Richard Davey
|
0db663d901
|
More typedefs
|
2019-02-13 15:38:50 +00:00 |
|
Richard Davey
|
c2db34f660
|
SceneManager.getScenes is a new method that will return all current Scenes being managed by the Scene Manager. You can optionally return only active scenes and reverse the order in which they are returned in the array.
|
2019-01-29 01:03:56 +00:00 |
|
Richard Davey
|
bc962c25dc
|
All listeners use the new Events
|
2019-01-18 13:41:43 +00:00 |
|
Richard Davey
|
b7791650b2
|
Added Scene Transition Events
|
2019-01-18 12:19:41 +00:00 |
|
Richard Davey
|
a151a02f2c
|
The Scene transitionstart event is now dispatched by the Target Scene of a transition, regardless if the Scene has a create method or not. Previously, it was only dispatched if the Scene had a create method.
|
2019-01-18 12:06:43 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
c34648bbce
|
Removed the resize method.
|
2019-01-11 16:43:39 +00:00 |
|
Richard Davey
|
4b1c762296
|
Updated @memberOf to @memberof
|
2018-10-10 10:49:13 +01:00 |
|
Richard Davey
|
a9063604dc
|
Replace @readOnly with @readonly
|
2018-10-09 13:40:00 +01:00 |
|
Richard Davey
|
0d497fd2be
|
Fixed Scene restart shutdown flow
|
2018-09-14 18:05:14 +01:00 |
|
Richard Davey
|
aeda1c042b
|
If a Scene is already active (i.e. running) and you call start on it (such as from another Scene) then it will shutdown the Scene first, before starting it again.
|
2018-09-13 16:32:02 +01:00 |
|
Richard Davey
|
d0f3d85cbd
|
Iterate from front to back for destroy
|
2018-07-31 11:33:38 +01:00 |
|
Richard Davey
|
4bdecf488b
|
jsdocs tweaks
|
2018-07-26 23:41:52 +01:00 |
|
Richard Davey
|
f2290abf9b
|
Added new customViewports counter
|
2018-07-26 23:05:08 +01:00 |
|
Richard Davey
|
f1190529d2
|
ScenePlugin.start and ScenePlugin.restart will now always queue the op with the Scene Manager, regardless of the state of the Scene, in order to avoid issues where plugins carry on running for a frame before closing down. Fix #3776
|
2018-06-26 16:35:45 +01:00 |
|
Richard Davey
|
b95f980023
|
Added in data object passing to all relevant methods #3748
|
2018-06-26 16:08:14 +01:00 |
|
Richard Davey
|
1d4a15f297
|
Merge pull request #3748 from rook2pawn/wake-resume-data-from-run
[feat] scene.run can now pass data to .wake and .resume if it needs
|
2018-06-26 15:28:50 +01:00 |
|
rook2pawn
|
b040146b4a
|
simplified logic on queueOp starting an unready scene
|
2018-06-22 03:55:21 -07:00 |
|
rook2pawn
|
dd53268a23
|
removed superfluous queue stop
|
2018-06-22 03:37:14 -07:00 |
|
rook2pawn
|
c09b4baf16
|
[fix] sceneManager run will queueOp if scene not ready
fixed linting
|
2018-06-22 03:37:14 -07:00 |
|
rook2pawn
|
44a0813591
|
[feat] scene.run can now pass data to .wake and .resume if it needs to invoke those methods
update javadoc for scene and scene systems
|
2018-06-22 03:32:17 -07:00 |
|
Richard Davey
|
19eb363a84
|
Only set Scene status to running if still in creating
|
2018-06-13 17:27:30 +01:00 |
|
Richard Davey
|
eb8d3ccdf1
|
No longer injects update into a Scene, and now calls step from init onwards.
|
2018-06-12 16:21:17 +01:00 |
|
Richard Davey
|
43fd10bbc1
|
ScenePlugin.run is a new method that will run the given Scene and not change the state of the current Scene at all. If the scene is asleep, it will be woken. If it's paused, it will be resumed. If not running at all, it will be started.
|
2018-06-08 15:07:00 +01:00 |
|
Richard Davey
|
0415dfbb7e
|
lint fixes
|
2018-05-04 15:16:20 +01:00 |
|
Richard Davey
|
ebf77e2bbc
|
The Scene Settings payload property has changed from files to pack and now follows the Pack File format.
|
2018-05-04 14:33:28 +01:00 |
|
Richard Davey
|
425acd3f63
|
Fixed moveAbove and moveBelow
|
2018-05-01 01:23:34 +01:00 |
|
Richard Davey
|
a07cc81806
|
Fixed passing of data for freshly added Scenes
|
2018-04-25 17:14:10 +01:00 |
|
Richard Davey
|
55965c748f
|
jsdoc fixes
|
2018-04-18 12:13:49 +01:00 |
|
Richard Davey
|
529cdedc70
|
Re-enabled getScene. #3579
|
2018-04-17 15:07:54 +01:00 |
|
Richard Davey
|
b28a7276f4
|
Fixed Game.destroy
|
2018-04-16 17:02:32 +01:00 |
|
Richard Davey
|
bd023c20df
|
Clear listeners on shutdown, tighten up the flow and allow you to remove a scene after transition
|
2018-04-15 23:14:56 +01:00 |
|
Pavle Goloskokovic
|
433247f515
|
Unlocking sound manager after preloading any scene when using HTML5 audio
|
2018-04-14 17:47:29 +02:00 |
|
Richard Davey
|
b519e24279
|
lint fix
|
2018-04-14 04:27:39 +01:00 |
|
Richard Davey
|
2698fe1b58
|
Clear out the transition events
|
2018-04-14 04:23:24 +01:00 |
|
Richard Davey
|
616d17fa83
|
Sorted out the scene event order, targets and callbacks
|
2018-04-13 20:12:29 +01:00 |
|
Richard Davey
|
623df29522
|
The Scene Manager would never reach an isBooted state if you didn't add any Scenes into the Game Config. Fix #3553
|
2018-04-13 12:24:02 +01:00 |
|
Richard Davey
|
ca2097f4e2
|
Recoded how the boot data and processing works to allow for more flexibility when setting-up scenes. Updates #3470
|
2018-04-09 12:57:47 +01:00 |
|
Richard Davey
|
a0dcfdd3fc
|
Merge pull request #3470 from pixelhijack/fix-issue-3363
[ISSUE #3363] Phaser Scene - passing data to scene init & create methods
|
2018-04-09 10:20:57 +01:00 |
|
Chris Andrew
|
f3675b6085
|
Added a missing full stop. 🚀
|
2018-04-02 18:43:41 +01:00 |
|
Chris Andrew
|
e047977f52
|
Documented the ScenePlugin class.
|
2018-04-02 18:29:23 +01:00 |
|
Chris Andrew
|
7eb0342663
|
Documented the SceneManager.
|
2018-04-02 18:01:17 +01:00 |
|
pixelhijack
|
e728f3a1b9
|
[ISSUE #3363] Phaser Scene - passing data to scene init & create methods
|
2018-03-29 21:40:32 +02:00 |
|
orblazer
|
dcd80375c0
|
Fix "object" types on Renderer and Scene
|
2018-03-21 14:41:17 +01:00 |
|
orblazer
|
7fba122321
|
Fix "any" types
|
2018-03-20 17:15:49 +01:00 |
|
orblazer
|
44103dc475
|
Fix remaining multiple types
|
2018-03-20 16:12:42 +01:00 |
|
orblazer
|
4cff464555
|
Fix nullable types
|
2018-03-20 15:36:03 +01:00 |
|
Arkadiusz Buras
|
e981932db1
|
Remove scene key in SceneManager
|
2018-03-17 13:42:42 +01:00 |
|
samme
|
55ccf7f026
|
Remove unused callbacks in createSceneFromObject
Phaser never calls 'shutdown' or 'destroy' methods.
|
2018-03-14 13:28:04 -07:00 |
|
Richard Davey
|
db3112de31
|
The SceneManager.render will now render a Scene as long as it's in a LOADING state or higher. Before it would only render RUNNING scenes, but this precluded those that were loading assets.
|
2018-03-09 15:33:07 +00:00 |
|