Commit graph

1222 commits

Author SHA1 Message Date
Richard Davey
a2c1377131 You can now set gravity: false in your Matter Config and it will reset gravity from the defaults to zero. 2020-01-07 16:38:13 +00:00
Richard Davey
105fb64b4f Removed spaces 2020-01-07 14:39:22 +00:00
Richard Davey
2b66f81d28 Final config structure and values 2020-01-07 14:02:38 +00:00
Richard Davey
8527e10d64 Added renderCollisions and renderSeparations 2020-01-07 14:02:28 +00:00
Richard Davey
c0e61cf2be Added renderBodyVelocity 2020-01-07 12:56:30 +00:00
Richard Davey
334f17439e Update MatterDebugConfig.js 2020-01-07 12:39:31 +00:00
Richard Davey
ad1891cd8d Added renderBodyBounds and renderBodyAxes methods 2020-01-07 12:39:27 +00:00
Richard Davey
0a801cbac4 Added World.renderGrid method.
Renamed showBodyPosition to showPositions
2020-01-07 11:56:39 +00:00
Richard Davey
76d2c971f7 Added showSensor debug option 2020-01-07 00:28:37 +00:00
Richard Davey
64c12a9c60 Added showBodyPosition config option 2020-01-06 22:30:38 +00:00
Richard Davey
aa32235f5a Added applyForceFromPosition 2020-01-06 17:56:20 +00:00
Richard Davey
5b17e0e61e Added jsdocs 2020-01-05 23:55:45 +00:00
Richard Davey
beefcf09b6 Added jsdocs 2020-01-05 23:54:08 +00:00
Richard Davey
25339383f1 Added jsdocs 2020-01-05 23:48:49 +00:00
Richard Davey
c5675ae171 Added jsdocs 2020-01-05 23:47:25 +00:00
Richard Davey
ffb604c502 Added new setVelocity, setVelocityX, setVelocityY, setAngularVelocity, applyForce and applyForceFromAngle methods. 2020-01-04 12:31:27 +00:00
Richard Davey
ba4c82e140 Added jsdocs 2020-01-04 12:27:04 +00:00
Richard Davey
5e027f7031 Added JSDocs 2020-01-02 16:45:28 +00:00
Richard Davey
1e6e350f7f Typo fix 2020-01-02 01:57:26 +00:00
Richard Davey
7fdcfd540c Remove render.opacity as it's not valid for constraints 2020-01-01 20:02:15 +00:00
Richard Davey
58c8efc2e5 Added jsdocs 2020-01-01 17:33:45 +00:00
Richard Davey
64690cf987 Body.gravityScale is a new vector property that allows you to scale the effect of world gravity on a specific Body. 2019-12-21 08:29:57 +00:00
Richard Davey
29b0e96407
Merge pull request #4909 from samme/docs/arcade-physics-3
Docs for Arcade Physics
2019-12-18 14:29:51 +00:00
Richard Davey
5cb7d8484f Added Game Object level collision events 2019-12-18 02:22:37 +00:00
Richard Davey
a7c644454f Update PhysicsEditorParser.js 2019-12-17 18:04:10 +00:00
Richard Davey
e6b43a2f48 Improves jsdocs 2019-12-17 18:03:23 +00:00
Richard Davey
efcbd1e4e5 Added helper methods for setting body collision callbacks 2019-12-17 16:42:46 +00:00
Richard Davey
f64d3e59d0 Per-body collision callbacks 2019-12-17 16:42:30 +00:00
Richard Davey
0d62f60f60 Removed un-used properties, functions and docs 2019-12-17 16:42:16 +00:00
Richard Davey
21a6458608 Added new collision pair type defs 2019-12-17 16:41:58 +00:00
Richard Davey
ac124b8e20 Better handling of the runner config 2019-12-17 13:52:57 +00:00
Richard Davey
1412e1f4f9 Added typedef for Matter Runner config 2019-12-17 13:52:46 +00:00
Richard Davey
a158b14228 Matter.World.has is a new method that will take a Matter Body, or Game Object, and search the world for it. If found, it will return true. 2019-12-17 13:15:15 +00:00
Richard Davey
67a6fa81f9 Added jsdocs and property 2019-12-17 13:08:32 +00:00
Richard Davey
d260643c61 Stricter checks against body removal and addition 2019-12-17 13:07:16 +00:00
Richard Davey
29525868ff Added jsdocs 2019-12-17 13:06:11 +00:00
Richard Davey
43b111dc3e Removed unused code and tidied up the Phaser specific additions 2019-12-17 13:06:01 +00:00
Richard Davey
9c43681b79 Added jsdocs and off handler 2019-12-17 13:05:37 +00:00
Richard Davey
37b2fbd044 Removed calcOffset 2019-12-17 13:05:16 +00:00
Richard Davey
1a50665ce1 Function not triggering properly. Adding to Body directly. 2019-12-17 02:14:54 +00:00
Richard Davey
819a6b20ae Walking through Matter compare merge 2019-12-16 17:12:12 +00:00
Richard Davey
f9e5246af0 Refactored so ops are done when the engine udates, not when the dom updates 2019-12-13 19:41:47 +00:00
Richard Davey
87a8af35c5 Added in Matter Runner 2019-12-13 19:41:27 +00:00
Richard Davey
604531d70a Disable sync verts for now 2019-12-13 19:41:18 +00:00
Richard Davey
e117a679d2 Still fix sleeping 2019-12-13 01:16:54 +00:00
Richard Davey
63083882d3 MatterGameObject has a new optional boolean parameter addToWorld which lets you control if the Body should be added to the world or not. Useful for toggling off should you be merging pre-existing bodies with Game Objects. 2019-12-12 17:15:00 +00:00
samme
fa57f74b8f Docs for Arcade Physics 2019-12-12 08:14:53 -08:00
Richard Davey
7ba6e9fe6b Added setCompositeRenderStyle method 2019-12-12 13:31:47 +00:00
Richard Davey
093557a6ea Removed worldConstraint changes 2019-12-12 13:31:36 +00:00
Richard Davey
03e67e2c50 Added docs and Body level syncVerts property 2019-12-12 12:41:11 +00:00