Richard Davey
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a2c1377131
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You can now set gravity: false in your Matter Config and it will reset gravity from the defaults to zero.
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2020-01-07 16:38:13 +00:00 |
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Richard Davey
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105fb64b4f
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Removed spaces
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2020-01-07 14:39:22 +00:00 |
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Richard Davey
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2b66f81d28
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Final config structure and values
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2020-01-07 14:02:38 +00:00 |
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Richard Davey
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8527e10d64
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Added renderCollisions and renderSeparations
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2020-01-07 14:02:28 +00:00 |
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Richard Davey
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c0e61cf2be
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Added renderBodyVelocity
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2020-01-07 12:56:30 +00:00 |
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Richard Davey
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334f17439e
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Update MatterDebugConfig.js
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2020-01-07 12:39:31 +00:00 |
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Richard Davey
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ad1891cd8d
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Added renderBodyBounds and renderBodyAxes methods
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2020-01-07 12:39:27 +00:00 |
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Richard Davey
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0a801cbac4
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Added World.renderGrid method.
Renamed showBodyPosition to showPositions
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2020-01-07 11:56:39 +00:00 |
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Richard Davey
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76d2c971f7
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Added showSensor debug option
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2020-01-07 00:28:37 +00:00 |
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Richard Davey
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64c12a9c60
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Added showBodyPosition config option
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2020-01-06 22:30:38 +00:00 |
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Richard Davey
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aa32235f5a
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Added applyForceFromPosition
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2020-01-06 17:56:20 +00:00 |
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Richard Davey
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5b17e0e61e
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Added jsdocs
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2020-01-05 23:55:45 +00:00 |
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Richard Davey
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beefcf09b6
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Added jsdocs
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2020-01-05 23:54:08 +00:00 |
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Richard Davey
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25339383f1
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Added jsdocs
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2020-01-05 23:48:49 +00:00 |
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Richard Davey
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c5675ae171
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Added jsdocs
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2020-01-05 23:47:25 +00:00 |
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Richard Davey
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ffb604c502
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Added new setVelocity, setVelocityX, setVelocityY, setAngularVelocity, applyForce and applyForceFromAngle methods.
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2020-01-04 12:31:27 +00:00 |
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Richard Davey
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ba4c82e140
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Added jsdocs
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2020-01-04 12:27:04 +00:00 |
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Richard Davey
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5e027f7031
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Added JSDocs
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2020-01-02 16:45:28 +00:00 |
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Richard Davey
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1e6e350f7f
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Typo fix
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2020-01-02 01:57:26 +00:00 |
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Richard Davey
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7fdcfd540c
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Remove render.opacity as it's not valid for constraints
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2020-01-01 20:02:15 +00:00 |
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Richard Davey
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58c8efc2e5
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Added jsdocs
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2020-01-01 17:33:45 +00:00 |
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Richard Davey
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64690cf987
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Body.gravityScale is a new vector property that allows you to scale the effect of world gravity on a specific Body.
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2019-12-21 08:29:57 +00:00 |
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Richard Davey
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29b0e96407
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Merge pull request #4909 from samme/docs/arcade-physics-3
Docs for Arcade Physics
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2019-12-18 14:29:51 +00:00 |
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Richard Davey
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5cb7d8484f
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Added Game Object level collision events
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2019-12-18 02:22:37 +00:00 |
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Richard Davey
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a7c644454f
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Update PhysicsEditorParser.js
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2019-12-17 18:04:10 +00:00 |
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Richard Davey
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e6b43a2f48
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Improves jsdocs
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2019-12-17 18:03:23 +00:00 |
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Richard Davey
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efcbd1e4e5
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Added helper methods for setting body collision callbacks
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2019-12-17 16:42:46 +00:00 |
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Richard Davey
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f64d3e59d0
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Per-body collision callbacks
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2019-12-17 16:42:30 +00:00 |
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Richard Davey
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0d62f60f60
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Removed un-used properties, functions and docs
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2019-12-17 16:42:16 +00:00 |
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Richard Davey
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21a6458608
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Added new collision pair type defs
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2019-12-17 16:41:58 +00:00 |
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Richard Davey
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ac124b8e20
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Better handling of the runner config
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2019-12-17 13:52:57 +00:00 |
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Richard Davey
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1412e1f4f9
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Added typedef for Matter Runner config
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2019-12-17 13:52:46 +00:00 |
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Richard Davey
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a158b14228
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Matter.World.has is a new method that will take a Matter Body, or Game Object, and search the world for it. If found, it will return true .
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2019-12-17 13:15:15 +00:00 |
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Richard Davey
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67a6fa81f9
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Added jsdocs and property
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2019-12-17 13:08:32 +00:00 |
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Richard Davey
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d260643c61
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Stricter checks against body removal and addition
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2019-12-17 13:07:16 +00:00 |
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Richard Davey
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29525868ff
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Added jsdocs
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2019-12-17 13:06:11 +00:00 |
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Richard Davey
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43b111dc3e
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Removed unused code and tidied up the Phaser specific additions
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2019-12-17 13:06:01 +00:00 |
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Richard Davey
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9c43681b79
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Added jsdocs and off handler
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2019-12-17 13:05:37 +00:00 |
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Richard Davey
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37b2fbd044
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Removed calcOffset
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2019-12-17 13:05:16 +00:00 |
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Richard Davey
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1a50665ce1
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Function not triggering properly. Adding to Body directly.
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2019-12-17 02:14:54 +00:00 |
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Richard Davey
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819a6b20ae
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Walking through Matter compare merge
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2019-12-16 17:12:12 +00:00 |
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Richard Davey
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f9e5246af0
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Refactored so ops are done when the engine udates, not when the dom updates
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2019-12-13 19:41:47 +00:00 |
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Richard Davey
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87a8af35c5
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Added in Matter Runner
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2019-12-13 19:41:27 +00:00 |
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Richard Davey
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604531d70a
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Disable sync verts for now
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2019-12-13 19:41:18 +00:00 |
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Richard Davey
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e117a679d2
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Still fix sleeping
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2019-12-13 01:16:54 +00:00 |
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Richard Davey
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63083882d3
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MatterGameObject has a new optional boolean parameter addToWorld which lets you control if the Body should be added to the world or not. Useful for toggling off should you be merging pre-existing bodies with Game Objects.
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2019-12-12 17:15:00 +00:00 |
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samme
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fa57f74b8f
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Docs for Arcade Physics
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2019-12-12 08:14:53 -08:00 |
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Richard Davey
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7ba6e9fe6b
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Added setCompositeRenderStyle method
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2019-12-12 13:31:47 +00:00 |
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Richard Davey
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093557a6ea
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Removed worldConstraint changes
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2019-12-12 13:31:36 +00:00 |
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Richard Davey
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03e67e2c50
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Added docs and Body level syncVerts property
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2019-12-12 12:41:11 +00:00 |
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