Richard Davey
a123faafdc
Added new intersects, overlap and collision filter methods.
2019-12-04 03:52:00 +00:00
Richard Davey
e7cac4ebe9
Removed old config values and now handles opacity properly
2019-12-04 03:14:06 +00:00
Richard Davey
aeb3d5af06
Removed old properties and added new ones
2019-12-04 03:13:44 +00:00
Richard Davey
22baba0749
Updated custom render properties
2019-12-04 03:13:02 +00:00
Richard Davey
59749ab519
Skip matching a body against itself
2019-12-04 03:12:46 +00:00
Richard Davey
9b8ce1b8e3
Adjust Resolver properties from matter config
2019-12-03 16:56:29 +00:00
Richard Davey
75e2f76f8f
Update Collision.js
2019-12-03 16:56:16 +00:00
Richard Davey
76c81e19c3
Moved the render style methods to World and use them as part of the event proxy
2019-12-03 14:48:04 +00:00
Richard Davey
7d2f3b33b5
Added setBodyRenderStyle and setConstraintRenderStyle methods.
2019-12-03 14:06:32 +00:00
Richard Davey
c299b02542
Update MatterCollisionEvents.js
2019-12-03 14:06:15 +00:00
Richard Davey
9a0218b3da
Fixed line style and updated parameter names.
2019-12-03 14:06:10 +00:00
Richard Davey
f050b148ec
Rewrote plugin to tidy it up.
2019-12-03 10:43:35 +00:00
Richard Davey
e0ae756f0d
Add the new collision events plugin.
2019-12-02 19:21:04 +00:00
Richard Davey
ca293d710f
Proxy the add and remove events and better handle debug draw injection.
2019-12-02 19:20:54 +00:00
Richard Davey
bdbd74917a
Added missing plugin configs.
2019-12-02 19:20:24 +00:00
Richard Davey
b38668eb5f
Finished all the JSDocs, exposed all Matter modules and added the new point checking methods.
2019-12-02 19:20:13 +00:00
Richard Davey
d75fb5b918
Removed un-used render properties and added new ones
2019-12-02 19:19:42 +00:00
Richard Davey
c32368e03e
Added the new ADD and REMOVE Matter World events
2019-12-02 19:19:21 +00:00
Richard Davey
b71d4059a7
100% JSDoc'd!
2019-12-02 15:07:44 +00:00
Richard Davey
4f8dd24df2
Handle legacy configs for now.
2019-11-28 16:19:03 +00:00
Richard Davey
2a4dadf3a7
Update MatterWorldConfig.js
2019-11-28 16:18:53 +00:00
Richard Davey
8a844fc4d3
Create MatterDebugConfig.js
2019-11-28 16:18:49 +00:00
Richard Davey
f126f28121
Split out the debug rendering process into single methods, so they can be called externally if required
2019-11-28 10:43:26 +00:00
Richard Davey
65008266d6
Fixed worldConstraint
2019-11-27 17:49:38 +00:00
Richard Davey
4a1b9691c8
Custom render values set?
2019-11-27 17:49:30 +00:00
Richard Davey
3d46304b6a
Final new debug config added
2019-11-27 17:49:21 +00:00
Richard Davey
7b280e4fb2
Redoing debug config
2019-11-26 16:39:34 +00:00
Richard Davey
dc6b080091
Merge pull request #4874 from samme/feature/overlapCirc
...
Add ArcadePhysics#overlapCirc()
2019-11-20 22:02:15 +00:00
Richard Davey
e5421c4ebf
Fixed namespace #4873
2019-11-20 22:00:17 +00:00
Richard Davey
ce2dbb7095
Merge pull request #4873 from samme/feature/group-type
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Add `type` for Group, Arcade.Group, Arcade.StaticGroup
2019-11-20 21:54:10 +00:00
samme
b0f99db47d
Add ArcadePhysics#overlapCirc()
2019-11-20 12:21:53 -08:00
samme
8585541e15
Add type
for Group, PhysicsGroup, StaticPhysicsGroup
2019-11-20 11:53:38 -08:00
samme
e572921f38
Add targets
argument to closest(), furthest()
...
And exclude `source` from targets
2019-11-13 09:56:37 -08:00
samme
c46ab84fd9
Use body center in closest, furthest
2019-11-04 16:11:38 -08:00
Anatoly Rybalchenko
03810ecccf
Set 'part.angle' in 'Body.update' into matter-js
2019-10-05 02:02:30 +03:00
Richard Davey
3a8a1f7b05
Added the new customBoundsRectangle config properties
2019-10-02 16:03:52 +01:00
Richard Davey
f0ed52c033
Tidy-up the customBoundsRectangle changes
2019-10-02 16:03:36 +01:00
Richard Davey
4f4b69123e
Merge branch 'master' into arcade_body_custom_bounds
2019-10-02 15:41:49 +01:00
Richard Davey
2c5b552bd5
Formatting tweak
2019-10-01 13:29:05 +01:00
Richard Davey
b78dbd81ac
Moved author block and fixed Body reset issue
2019-10-01 13:28:59 +01:00
Richard Davey
f16a16ba7d
Merge pull request #4729 from Gamefroot/arcade-physics-fps-fixes
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Arcade physics fps fixes
2019-10-01 13:17:41 +01:00
Richard Davey
7584b9b17f
Merge pull request #4752 from funnisimo/separateCircle
...
FIX #4751 - Physics.Arcade.World.separateCircle - weird effects when …
2019-09-26 12:30:18 +01:00
Richard Davey
800aac5820
Merge pull request #4749 from funnisimo/hitTest
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Fix for Issue #4748 - Physics.Arcade.Body.hitTest - bug with circles
2019-09-26 12:27:14 +01:00
Richard Davey
ddc1a136ce
MatterPhysics.shutdown
could try to access properties that may have been previously removed during the Game.destroy process, causing a console error. It now checks properties before removing events from them
2019-09-26 12:17:16 +01:00
Funnisimo
4455237967
need to do velocity based separation too
2019-09-19 14:13:07 -05:00
Funnisimo
b7ff2c02ae
FIX #4751 - Physics.Arcade.World.separateCircle - weird effects when bounce=0
2019-09-13 11:34:11 -05:00
Funnisimo
4bffc5a341
updated for lint
2019-09-12 10:09:47 -05:00
Funnisimo
bfcfde52f9
FIX : #4748 Physics.Arcade.Body.hitTest - bug with circles
2019-09-12 10:02:01 -05:00
Richard Davey
5b10c07d2e
ArcadePhysics.Body.checkWorldBounds
would incorrectly report as being on the World bounds if the blocked.none
flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag
2019-09-05 16:06:08 +01:00
Ben Richards
95d413dc3f
Fix friction issues at low frame rates or repeated physics steps.
...
- Add `prevFrame` to hold previous frame positions (`prev` now holds
previous step positions explicitly).
- Reset `prev` per step, fixing physics that relies on it.
- Remove `_reset` in favour of `moves`, which was all it ever checked.
Ironically, `_reset` never reset itself.
- Remove some `postUpdate` property setting which is now unnecessary.
The `prev` values now update just before they're used, so if you check
them outside the physics step, they reflect the previous step.
- Reset `World#stepsLastFrame` per frame, so it won't get stuck on.
2019-08-29 10:06:10 +12:00