Richard Davey
|
e8f6bae7cb
|
A Body with damping and drag enabled would fail to move if it went from zero velocity to a new velocity inside an update loop. It will now reset its speed accordingly and retain its new velocity
|
2019-05-10 12:28:06 +01:00 |
|
Richard Davey
|
fbe2470f99
|
Arcade Physics Types
|
2019-05-09 12:33:37 +01:00 |
|
Richard Davey
|
e916dbe783
|
Math Types
|
2019-05-09 12:32:37 +01:00 |
|
Richard Davey
|
8e8b182359
|
Group Types
|
2019-05-09 11:56:16 +01:00 |
|
Richard Davey
|
ff9f7cf574
|
Always world step once
|
2019-05-08 15:43:01 +01:00 |
|
Richard Davey
|
18a924c39c
|
Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511
|
2019-05-07 16:17:28 +01:00 |
|
Richard Davey
|
63ddc0b07d
|
Merge pull request #4279 from akuskis/Issue_#4256.Circles_collision
Fix circles collision #4256
|
2019-05-04 12:44:29 +01:00 |
|
Richard Davey
|
dcf2d44f4a
|
Removed un-used properties
|
2019-05-03 17:38:37 +01:00 |
|
Richard Davey
|
bf741e962c
|
Restored Arcade Physics v1 and merged in all the core changes
|
2019-05-03 17:28:06 +01:00 |
|
Richard Davey
|
11c1b458fa
|
Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481
|
2019-04-24 13:44:57 +01:00 |
|
Richard Davey
|
2ecaad5f03
|
Fixes use of static keyword. Fix #4458
|
2019-04-05 18:04:34 +01:00 |
|
Richard Davey
|
3075e088c7
|
Added directX and directY properties as well as setDirectPosition method.
|
2019-04-01 23:15:00 +01:00 |
|
Richard Davey
|
64d8f928d0
|
Fixed sleeping and strengthening direct control movement.
|
2019-04-01 17:19:38 +01:00 |
|
Richard Davey
|
e7334834ff
|
Abort? Then abort.
|
2019-04-01 17:19:07 +01:00 |
|
Richard Davey
|
c907432c2b
|
Refactoring to handle checkCollision better
|
2019-04-01 17:18:58 +01:00 |
|
Richard Davey
|
4ca877b32e
|
Now returns area of intersection in a temp rectangle
|
2019-04-01 14:58:51 +01:00 |
|
Richard Davey
|
3e5358dded
|
Dump CI to window for testing
|
2019-03-31 23:16:27 +01:00 |
|
Richard Davey
|
0f4e9f289d
|
Fixed issue with delta = 1
|
2019-03-31 23:16:13 +01:00 |
|
Richard Davey
|
4d660f2f51
|
Minimum displacement linear equation solver finally working properly, yay!
|
2019-03-29 17:07:48 +00:00 |
|
Richard Davey
|
c636c58ff8
|
Working out incorrect face at high speeds
|
2019-03-29 00:10:58 +00:00 |
|
Richard Davey
|
b97bf51329
|
Removed positionIterations
|
2019-03-28 23:35:09 +00:00 |
|
Richard Davey
|
b99e680f6b
|
Fixed swizzle and embedded abort
|
2019-03-28 23:33:00 +00:00 |
|
Richard Davey
|
535388b828
|
Added Distance Threshold and seeking
|
2019-03-28 23:32:46 +00:00 |
|
Richard Davey
|
5589374e71
|
Removed debugging
|
2019-03-28 23:32:24 +00:00 |
|
Richard Davey
|
14781003b3
|
Temp logs on
|
2019-03-28 14:58:57 +00:00 |
|
Richard Davey
|
cb77405031
|
Better seek handling
|
2019-03-28 14:58:51 +00:00 |
|
Richard Davey
|
bb058dc7ba
|
Moved OverlapRect to a component and added option to scan both dynamic and static bodies
|
2019-03-28 14:10:03 +00:00 |
|
Richard Davey
|
9577f3e612
|
Added condition to resolve fast moving body penetration hitting the wrong face
|
2019-03-28 14:09:45 +00:00 |
|
Richard Davey
|
2317cb216e
|
Emits new TOUCH event
|
2019-03-27 15:53:19 +00:00 |
|
Richard Davey
|
5eebdff3ca
|
Now properly handles body face blocking
|
2019-03-27 15:53:01 +00:00 |
|
Richard Davey
|
13181e2238
|
Embedded? Don't block then.
|
2019-03-27 15:52:45 +00:00 |
|
Richard Davey
|
07149fd737
|
New TOUCH event
|
2019-03-27 15:52:31 +00:00 |
|
Richard Davey
|
7dbda9fe62
|
Added new arguments to method
|
2019-03-27 15:52:18 +00:00 |
|
Richard Davey
|
28b41254ba
|
Removed unused code
|
2019-03-27 15:52:04 +00:00 |
|
Richard Davey
|
7a05c205b1
|
Docs fix
|
2019-03-27 15:51:55 +00:00 |
|
Richard Davey
|
7ae4a441e1
|
Added onTouch event flag and setCheckCollision methods
|
2019-03-27 15:51:43 +00:00 |
|
Richard Davey
|
e5f03f02db
|
Added isBody boolean.
|
2019-03-27 11:54:08 +00:00 |
|
Richard Davey
|
a67792ada6
|
Handle non-Game Object Body collision
|
2019-03-27 11:53:56 +00:00 |
|
Richard Davey
|
cc1b96a309
|
The Body.setCollideWorldBounds method has two new optional arguments bounceX and bounceY which, if given, will set the World Bounce values for the body.
|
2019-03-27 11:53:34 +00:00 |
|
Richard Davey
|
2b4568cf05
|
Body no longer sleeps if rotating and fixed moving a rebounding object
|
2019-03-27 10:46:42 +00:00 |
|
Richard Davey
|
7dbb502616
|
Fixed jsdocs references
|
2019-03-27 09:50:58 +00:00 |
|
Richard Davey
|
596803a434
|
Exposed the overlap functions
|
2019-03-27 09:50:48 +00:00 |
|
Richard Davey
|
168e184d04
|
You can now create a Body or StaticBody directly
|
2019-03-27 09:50:36 +00:00 |
|
Richard Davey
|
6e3d4bac6d
|
Removed un-needed files
|
2019-03-27 09:50:20 +00:00 |
|
Richard Davey
|
adb28d2f6e
|
Added new Rectangle Arcade Physics Body type
|
2019-03-27 00:21:03 +00:00 |
|
Richard Davey
|
c819599304
|
Use of a Game Object bound to a body is now optional
|
2019-03-27 00:20:49 +00:00 |
|
Richard Davey
|
811ed0e340
|
Dynamic and Static both now extend the Base Body.
|
2019-03-26 16:51:15 +00:00 |
|
Richard Davey
|
2e5e438ec4
|
Added a new Base Body class to extend from. Saves a lot of duplication.
|
2019-03-26 16:51:01 +00:00 |
|
Richard Davey
|
5bb2161d49
|
Fixed issue with non zero origins
|
2019-03-26 15:29:58 +00:00 |
|
Richard Davey
|
ab2f489c5a
|
Renamed ambiguous movingX/Y , also broke out moveX to checkX and tidied up more
|
2019-03-26 13:07:57 +00:00 |
|
Richard Davey
|
0b8fb1a21e
|
Much better hard blocking flag sets
|
2019-03-26 13:07:25 +00:00 |
|
Richard Davey
|
d942d28a81
|
Swap to use canMove and also new moveX/Y methods
|
2019-03-26 13:07:04 +00:00 |
|
Richard Davey
|
5242a62221
|
Comment out logs
|
2019-03-26 13:06:45 +00:00 |
|
Richard Davey
|
469b74b489
|
Handle single face intersects
|
2019-03-26 13:06:26 +00:00 |
|
Richard Davey
|
b7f1888549
|
Work out the dominant face even if not intersecting, or if perfectly aligned
|
2019-03-26 00:05:26 +00:00 |
|
Richard Davey
|
9b65f1bcc6
|
Moved sleep checks around
|
2019-03-26 00:05:09 +00:00 |
|
Richard Davey
|
108e2e5d7f
|
Added GravityX and reduced iterations to 1 for testing
|
2019-03-26 00:04:55 +00:00 |
|
Richard Davey
|
c58526fc74
|
Tidying up and resolving fractional comparisons
|
2019-03-25 17:25:39 +00:00 |
|
Richard Davey
|
7171d95578
|
Log out some test data
|
2019-03-25 17:25:25 +00:00 |
|
Richard Davey
|
c8ec524068
|
Debug tests
|
2019-03-25 17:25:17 +00:00 |
|
Richard Davey
|
74be0955ca
|
Lots of small tweaks
|
2019-03-25 17:25:11 +00:00 |
|
Richard Davey
|
e83db95f77
|
Use ColInfo
|
2019-03-25 17:25:03 +00:00 |
|
Richard Davey
|
075e030fb1
|
Zero out fractional intersections
|
2019-03-25 17:24:48 +00:00 |
|
Richard Davey
|
17d4600f2f
|
Updating separate method
|
2019-03-25 12:56:01 +00:00 |
|
Richard Davey
|
21df050e88
|
Works using ColInfo object now
|
2019-03-25 12:55:52 +00:00 |
|
Richard Davey
|
df55ffd32a
|
Lots of little fixes
|
2019-03-25 12:55:41 +00:00 |
|
Richard Davey
|
3e499831cc
|
Added functions for left / right checks
|
2019-03-25 12:55:31 +00:00 |
|
Richard Davey
|
8c825692af
|
Added most interesting face result
|
2019-03-25 12:55:18 +00:00 |
|
Richard Davey
|
eec2f4cac1
|
Single functions to handle the data
|
2019-03-25 12:55:08 +00:00 |
|
Richard Davey
|
e976721321
|
Start of the update to make it work across both axis
|
2019-03-24 23:31:31 +00:00 |
|
Richard Davey
|
d3460ba20f
|
Only needs CollisionInfo
|
2019-03-24 23:31:20 +00:00 |
|
Richard Davey
|
94bebab24d
|
Silence logs for now
|
2019-03-24 23:31:11 +00:00 |
|
Richard Davey
|
9dcd3569b4
|
Added new X axis functions
|
2019-03-24 23:30:57 +00:00 |
|
Richard Davey
|
1f07eaa79f
|
Testing rideable bodies
|
2019-03-24 23:30:38 +00:00 |
|
Richard Davey
|
e017691c68
|
The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413
|
2019-03-24 23:07:27 +00:00 |
|
Richard Davey
|
a85e6283ec
|
All of the Arcade Physics Components are now available directly under the Phaser.Physics.Arcade.Components namespace. Fix #4440
|
2019-03-24 22:51:34 +00:00 |
|
Richard Davey
|
427019ab53
|
Tidied it all up. Refactored down into smaller function.
|
2019-03-22 19:08:08 +00:00 |
|
Richard Davey
|
3cba010a28
|
Removed un-used properties
|
2019-03-22 19:07:52 +00:00 |
|
Richard Davey
|
c86ff4c7c7
|
Silence logs
|
2019-03-22 19:07:41 +00:00 |
|
Richard Davey
|
766e0eb210
|
Don't need these properties any more
|
2019-03-22 19:07:30 +00:00 |
|
Richard Davey
|
4f0a9ba01d
|
Better immovable handling
|
2019-03-22 19:07:19 +00:00 |
|
Richard Davey
|
de08c9b0db
|
Removed lots of un-used vars and added 'rideable' support
|
2019-03-22 19:07:06 +00:00 |
|
Richard Davey
|
b48247dada
|
Body now wakes from direct velocity property modification
|
2019-03-22 15:01:47 +00:00 |
|
Richard Davey
|
ad9a0fad00
|
Fixed body waking situations
|
2019-03-22 14:48:00 +00:00 |
|
Richard Davey
|
cf504ac9c2
|
Body.setVelocity was cause the speed property to be set to NaN if you didn't provide a y argument.
|
2019-03-22 13:16:37 +00:00 |
|
Richard Davey
|
bef0b163a2
|
Clear snapTo
|
2019-03-22 12:50:28 +00:00 |
|
Richard Davey
|
34ed8f0b5a
|
Remove log
|
2019-03-22 12:50:21 +00:00 |
|
Richard Davey
|
4d4c5353ec
|
Added World positionIterations property to help settle busy scenes
|
2019-03-22 12:18:34 +00:00 |
|
Richard Davey
|
7c5f6adfe8
|
Don't apply the force until postUpdate - resolves all issues with body spacing :)
|
2019-03-22 11:34:23 +00:00 |
|
Richard Davey
|
963ed11cb4
|
Fixed getMove flow
|
2019-03-22 02:39:10 +00:00 |
|
Richard Davey
|
06acf492bc
|
Refactored getMoveY
|
2019-03-22 02:29:48 +00:00 |
|
Richard Davey
|
026c2049c0
|
Commented out a few logs
|
2019-03-22 02:29:34 +00:00 |
|
Richard Davey
|
813e135f72
|
Pass on the hardblock state
|
2019-03-22 01:58:36 +00:00 |
|
Richard Davey
|
ec67d02b21
|
Blockers is now a face array and added hardBlocked support
|
2019-03-22 01:17:32 +00:00 |
|
Richard Davey
|
18333f9ec7
|
Set hard blocking
|
2019-03-22 01:17:14 +00:00 |
|
Richard Davey
|
ae89e44364
|
New debug colors
|
2019-03-22 01:16:54 +00:00 |
|
Richard Davey
|
19bfe38d04
|
Resolved issue with bounds penetration (finally)
|
2019-03-21 23:21:02 +00:00 |
|
Richard Davey
|
9ac70e32b0
|
Now using CollisionInfo (and more debugging)
|
2019-03-21 17:25:01 +00:00 |
|
Richard Davey
|
21ca1abe00
|
Gravity application test
|
2019-03-21 17:24:47 +00:00 |
|
Richard Davey
|
9cabcd5d73
|
Tidying up
|
2019-03-21 17:24:34 +00:00 |
|