TadejZupancic
c1d0c11b30
Update Graphics.js
2018-06-18 10:52:49 +02:00
Andre van Tonder
b2f8a139cc
change ParticleEmitter.startFollow to fix issue 3764
2018-06-18 14:25:12 +08:00
Chris Andrew
a480232d87
Documented Graphics.save() and Graphics.restore().
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Adapted from Mozilla's descriptions of the corresponding Canvas methods.
2018-06-17 19:43:05 +01:00
Daniel van den Brink
9a2c110c44
Fix GameObject typings for returning this
2018-06-17 08:54:28 +02:00
DannyT
1eb60e09a3
changed animation api calls to include updated set verb (e.g. .setDelay() vs .delay())
2018-06-16 18:15:29 +01:00
TadejZupancic
caef54a34e
Update Graphics.js
2018-06-15 14:36:24 +02:00
TadejZupancic
321aba14c3
Update Graphics.js
2018-06-15 14:31:44 +02:00
TadejZupancic
9affc60037
Update Graphics.js
2018-06-15 14:23:40 +02:00
Chris Andrew
e140640583
Minor punctuation fix for Vector distanceSq() method descriptions.
2018-06-14 15:12:10 +01:00
Chris Andrew
47fdf779d3
Switched to example annotations for the setStyle() examples.
2018-06-14 14:49:29 +01:00
Chris Andrew
885b404b98
Fixed the indentation of setStyle() examples.
2018-06-14 14:41:17 +01:00
Chris Andrew
a6b8b8ed31
Documented the Text game object and its TextStyle companion.
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Minor update to JSON representation descriptions.
2018-06-14 14:27:58 +01:00
Richard Davey
28851ff69b
Use hyphens instead of underscores. Fix #3751
2018-06-14 13:30:33 +01:00
Richard Davey
52d04ee5f9
The LoaderPlugin didn't emit the filecomplete
event if any of files failed to load, causing it to fail to run the Scene create
function as well. Fix #3750
2018-06-14 13:23:15 +01:00
Richard Davey
307a937eea
Merge pull request #3749 from iamchristopher/fix-changedata-event-value
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Fixed DataManager changedata event emits original value instead of new value
2018-06-14 12:33:19 +01:00
Richard Davey
d66daa6795
Merge pull request #3744 from rexrainbow/master
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Pass `this.parent` instead of `this` in callback of removedata event
2018-06-14 12:29:38 +01:00
iamchristopher
321ab9bc91
Fixed DataManager changedata event emits original value instead of new value
2018-06-13 21:58:05 -04:00
cyantree
a727437304
Changed options and sub options of Graphics
constructor in docs to be optional
2018-06-13 20:01:26 +02:00
Chris Andrew
468b61da6f
Tweaked the LightsPlugin example in its class description.
2018-06-13 18:56:57 +01:00
Chris Andrew
124b0ff773
Documented Light, LightsManager and LightsPlugin.
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Documented class description for TransformMatrix.
Added a missing description from Container's EachContainerCallback.
2018-06-13 18:44:32 +01:00
Rex
ae9ca0840d
Pass this.parent
instead of this
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Pass this.parent at 1st argument of event callback, to consistent with other events, i.e. `setdata`
2018-06-14 00:41:49 +08:00
Richard Davey
19eb363a84
Only set Scene status to running if still in creating
2018-06-13 17:27:30 +01:00
Richard Davey
91b3c7a92d
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-06-13 15:51:12 +01:00
Richard Davey
62deef81d8
Preparing for 3.11.0 development
2018-06-13 15:51:07 +01:00
Chris Andrew
566fdaca0e
Documented the TransformMatrix component.
2018-06-13 14:36:07 +01:00
Richard Davey
ef8e5dd9a7
Updated readme
2018-06-13 13:55:51 +01:00
Richard Davey
7c9f731540
3.10.1 Release
2018-06-13 13:52:56 +01:00
Richard Davey
0329b8dfb7
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-06-13 13:51:13 +01:00
Richard Davey
6456ef10a6
Touch pointer total fix
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The InputManager would only create 1 Pointer, even if Touch input was enabled in the config, which meant you couldn't use touch events unless you first called `addPointer` or specified one in the config. Now, it Touch is enabled in the config, it'll always create 2 pointers by default.
2018-06-13 13:51:04 +01:00
Chris Andrew
eb84ad58df
Documented the MatrixStack component.
2018-06-13 13:48:33 +01:00
Richard Davey
39148638fd
Link update
2018-06-13 10:57:27 +01:00
Richard Davey
16f61b402b
3.10 Release
2018-06-13 09:00:40 +01:00
Richard Davey
15b544fc46
jsdoc fixes
2018-06-13 08:37:40 +01:00
Richard Davey
9d52b6ac91
Fixed jsdoc errors
2018-06-12 17:05:39 +01:00
Richard Davey
7eac419d3c
Fixed namespace
2018-06-12 16:52:57 +01:00
Richard Davey
641abd300b
Updated the change log
2018-06-12 16:21:44 +01:00
Richard Davey
579f5bf4a1
Added the new sceneUpdate reference property.
2018-06-12 16:21:37 +01:00
Richard Davey
eb8d3ccdf1
No longer injects update
into a Scene, and now calls step
from init onwards.
2018-06-12 16:21:17 +01:00
Richard Davey
f0348834c6
The Loader now uses an update loop to release new files to the queue, rather than doing it during the async hell-hole that was the inflight iterator. Fix #3705 .
2018-06-12 16:20:55 +01:00
Richard Davey
d6c2b1104b
Replace KeyboardManager with KeyboardPlugin
2018-06-12 14:44:51 +01:00
Richard Davey
6dba00a9a7
Updated change log
2018-06-12 13:15:07 +01:00
Richard Davey
7608fcd3f9
Small package update
2018-06-12 13:15:01 +01:00
Richard Davey
c7c104bc2b
Tidied up the formatting and jsdocs for Physics Editor parser
2018-06-12 13:07:19 +01:00
Richard Davey
9a53daa068
Merge pull request #3729 from CodeAndWeb/matterjs-pe-loader
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Matterjs pe loader
2018-06-12 11:54:18 +01:00
Joachim Grill
ff7f614a8e
renamed to PhysicsEditorParser, added jsdocs
2018-06-11 16:37:32 +02:00
Richard Davey
d058674a39
eslint fix
2018-06-11 14:42:50 +01:00
Richard Davey
f26bd913e9
Disable Camera.cull because #3679 excludes everything in view (and reverting it includes everything, so no point even culling atm)
2018-06-11 14:04:15 +01:00
Richard Davey
5313343730
Pointers capped at 10 max.
2018-06-11 13:39:28 +01:00
Richard Davey
e6e33f5e21
Added Game.isOver and mouseover and mouseout events.
2018-06-11 12:32:25 +01:00
Richard Davey
c24f3b8fdb
Updated change log
2018-06-11 11:54:09 +01:00