Richard Davey
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9ead9705c4
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Preparing for trim crop support
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2018-07-05 23:55:12 +01:00 |
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Richard Davey
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5063fe30e5
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Fixed cropping when texture frame is flipped
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2018-07-05 23:01:26 +01:00 |
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Richard Davey
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9bd8fb34a4
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Changed canvasData to remove duplicate properties.
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2018-07-04 17:01:29 +01:00 |
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Richard Davey
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43fc988034
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Moved crop UV handler to the Frame method. Cleaner and easier.
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2018-07-04 15:18:08 +01:00 |
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Richard Davey
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436d92831c
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Added getCropUVs method
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2018-07-03 16:47:53 +01:00 |
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Richard Davey
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c82c09914e
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Updated UV values
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2018-07-02 23:51:42 +01:00 |
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Richard Davey
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8a7ead03a8
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Frame.glTexture is a new property that maps to the WebGL Texture for the Frames Texture Source image. It's used internally by the renderer to avoid expensive object look-ups and is set automatically in the Frame constructor.
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2018-07-02 13:43:35 +01:00 |
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Richard Davey
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29aec01b6f
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Bumping to 3.7.0
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2018-05-04 18:51:02 +01:00 |
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Richard Davey
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0aa071f734
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Frame has a new method setSize which allows you to set the frame x, y, width and height and have it update all of the internal properties automatically.
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2018-04-23 23:40:12 +01:00 |
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orblazer
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dca7996179
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Fix multiple types on Physics, Texture and Input
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2018-03-20 16:10:19 +01:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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33a67f3aff
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Added custom pivot boolean.
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2018-02-09 15:22:43 +00:00 |
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Richard Davey
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4c5150a24c
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Added jsdocs
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2018-02-08 04:01:44 +00:00 |
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Richard Davey
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a802914243
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Added in destroy methods for all managers and invoked them from Game
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2018-01-31 03:38:10 +00:00 |
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Richard Davey
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4473af243b
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Frames can now have customData stored in them, as well as the Textures. This is populated by all of the atlas data by default and can be added to, either in the JJSON source files or at run-time. Closes #3165.
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2018-01-19 18:23:25 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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0d90f75b5f
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Splitting the dev branch up into versions.
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2016-11-22 01:36:56 +00:00 |
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Richard Davey
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2e4e4be68d
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Added Frame.clone.
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2016-11-07 00:33:18 +00:00 |
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photonstorm
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32e2df93c2
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Fixed Inverse UV calc.
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2016-10-19 14:30:23 +01:00 |
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photonstorm
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18b12dfc3e
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Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
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2016-10-18 17:03:25 +01:00 |
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photonstorm
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ce3308ea1d
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Hooking the Loader and Cache into the new Texture Manager.
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2016-10-11 14:52:17 +01:00 |
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photonstorm
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1da95994a5
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First pass of the newly re-structured Canvas Renderer (still using old texture system though).
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2016-10-03 12:44:54 +01:00 |
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Richard Davey
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42b8118fa0
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All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew.
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2016-09-30 06:07:00 +01:00 |
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photonstorm
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f993769336
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Lots of work on the new Texture classes.
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2016-09-29 16:10:22 +01:00 |
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