photonstorm
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a07cf894a0
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Fixed Kenny tiles. Fixed Ninja Circle vs. World bounds. Added Ninja tilemap to Tiles conversion. Created test.
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2014-03-12 02:44:34 +00:00 |
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photonstorm
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4910f27a88
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You can now over-ride the pxm and mpx functions with your own via the physics config object.
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2014-03-12 00:12:26 +00:00 |
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photonstorm
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cb5a8c7515
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Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math.
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2014-03-12 00:07:27 +00:00 |
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photonstorm
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58887d9bc6
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Moved all of the Tilemap to P2 body methods into P2 itself (makes more sense this way) and tidied them up.
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2014-03-11 15:02:59 +00:00 |
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photonstorm
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a6467f9b60
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Fixed Arcade, Ninja and P2 enable methods. Modified core Physics enable. Added world enable test.
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2014-03-11 01:11:08 +00:00 |
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photonstorm
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53797171a3
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Fixed Group.sort. Added z-depth property to all core game objects. Fixed P2 const overwrite.
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2014-03-10 23:01:10 +00:00 |
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photonstorm
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13ff8985e1
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Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536
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2014-03-10 15:25:43 +00:00 |
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Richard Davey
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751af10c52
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Merge pull request #536 from georgiee/debug-draw-p2
Debug draw p2
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2014-03-10 14:50:01 +00:00 |
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photonstorm
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1fe331956a
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Added in p2.total
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2014-03-10 14:47:29 +00:00 |
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Georgios Kaleadis
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569770ed21
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update
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2014-03-10 14:28:44 +01:00 |
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Georgios Kaleadis
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95e2081f3a
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more p2 fixes
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2014-03-10 13:17:37 +01:00 |
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Georgios Kaleadis
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c611d51751
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minimal runable new p2 integration
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2014-03-10 13:15:05 +01:00 |
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photonstorm
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c4183d200f
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Changed the define function calls to use named modules, allows pixi, phaser and p2 to reside in 1 file and still be located by requirejs (thanks brejep, #531)
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2014-03-10 01:39:36 +00:00 |
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photonstorm
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45ab4673cc
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ScaleManager.fullScreenTarget allows you to change the DOM element that the fullscreen API is called on (feature request #526)
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2014-03-10 01:13:01 +00:00 |
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photonstorm
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3e93f24583
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
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photonstorm
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22b1ce9b9d
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Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games.
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2014-03-05 02:36:08 +00:00 |
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