Set directly on Sprite if a property, otherwise use setData. Fix #6391

This commit is contained in:
Richard Davey 2023-03-22 16:41:13 +00:00
parent 881d62075f
commit 85d1673cce

View file

@ -219,7 +219,14 @@ var ObjectHelper = new Class({
for (var key in properties)
{
sprite.setData(key, properties[key]);
if (sprite[key] !== undefined)
{
sprite[key] = properties[key];
}
else
{
sprite.setData(key, properties[key]);
}
}
}
});