Richard Davey
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b5f1b2b588
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The MatterTileBody class, which is created when you convert a Tilemap into a Matter Physics world, will now check to see if the Tile has flipX or flipY set on it and rotate the body accordingly. Fix #5893
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2023-03-22 17:45:18 +00:00 |
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Richard Davey
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85d1673cce
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Set directly on Sprite if a property, otherwise use setData. Fix #6391
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2023-03-22 16:41:13 +00:00 |
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Richard Davey
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881d62075f
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Remove console.logs. Fix #6420
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2023-03-22 16:19:55 +00:00 |
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Richard Davey
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c7aaf3ba52
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Update CHANGELOG-v3.60.md
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2023-03-22 16:14:52 +00:00 |
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Richard Davey
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674057ac57
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New Beta 21 dist build with first ESM test
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2023-03-22 16:06:33 +00:00 |
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Richard Davey
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cea9995a9b
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Create phaser-esm.js
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2023-03-22 16:05:58 +00:00 |
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Richard Davey
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f6af98fede
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Added module declaration
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2023-03-22 16:05:43 +00:00 |
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Richard Davey
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e9a34bfedc
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Updated copy scripts
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2023-03-22 16:05:29 +00:00 |
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Richard Davey
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d5cfea045c
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Updated configs to use webpack5 and export an ESM version of Phaser
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2023-03-22 16:04:57 +00:00 |
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Richard Davey
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3dc0b77374
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Update .eslintignore
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2023-03-22 16:04:36 +00:00 |
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Richard Davey
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dd223d4aa3
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fs-extra update
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2023-03-22 14:05:42 +00:00 |
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Richard Davey
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b175ae1778
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Testing esm build
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2023-03-22 13:32:05 +00:00 |
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Richard Davey
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376107b25f
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Finally finished all FX documentation
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2023-03-21 18:04:34 +00:00 |
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Richard Davey
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ed6287e9a9
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More FX documentation finished
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2023-03-21 17:57:27 +00:00 |
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Richard Davey
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b89a10c99d
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Lots more documentation finished
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2023-03-21 17:21:45 +00:00 |
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Richard Davey
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f83debe894
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Added lots of documentation
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2023-03-20 18:44:48 +00:00 |
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Richard Davey
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f83cf124aa
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Added destroy method
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2023-03-20 18:28:58 +00:00 |
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Richard Davey
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42610c4fa6
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Finished documentation and added destroy method
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2023-03-20 18:28:42 +00:00 |
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Richard Davey
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5805925cc6
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Fixed PostFX on custom render objects
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2023-03-20 17:27:18 +00:00 |
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Richard Davey
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392640fe93
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Fixed Mesh Renderer to work with PostFX
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2023-03-20 17:00:30 +00:00 |
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Richard Davey
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ae83886729
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Update CHANGELOG-v3.60.md
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2023-03-20 15:22:30 +00:00 |
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Richard Davey
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6282d89f17
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Merge pull request #6421 from samme/fix/scene-shutdown-loader
Fix error stopping a scene without a loader
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2023-03-20 15:21:31 +00:00 |
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Richard Davey
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5a486bec6d
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Merge pull request #6423 from samme/docs/misc-10
Docs
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2023-03-20 15:20:52 +00:00 |
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Richard Davey
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97387f36f2
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Get textureUnit even if batch not flushed
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2023-03-20 15:20:35 +00:00 |
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Richard Davey
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1750caca18
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Update PreFXPipeline.js
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2023-03-20 15:20:22 +00:00 |
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Richard Davey
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d6c743138e
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Docs fix
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2023-03-20 15:20:13 +00:00 |
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Richard Davey
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4e6f51bc9c
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Update FX.js
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2023-03-20 15:20:06 +00:00 |
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Richard Davey
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4abab0ba5b
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Beta 21
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2023-03-20 15:20:01 +00:00 |
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samme
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26726eaf05
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Fix error stopping a scene without a loader
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2023-03-19 09:13:46 -07:00 |
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samme
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cea4eb3a19
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Docs: BaseCamera#ignore() entries type
Can be a Layer
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2023-03-19 09:04:11 -07:00 |
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samme
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1e527c4636
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Docs: PackFile url argument type
Can be an object
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2023-03-19 09:03:10 -07:00 |
|
kainage
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1b7539d47e
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Fix ParticleEmitter#setParticleLifespan
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2023-03-18 12:21:13 -07:00 |
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Richard Davey
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e0514a37ac
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v3.60.0 Beta 20 Release
|
2023-03-17 18:24:45 +00:00 |
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Richard Davey
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b1fc05f552
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Update CHANGELOG-v3.60.md
|
2023-03-17 18:08:44 +00:00 |
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Richard Davey
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3e432dc0e2
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Merge pull request #6414 from ZekeLu/generateFrameNumbers
correct the docs for generateFrameNumbers
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2023-03-17 16:12:17 +00:00 |
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Richard Davey
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1ef683fe2c
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Upgrade typescript and webpack
|
2023-03-17 16:05:37 +00:00 |
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Richard Davey
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6370e16b5d
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Fixed applyStencil and removed logs
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2023-03-16 21:57:06 +00:00 |
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Richard Davey
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4fbd7eec82
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Rename zero method and remove logs
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2023-03-16 21:56:55 +00:00 |
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Richard Davey
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27553a029b
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Call clearStencilMask
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2023-03-16 21:56:46 +00:00 |
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Richard Davey
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b093ece620
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Debugging stencil stack
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2023-03-16 18:49:43 +00:00 |
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Richard Davey
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d316bacedb
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Update PreFXPipeline.js
|
2023-03-16 18:23:35 +00:00 |
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Richard Davey
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4c19106c63
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Debugging fx stacks
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2023-03-16 18:23:30 +00:00 |
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Richard Davey
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feb25f8d71
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Don't need this part any more
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2023-03-16 18:23:01 +00:00 |
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Richard Davey
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b3b12ae62c
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Testing pre/post mix
|
2023-03-14 22:03:38 +00:00 |
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Richard Davey
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8b2a701dbd
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Tidying up and restore stencil
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2023-03-14 19:46:55 +00:00 |
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Richard Davey
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560dc8a783
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Restore the stencil before draw
|
2023-03-14 19:46:41 +00:00 |
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Richard Davey
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67592a0888
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Store the level, fixed the stencil func for framebuffers and made level public
|
2023-03-14 19:46:18 +00:00 |
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Richard Davey
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38438954b8
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Removed logs
|
2023-03-14 19:45:52 +00:00 |
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Richard Davey
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5b12080cef
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Added methods zeroStencilMask and restoreStencilMask
|
2023-03-14 19:45:44 +00:00 |
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Richard Davey
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d28863c986
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Removed the logs and now zero the stencil upon bind
|
2023-03-14 19:42:09 +00:00 |
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