Commit graph

277 commits

Author SHA1 Message Date
photonstorm
5f2d4473f3 Seed the RNG from Config. 2017-01-25 12:01:52 +00:00
photonstorm
65ead45dab Moved RNG into Math. 2017-01-25 12:01:38 +00:00
Richard Davey
115afbc5fc Added in Sprite game object. 2017-01-24 18:08:56 +00:00
Felipe Alfonso
060ea99d49 Added trimming to batches 2017-01-24 14:33:18 -03:00
photonstorm
c338ecb390 Fixed trimmed frames issue. 2017-01-24 16:34:51 +00:00
Felipe Alfonso
c03b2f9518 Fixed multi atlas rendering on batches 2017-01-24 13:15:42 -03:00
Felipe Alfonso
bee6536c0c Merge branch 'master' of https://github.com/photonstorm/phaser 2017-01-24 12:22:08 -03:00
Felipe Alfonso
557c218a77 Fixed normal blending mode 2017-01-24 12:21:49 -03:00
photonstorm
3b0322e703 Fixed frame. 2017-01-24 13:25:19 +00:00
Felipe Alfonso
99d8db0849 Fixed alpha setting on BlitterRenderer 2017-01-24 10:15:25 -03:00
photonstorm
f2c75c6243 Blitter support 2017-01-24 12:55:50 +00:00
Felipe Alfonso
b223627935 Fix type a_color to a_alpha 2017-01-24 09:51:22 -03:00
Felipe Alfonso
ad52606964 added alpha to blitter batch 2017-01-24 09:41:16 -03:00
Richard Davey
12ac4cc61c Fixed math in Transform world scale and rotation calculations. 2017-01-23 23:40:36 +00:00
Felipe Alfonso
739561f1fb Fix "normal" blend mode 2017-01-23 19:12:46 -03:00
Felipe Alfonso
7decd4afcb Blend Mode added to WebGLRenderer 2017-01-23 18:42:47 -03:00
Felipe Alfonso
bf9022bbe0 Anchoring support on SpriteBatch 2017-01-23 16:35:14 -03:00
Felipe Alfonso
5e1e495240 Rotated texture frames added 2017-01-23 15:30:25 -03:00
Felipe Alfonso
741415877e Per vertex color added to SpriteBatch 2017-01-23 11:58:58 -03:00
Richard Davey
67d6845c30 Started work on merging Blittle object back in. 2017-01-22 22:54:19 +00:00
Felipe Alfonso
4155265165 Sprite batch with 32 bit indices for bigger batches 2017-01-20 19:02:12 -03:00
Felipe Alfonso
682cb79a17 Fix when buffers are full. Now they flush 2017-01-20 16:43:36 -03:00
photonstorm
657f8baee9 Fixed gl error. 2017-01-20 18:53:53 +00:00
photonstorm
4b7330f701 TextureSource creates glTexture if required. 2017-01-20 18:51:25 +00:00
photonstorm
339ea0b248 Add url 2017-01-20 18:51:24 +00:00
Felipe Alfonso
c37c69e312 fix on settexture2D 2017-01-20 15:51:00 -03:00
Felipe Alfonso
c40e94f15b Manager is now in charge of swapping texture if needed 2017-01-20 15:13:24 -03:00
Felipe Alfonso
ba4b4b9892 Update SpriteBatch to work properly with Transform 2017-01-20 14:58:41 -03:00
Richard Davey
a814b58a45 Tidying up the State classes. 2017-01-20 02:28:55 +00:00
Richard Davey
4ac4d406b2 Hooked up SpriteBatch. 2017-01-19 23:20:36 +00:00
Felipe Alfonso
f342fac027 Sprite Batch implementation 2017-01-19 19:43:41 -03:00
Felipe Alfonso
9965ab674d Update BlitterBatch 2017-01-19 14:53:20 -03:00
Richard Davey
65c1e062ea Jotted down some thoughts. 2017-01-19 10:51:38 +00:00
Richard Davey
ddc92f284e Removed Particle Renderer 2017-01-18 23:16:57 +00:00
Richard Davey
7d044d7f14 Updating game loop 2017-01-18 16:11:29 +00:00
Richard Davey
270504923d Fixed Scale Mode references. 2017-01-18 14:48:02 +00:00
Richard Davey
26ac8f5c58 Moved renderer consts to their own files.
Added CanvasFeatures device tests.
Updated Canvas renderer.
2017-01-18 14:09:26 +00:00
Richard Davey
6615e8b514 Tidied up the Particle Renderer. 2017-01-18 11:59:00 +00:00
Richard Davey
5c69371a8f Merge pull request #2960 from vulvulune/transform-getvertexdata-bug
Bug fix add renderer param to getVertexData
2017-01-18 11:34:20 +00:00
vulvulune
514542e8ad better syntax to declare var indexB 2017-01-18 10:28:21 +01:00
vulvulune
6220b30517 declare var indexB to avoid global variable 2017-01-18 10:22:23 +01:00
Felipe Alfonso
0715656d04 Fixed Particle Renderer errors 2017-01-17 22:51:33 -03:00
Richard Davey
9b18a8121a Added dummy render function. 2017-01-18 01:18:45 +00:00
Richard Davey
c28cfc4548 Typo fixes. 2017-01-18 01:13:59 +00:00
Richard Davey
08d1d8b677 Testing Particle renderer. 2017-01-18 01:06:34 +00:00
Felipe Alfonso
54dd3f1e8c Added resize behaviour to the ParticleRenderer 2017-01-17 20:53:01 -03:00
Richard Davey
e20a3d656d Added Google Group to the README. 2017-01-17 23:39:29 +00:00
Felipe Alfonso
33c6b68dae Merge pull request #2961 from vulvulune/transform-getvettexdata-bug2
Bug fix: replace WebGLPipeline.Attribute by module Attribute
2017-01-17 20:36:48 -03:00
Felipe Alfonso
01ff226ecf Particle Renderer 2017-01-17 19:30:45 -03:00
vulvulune
f4110815e2 remove always true if condition 2017-01-17 20:20:14 +01:00
vulvulune
dae9c1024b replace WebGLPipeline.Attribute by module Attribute 2017-01-17 09:12:24 +01:00
vulvulune
3c0982782d Add renderer to getVertexData 2017-01-17 08:59:56 +01:00
Felipe Alfonso
0df61f3057 Index and vertex buffer allocators 2017-01-16 21:11:47 -03:00
Richard Davey
a03d1a571c Fixed renderer references. 2017-01-16 23:05:27 +00:00
Richard Davey
5275b00f42 Merge pull request #2956 from vulvulune/tsd
Add TypeScript definitions files for v3
2017-01-16 23:02:21 +00:00
Richard Davey
c701592d89 Merge pull request #2957 from vulvulune/basecache-bug1
Invalid variable in BaseCache
2017-01-16 23:01:34 +00:00
Richard Davey
04f0b95795 Merge pull request #2959 from vulvulune/basetransform-bug1
Update Basetransform: using modules
2017-01-16 23:00:50 +00:00
Richard Davey
d04b16e9e8 Merge pull request #2958 from vulvulune/math-ceil-bug2
Math.Fuzzy.Ceil: fix signature
2017-01-16 22:59:53 +00:00
Felipe Alfonso
14a2843779 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-01-16 19:48:51 -03:00
Felipe Alfonso
f500dbfed6 Added to webgl utils export 2017-01-16 19:48:34 -03:00
Richard Davey
9235d6fe58 Lots of Canvas Renderer fixes.
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
2017-01-16 22:44:02 +00:00
Felipe Alfonso
9136460e20 WebGL Utils 2017-01-16 19:08:13 -03:00
vulvulune
a044da16fe Update to use modules 2017-01-16 23:07:55 +01:00
vulvulune
323a4af72a fix signature 2017-01-16 23:02:33 +01:00
vulvulune
caea415ff4 invalid variable name files instead of files in functions 2017-01-16 22:55:04 +01:00
vulvulune
69bbb052bc Add TypeScript definition files 2017-01-16 22:43:07 +01:00
photonstorm
ddfeed8784 Cleaned down, ready for new WebGL Renderer. 2017-01-16 15:53:34 +00:00
Richard Davey
2809d80813 Working on the Canvas Renderer. 2017-01-12 21:28:40 +00:00
Felipe Alfonso
90113d4adc Experimental webgl backend 2017-01-11 22:31:41 -03:00
photonstorm
36825cd487 Added new Dynamic FX Generator.
Added AudioContext polyfill.
Added start of ROADMAP.
2017-01-11 04:38:15 +00:00
Felipe Alfonso
5893665a38 Small fix for const buffer 2017-01-09 22:08:13 -03:00
Richard Davey
9446af0895 Added down some ideas into a repo doc. 2017-01-10 00:54:04 +00:00
Richard Davey
ad43925215 Swapped to var declaration and removed RAF polyfill from file, as not needed. 2017-01-09 23:54:14 +00:00
Richard Davey
5074aa7e67 Swap to var. 2017-01-09 23:01:35 +00:00
Felipe Alfonso
3eb78fdfea Device and Pipeline WebGL API 2017-01-09 19:22:38 -03:00
Richard Davey
9aa52b5c0a Keyboard Input functions. 2017-01-08 14:14:21 +00:00
Richard Davey
e260536f3c Added GetAABB and Reverse. Trying alternative Area calculation. 2017-01-07 01:42:09 +00:00
Richard Davey
6d3ddfa5f1 Added Polygon functions. 2017-01-07 01:06:57 +00:00
Richard Davey
1569775835 Starting Polygon class. 2017-01-06 23:59:45 +00:00
photonstorm
d8b7797e35 Quote. 2017-01-05 17:06:57 +00:00
photonstorm
bec8345573 Added Hermite class and functions. 2017-01-05 15:46:47 +00:00
photonstorm
7338e5448a More tweaks. 2017-01-05 14:36:49 +00:00
photonstorm
b9e2045672 Typo fixes. 2017-01-05 14:15:35 +00:00
photonstorm
c98b576f83 Lots of updates :) 2017-01-05 14:07:44 +00:00
photonstorm
9bc9dfaf72 New guide on working with Phaser 3. 2017-01-05 12:57:07 +00:00
Richard Davey
fa14825473 Added Line Clone, CopyFrom and Equals and fixed some build errors. 2017-01-05 00:20:11 +00:00
Richard Davey
1deac35550 Added in more intersection functions and line functions. 2017-01-04 23:53:27 +00:00
Richard Davey
4f7ed5cba8 Added in Line geometry functions. 2017-01-04 00:21:42 +00:00
Richard Davey
425252627f Renamed from Vs to To. 2017-01-04 00:21:26 +00:00
Richard Davey
196f57c869 Added RotateAroundDistance and tidied up other Rotate functions. 2017-01-03 22:47:26 +00:00
Richard Davey
1712560c6e Added Point.GetCentroid. 2017-01-03 22:31:02 +00:00
Richard Davey
52d769fc89 The rest of the Point functions. 2017-01-03 22:22:16 +00:00
Richard Davey
ade48e64fd Added the start of the Point functions. 2017-01-02 22:25:40 +00:00
Richard Davey
3554975249 Exposed Geom.Intersects 2017-01-02 00:53:18 +00:00
Richard Davey
55c26bb158 Added lots of new Ellipse functions. 2017-01-02 00:47:16 +00:00
Richard Davey
0203f5c83e Adding in the Ellipse geometry functions. 2017-01-01 18:23:19 +00:00
Richard Davey
5805adf214 Added Intersection functions and PointsAABB. 2017-01-01 15:30:54 +00:00
Richard Davey
b5b86595d9 Circle.isEmpty and Circle Intersection functions. 2017-01-01 14:33:41 +00:00
Richard Davey
8dae244076 Added all the Circle functions. 2016-12-29 00:17:20 +00:00
Richard Davey
8c132571fa Updated Rectangle functions. 2016-12-28 23:41:02 +00:00
Richard Davey
ecffffc0e6 Added Circle class. 2016-12-28 23:40:47 +00:00
Richard Davey
f49a229727 Added Rectangle class, Geom structure, and fixed a few functions. 2016-12-22 01:32:21 +00:00
photonstorm
5a89c8d8ad Merged in Lazer Rectangle functions. 2016-12-20 17:07:16 +00:00
photonstorm
6b1895e8ed worldAlpha is now calculated in the read, not in preUpdate all the time. 2016-12-20 16:35:20 +00:00
photonstorm
f2ca83a143 Fixed export issues. 2016-12-20 16:34:47 +00:00
Felipe Alfonso
44c87b16d5 Merge branch 'master' of https://github.com/photonstorm/phaser 2016-12-16 23:24:20 -03:00
Felipe Alfonso
5ed40ae7a8 Shape Texturing 2016-12-16 23:23:42 -03:00
photonstorm
d557d13d25 Added in new Util functions, and fixed some left-over ES6 values. 2016-12-15 17:15:47 +00:00
Felipe Alfonso
b9be1dfb23 pixel shader masking and gaussian blur 2016-12-15 03:39:16 -03:00
Felipe Alfonso
633098cf88 Merge branch 'master' of https://github.com/photonstorm/phaser 2016-12-14 12:38:52 -03:00
Felipe Alfonso
2bbfb50b56 Canvas GL implementation 2016-12-14 12:38:36 -03:00
photonstorm
275badf1ed Removed Phaser global use from modules. 2016-12-13 16:38:47 +00:00
photonstorm
6585297fbf Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
2016-12-13 16:12:25 +00:00
Richard Davey
dc5ddec256 Swapped Set.add for Set.set. 2016-12-12 22:35:47 +00:00
Richard Davey
822b3a9d0c Updated Loader so you can pass in your own XHRSettings object with any file, and have that override the XHR defaults for the specific file. 2016-12-12 22:27:53 +00:00
Richard Davey
4662100514 Updating Set API, adding Map, adding Cache. 2016-12-09 09:32:24 +00:00
photonstorm
e9c4f28db3 Exposed Texture Manager via state.textures. 2016-12-08 16:41:23 +00:00
photonstorm
7d022067df Added newer function from v3 merge. 2016-12-08 16:41:11 +00:00
photonstorm
71a51b5999 Added Set.iterate. 2016-12-08 16:23:04 +00:00
photonstorm
903b703245 Added Multi Atlas loader support and fixed issue with Set.each iteration. 2016-12-08 16:23:04 +00:00
Richard Davey
ba76c2225d Added new Angle functions. 2016-12-07 20:37:03 +00:00
photonstorm
0fce66c6f2 Added in all of the Phaser Math functions. Phew! 2016-12-07 17:16:59 +00:00
photonstorm
7bf07c2151 Added in all of the Array Utils. 2016-12-07 13:34:21 +00:00
Richard Davey
07f3756761 Creates a __BASE entry for the atlas.
Defaults to __BASE if no texture frame was found in the atlas (may consider replacing with blank texture)
2016-12-07 10:58:35 +00:00
Richard Davey
5e0bbd7028 Fixed ability for it to load multi-part files and parse atlas data. 2016-12-07 10:50:10 +00:00
Richard Davey
ae47921f42 Support for lots of new file types, and the start of the multi-file loader. 2016-12-07 04:43:02 +00:00
Richard Davey
cee7498180 Fixes to get the renderer working. 2016-12-07 03:42:41 +00:00
Richard Davey
14ee4c2d1b Added Camera and fixed path issues. 2016-12-07 02:40:07 +00:00
Richard Davey
a081ae8904 Path fixes. 2016-12-07 02:29:22 +00:00
Richard Davey
82d1ceeba4 Adding in WebGL Renderer. 2016-12-07 02:28:22 +00:00
Richard Davey
28538f09b9 Added in all the Components. 2016-12-07 01:40:56 +00:00
Richard Davey
04ecaefc48 Lots of noise removal and fixed loader processing queue. 2016-12-07 01:13:17 +00:00
Richard Davey
2d90ae2b08 Images now parse into Blobs properly. 2016-12-07 00:27:56 +00:00
Richard Davey
393791706e Adding in Image parsing. 2016-12-07 00:04:53 +00:00
photonstorm
b3e4c349d2 Getting ready to hook the Loader to the Texture Manager. 2016-12-06 16:49:29 +00:00
photonstorm
7cf7eadb1f Added in the new Texture Manager and all Parsers. 2016-12-06 16:18:28 +00:00
photonstorm
ff5273d01c Adding in the start of the Math functions. 2016-12-06 16:18:12 +00:00
photonstorm
2b3127c405 Cutting out the noise. 2016-12-06 15:25:24 +00:00
photonstorm
048e11bc5e New Loader Events, and sorted out the const assignments. 2016-12-06 15:15:42 +00:00
photonstorm
952d6aa49d You can now use EventDispatcher.filter to scan outgoing events. 2016-12-06 14:08:58 +00:00
Richard Davey
a3e23e5c8a Lots of tidying up. 2016-12-06 02:07:30 +00:00
Richard Davey
6aa620a853 Big refactoring to allow for multi-bindings from a single dispatcher. 2016-12-06 01:39:06 +00:00
photonstorm
fdad2fc3b0 Listeners can be removed during dispatch without breaking the array. 2016-12-05 17:19:12 +00:00
photonstorm
66a5647417 Added small task list. 2016-12-05 15:29:53 +00:00
photonstorm
c76c5741e7 Added in the new EventDispatch and Event system. 2016-12-05 15:29:44 +00:00
Richard Davey
1afa75d871 Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all. 2016-12-01 12:51:05 +00:00
Richard Davey
77b469b1a5 State level Loader re-implemented, and lots of BaseLoader features updated. 2016-11-30 17:16:45 +00:00
Richard Davey
17092eb573 More Loader updates, lots to do though. 2016-11-30 01:24:44 +00:00
Richard Davey
104d7a1341 Added start of the new Loader. 2016-11-30 01:24:44 +00:00
Richard Davey
e34d53a969 Added a Set data structure. 2016-11-30 01:24:44 +00:00