Richard Davey
41f0b51b08
Don't tidy an empty set of bindings.
2017-02-07 18:44:35 +00:00
Richard Davey
47a6434abb
New canvas GetContext function.
2017-02-07 18:44:35 +00:00
Felipe Alfonso
002facb59a
Clipping added to cameras on webgl
2017-02-07 13:12:20 -03:00
Felipe Alfonso
b8524200c3
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-02-07 12:47:39 -03:00
Felipe Alfonso
3301a07b88
Camera implementation
2017-02-07 12:47:27 -03:00
Richard Davey
7ef44200bb
You can now specify a files payload in the State config, which are loaded automatically before the State is run. Useful for config files, small preloader assets, etc.
2017-02-07 12:54:51 +00:00
Richard Davey
a5c22cb2a2
Events reset.
2017-02-07 12:54:20 +00:00
Richard Davey
6626870fcf
Adding DEFAULT and MISSING images to Game Config and the Texture Manager.
2017-02-07 12:43:20 +00:00
Richard Davey
63c11faeb2
Multiple states now rendering together again.
2017-02-07 00:41:21 +00:00
Richard Davey
c2657f3d19
Fixed States from instances.
2017-02-06 23:59:15 +00:00
photonstorm
00f9bcb8e2
Added Blitter Canvas support.
...
Added BlitImage function.
2017-02-06 16:20:45 +00:00
Richard Davey
03242d3410
Exposed Components.
2017-02-04 20:00:43 +00:00
Richard Davey
263385b1e2
Added in zoom and pixelArt support to the game config.
2017-02-04 18:02:31 +00:00
Richard Davey
7999f72d81
Moved GetObjectValue into utils/object
2017-02-04 05:39:37 +00:00
Richard Davey
7c06670f90
Added Loader.SpriteSheet, now using a new config object rather than a bunch of arguments.
2017-02-04 05:36:06 +00:00
Richard Davey
426e5af447
Adding vec2 files.
2017-02-04 04:41:17 +00:00
photonstorm
1ed335e778
Removed un-needed build folder.
2017-02-03 16:41:26 +00:00
Felipe Alfonso
5091fc0268
fixed order of blitter rendering
2017-02-03 13:11:31 -03:00
Felipe Alfonso
e1b8107451
Changed limit of quad rendering on the BlitterBatch
2017-02-03 12:30:43 -03:00
photonstorm
f7aa82a2ff
Added DOM entry point, and getFirst to Children.
2017-02-02 16:55:02 +00:00
Felipe Alfonso
298ae9454b
Fixed issue with nested transform
2017-01-31 23:53:45 -03:00
Richard Davey
d6c4a31ec5
Changed render order.
2017-02-01 01:43:30 +00:00
Richard Davey
61ac86500f
Added ability to create Bob by frame string.
2017-02-01 01:43:30 +00:00
Richard Davey
2f8b471a3c
Skip renderer.
2017-02-01 01:43:30 +00:00
Felipe Alfonso
bed988ee06
Canvas renderer fix
2017-01-31 21:48:51 -03:00
Felipe Alfonso
f488722212
Removed unnecessary localMatrix on transform
2017-01-31 21:35:53 -03:00
Felipe Alfonso
5eb087d917
changed translate to a vec2 on SpriteBatch shader
2017-01-31 20:16:27 -03:00
Felipe Alfonso
3f0509bead
fixed V8 deopt on Transform's updateRoot
2017-01-31 20:06:13 -03:00
Felipe Alfonso
43629a5e78
fixed type on WebGLRenderer render function
2017-01-31 18:49:14 -03:00
Felipe Alfonso
758369593f
Inlined spriteBatch.add
2017-01-31 18:40:29 -03:00
Felipe Alfonso
6566a387b5
Small optimization to transform matrix update
2017-01-31 17:24:51 -03:00
Felipe Alfonso
1c062e3e2d
Test removing a, b, c, d components from vertex
2017-01-31 15:50:01 -03:00
Richard Davey
05ff84f282
dirtyLocal test.
2017-01-31 18:27:43 +00:00
photonstorm
69a9e59f8f
Testing performance.
2017-01-31 17:04:31 +00:00
Felipe Alfonso
d1928a1254
SpriteBatch32 renderer using new transform
2017-01-31 13:27:07 -03:00
Felipe Alfonso
b335782214
Fix for generating transform list
2017-01-31 12:03:04 -03:00
photonstorm
9371753b2c
New Anchor component.
...
DrawImage now takes anchor arguments.
GameObject.angle fixed and all the other Transform accessors added back in (except Pivot).
Wrap fixed to not wrap if value is within range already.
2017-01-31 14:55:15 +00:00
Felipe Alfonso
371e779b11
Fixed issue when trying to render image on canvas with new transform
2017-01-31 10:32:03 -03:00
Richard Davey
7d83c9971f
Fixed new Transform Component integration with Canvas Renderer.
2017-01-31 00:56:13 +00:00
Richard Davey
ebf4a50ca6
Updated so Game Objects and States are using the new experimental Transform 2.
2017-01-30 23:58:29 +00:00
Felipe Alfonso
ff72fc538d
Fix type on exp transform 2
2017-01-30 19:51:19 -03:00
Felipe Alfonso
ae46402c1d
Experimental Transform with children
2017-01-30 15:28:15 -03:00
photonstorm
733d056899
Game Cache added and tests written and working.
...
Loader updated.
Cache now emits events on add and remove.
2017-01-30 16:56:04 +00:00
Richard Davey
98a6d282ba
Registry added.
2017-01-30 00:00:45 +00:00
Felipe Alfonso
efa5f8a012
Experimental Transform implementation
2017-01-27 17:48:32 -03:00
Richard Davey
0e0fceb5f7
Removed Camera as root container. Images now skipTransform.
2017-01-27 00:07:57 +00:00
Richard Davey
ce3bb7d1fa
Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
2017-01-26 04:06:10 +00:00
photonstorm
0d9e25c9ff
Updating tree.
2017-01-25 17:23:55 +00:00
photonstorm
6ee499132c
Huge refactor to sort out the game loop flow.
2017-01-25 17:10:19 +00:00
photonstorm
0b63a4fa01
Removed log.
2017-01-25 12:16:53 +00:00