goloskokovic
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a664714c12
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Removed unused dynamic fx code
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2018-01-03 20:38:08 +01:00 |
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Pavle Goloskokovic
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d25b714e7e
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Added global playAudioSprite method that enables playing sounds from audiosprite on the fly
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2018-01-03 20:35:28 +01:00 |
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Pavle Goloskokovic
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912a737561
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Added global play method that enables playing sounds on the fly
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2018-01-03 20:32:31 +01:00 |
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Pavle Goloskokovic
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1c896ba1f7
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Removed fadeTo method
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2018-01-03 20:31:33 +01:00 |
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Pavle Goloskokovic
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92ee1bb7e0
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Removed fade tween property from destroy method
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2018-01-03 20:31:07 +01:00 |
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Pavle Goloskokovic
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36f918c26b
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Removed fade tween property
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2018-01-03 20:28:22 +01:00 |
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Richard Davey
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176b9c0fed
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We can move the topOnly check into the update and be done with it
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2018-01-03 17:05:51 +00:00 |
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Richard Davey
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7695afd1fe
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Fix #3144
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2018-01-03 16:30:51 +00:00 |
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Richard Davey
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b85ae018dd
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Removed rogue log
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2018-01-03 15:09:45 +00:00 |
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Richard Davey
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98a82e3672
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Added Input.setTopOnly and fixed process handling when topOnly is used with over / out events (#3136)
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2018-01-03 15:09:06 +00:00 |
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Richard Davey
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8db93c4cb2
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-01-03 01:55:15 +00:00 |
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Richard Davey
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8334826de0
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Working through some topOnly debug tests
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2018-01-03 01:55:12 +00:00 |
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Felipe Alfonso
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9e9b1491d5
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Flip forced added if texture is attachment to render target
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2018-01-02 21:00:16 -03:00 |
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Felipe Alfonso
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bf2a73cb6a
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Reset RenderPass creation
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2018-01-02 17:27:48 -03:00 |
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Felipe Alfonso
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1f4f3da7e0
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Added resolution uniform to render pass
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2018-01-02 16:55:59 -03:00 |
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Felipe Alfonso
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a3384230c9
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Fixed Flip issue with RenderPass
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2018-01-02 15:58:28 -03:00 |
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Richard Davey
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c7803e0cd2
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Debugging topOnly events
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2017-12-28 15:14:16 +00:00 |
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Richard Davey
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fb2c2c75b2
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Updated passive and capture states of the input handlers
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2017-12-27 23:52:46 +00:00 |
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Pavle Goloskokovic
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c328d1ea59
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Merge remote-tracking branch 'origin/master'
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2017-12-22 15:47:44 +01:00 |
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Pavle Goloskokovic
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aad8dea41b
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Added SoundEvent class to index.js
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2017-12-22 15:47:37 +01:00 |
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Pavle Goloskokovic
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e36e18977e
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Dispatching loop event when sound loops
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2017-12-22 15:47:15 +01:00 |
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Pavle Goloskokovic
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0ac51b879d
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Added SoundEvent class
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2017-12-22 15:46:48 +01:00 |
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Pavle Goloskokovic
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97e648bea6
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Removed debug logging
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2017-12-22 15:46:05 +01:00 |
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Pavle Goloskokovic
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c569aabc73
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Resetting rate updates on sound loop
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2017-12-22 15:45:28 +01:00 |
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Pavle Goloskokovic
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5635c04da0
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Stopping and removing loop source when stopping and removing main source
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2017-12-22 15:42:45 +01:00 |
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Pavle Goloskokovic
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c15afd2d29
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Setting loopTime to 0 when stopping and resetting loop source
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2017-12-22 15:42:09 +01:00 |
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Pavle Goloskokovic
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9b1db4257c
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Setting playTime and startTime properties to loopTime value whe sound loops
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2017-12-22 15:40:58 +01:00 |
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Pavle Goloskokovic
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c1688ddbfe
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Setting loopTime to loop source start call when parameter value when creating it
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2017-12-22 15:37:36 +01:00 |
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Pavle Goloskokovic
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54de230ac4
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Added loopTime property to keep track of the time at which the sound loop source should actually start playback based on BaseAudioContext.currentTime value
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2017-12-22 15:35:57 +01:00 |
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Pavle Goloskokovic
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34d0e4f7a6
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Setting loop source to be main source when sound loops and creating next loop source
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2017-12-22 15:33:19 +01:00 |
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Pavle Goloskokovic
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cd6b6bf574
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Using the same current time value for updating source playback rate and adding rate update item to the array
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2017-12-22 15:29:56 +01:00 |
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Pavle Goloskokovic
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13d891893c
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Setting correct playback rate to loop source buffer when creating it
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2017-12-22 15:27:42 +01:00 |
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Pavle Goloskokovic
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39f95cf6b4
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Resetting loop source when updating sound playback rate if it is playing
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2017-12-22 15:24:25 +01:00 |
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Pavle Goloskokovic
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187379ace2
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Always topping and removing loop buffer source when setting loop property as it needs to be reset even if setting it to true
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2017-12-22 15:21:21 +01:00 |
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Pavle Goloskokovic
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4d95cac657
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Stopping and removing loop buffer source when setting loop property to false
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2017-12-22 15:20:27 +01:00 |
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Pavle Goloskokovic
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b9ec8f2dea
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Added method for stopping and removing loop buffer source
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2017-12-22 15:18:35 +01:00 |
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Richard Davey
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e2a92ac084
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Fix #3131
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2017-12-21 23:01:59 +00:00 |
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Pavle Goloskokovic
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15db2bac74
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Moved logic for calculating loop time into separate method
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2017-12-21 17:21:59 +01:00 |
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Pavle Goloskokovic
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4f6a665451
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Moved loop buffer source creation and starting logic into separate method
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2017-12-21 17:19:45 +01:00 |
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Pavle Goloskokovic
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46a99af255
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Calculating correct value for when parameter for loop buffer source start method
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2017-12-21 17:17:10 +01:00 |
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Pavle Goloskokovic
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b559985b31
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Creating and starting loop buffer source only if sound is currently playing
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2017-12-21 17:10:57 +01:00 |
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Pavle Goloskokovic
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4538ee9af1
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Calculating when, offset and duration parameters for buffer source start method and calling it in loop setter method
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2017-12-21 17:08:29 +01:00 |
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Pavle Goloskokovic
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1779bcb853
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Moved loop source creation logic into loop property setter
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2017-12-21 17:04:01 +01:00 |
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Pavle Goloskokovic
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8e9cc41b36
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Moved sound buffer source creation logic into separate method to be able to reuse it
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2017-12-21 17:02:44 +01:00 |
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