Richard Davey
|
d2dac14f9f
|
Update CHANGELOG.md
|
2019-05-22 19:19:32 +01:00 |
|
Benjamin
|
35776fcd2d
|
JSDoc: Make createDynamicLayer() position optional
|
2019-05-22 19:18:54 +02:00 |
|
samme
|
6bda5739bc
|
Warn when plugin entry is missing plugin property
#4533
|
2019-05-21 13:29:58 -07:00 |
|
Richard Davey
|
d7af904bfa
|
Added Matter velocity, angularVelocity and force methods
|
2019-05-21 14:23:32 +01:00 |
|
Richard Davey
|
478d6989c5
|
Expose the Matter.Body module
|
2019-05-20 17:13:05 +01:00 |
|
BdR76
|
f28df06bcf
|
drawDebug, display checkCollision sides
drawDebug, instead of rectangle only draw the sides where checkCollision is true, similar to debugger in layer
|
2019-05-19 14:49:15 +02:00 |
|
Richard Davey
|
7bcd4955e2
|
Merge pull request #4539 from jorbascrumps/fix-arrow-fn-syntax
Removes arrow function syntax
|
2019-05-19 08:15:09 +01:00 |
|
jorbascrumps
|
648c0faed9
|
Removed arrow function syntax
|
2019-05-18 19:15:01 -04:00 |
|
Richard Davey
|
9959dce57e
|
Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516
|
2019-05-17 14:00:39 +01:00 |
|
Richard Davey
|
3504819b33
|
The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520
|
2019-05-17 13:54:55 +01:00 |
|
Richard Davey
|
0ac5d7b8d9
|
There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games.
|
2019-05-17 13:43:55 +01:00 |
|
Richard Davey
|
e23a86d45a
|
The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound.
|
2019-05-16 17:44:59 +01:00 |
|
Richard Davey
|
f792fce9cb
|
The default BaseShader vertex shader will now set the fragCoord varying to be the viewport height minus the y inPosition. This will give the correct y axis in the fragment shader, causing 'inverted' shaders to display normally when using the default vertex code.
|
2019-05-16 17:30:30 +01:00 |
|
Richard Davey
|
48bf3d2b5e
|
Update CHANGELOG.md
|
2019-05-14 09:46:33 +01:00 |
|
Richard Davey
|
4693bfb859
|
Merge pull request #4524 from rexrainbow/master
Use `customHitArea` in condition
|
2019-05-14 09:45:20 +01:00 |
|
Richard Davey
|
48a9925ed1
|
Update CHANGELOG.md
|
2019-05-14 09:44:08 +01:00 |
|
Richard Davey
|
70b500cd28
|
Merge pull request #4519 from hizzd/master
Fixed separateCircle cause the position set NaN.
|
2019-05-14 09:42:27 +01:00 |
|
Richard Davey
|
725130bc40
|
Update CHANGELOG.md
|
2019-05-14 09:37:41 +01:00 |
|
Richard Davey
|
a29bf9905f
|
Updated release version
|
2019-05-14 09:37:37 +01:00 |
|
Richard Davey
|
9f1946ec45
|
Tweens created in a paused state couldn't be started by a call to play . Fix #4525
|
2019-05-14 09:37:26 +01:00 |
|
Hua
|
fd454a1e9b
|
Use customHitArea in condition
customHitArea has been added in 3.17.0, used in text game object
|
2019-05-14 10:12:32 +08:00 |
|
hizzd
|
4aa3d9f81a
|
Fixed separateCircle cause the position set NaN.
|
2019-05-11 20:52:57 +08:00 |
|
Richard Davey
|
06d1618e29
|
Preparing for 3.18 dev
|
2019-05-10 18:32:03 +01:00 |
|
Richard Davey
|
a854a96307
|
3.17 Release files
|
2019-05-10 16:38:07 +01:00 |
|
Richard Davey
|
f718cb8b94
|
Fixed Clean path
|
2019-05-10 16:31:52 +01:00 |
|
Richard Davey
|
c91ed91ce3
|
License link update
|
2019-05-10 16:15:04 +01:00 |
|
Richard Davey
|
fbeecd05ac
|
Update README.md
|
2019-05-10 16:11:22 +01:00 |
|
Richard Davey
|
ca66db35ed
|
Updated Change Log and README
|
2019-05-10 16:05:32 +01:00 |
|
Richard Davey
|
9a4ea21ca9
|
Updated Parser and README
|
2019-05-10 16:05:20 +01:00 |
|
Richard Davey
|
9ed98e97a8
|
3.17 Release TS Defs
|
2019-05-10 16:05:08 +01:00 |
|
Richard Davey
|
5c60bb75f3
|
Update README.md
|
2019-05-10 14:39:35 +01:00 |
|
Richard Davey
|
f9315bac3f
|
Updated Scene config types
|
2019-05-10 14:39:35 +01:00 |
|
Richard Davey
|
7deaa9e2b2
|
Merge pull request #4517 from antoine-pous/patch-1
JSDoc fix returned object type
|
2019-05-10 14:19:36 +01:00 |
|
Richard Davey
|
5dfea01d61
|
Update CHANGELOG.md
|
2019-05-10 12:28:12 +01:00 |
|
Richard Davey
|
e8f6bae7cb
|
A Body with damping and drag enabled would fail to move if it went from zero velocity to a new velocity inside an update loop. It will now reset its speed accordingly and retain its new velocity
|
2019-05-10 12:28:06 +01:00 |
|
Richard Davey
|
78d1b75872
|
Add the modes back in, as we need them internally
|
2019-05-10 12:27:59 +01:00 |
|
Richard Davey
|
e7d06a96cf
|
Update README.md
|
2019-05-09 17:28:04 +01:00 |
|
Richard Davey
|
ddb33b9860
|
Update phaser.d.ts
|
2019-05-09 17:13:49 +01:00 |
|
Richard Davey
|
90d99cc71b
|
Updated TS Parser, removes lots of debug stuff and enum handling
|
2019-05-09 17:13:46 +01:00 |
|
Richard Davey
|
725e1d7ef7
|
JSDoc changes to help TypeScript not get its knickers in a twist
|
2019-05-09 17:13:25 +01:00 |
|
Richard Davey
|
27cbd688b8
|
New tsdev script
|
2019-05-09 15:33:38 +01:00 |
|
Richard Davey
|
fa890651f4
|
Updated TS parser
|
2019-05-09 15:33:26 +01:00 |
|
Richard Davey
|
edb0a8bfc2
|
Update CHANGELOG.md
|
2019-05-09 15:32:58 +01:00 |
|
Richard Davey
|
a6341a97a8
|
Fixed Types references
|
2019-05-09 15:32:53 +01:00 |
|
Richard Davey
|
2008438919
|
Added new Matter World config def
|
2019-05-09 15:31:59 +01:00 |
|
Antoine Pous
|
ce1577bcc3
|
JSDoc fix returned object type
|
2019-05-09 15:20:37 +02:00 |
|
Richard Davey
|
0a0330bdfc
|
Tween Types
|
2019-05-09 12:40:41 +01:00 |
|
Richard Davey
|
173652ea2b
|
Time Types
|
2019-05-09 12:39:52 +01:00 |
|
Richard Davey
|
44faa01578
|
Tilemap Types
|
2019-05-09 12:39:19 +01:00 |
|
Richard Davey
|
0d831ccf71
|
Texture Types
|
2019-05-09 12:38:45 +01:00 |
|