Commit graph

19553 commits

Author SHA1 Message Date
Richard Davey
f49a8ee897 The MultiAtlas File Loader didn't prepend the Loader.prefix if set. This now forms part of the key, leading to the correct keys used for the Texture Manager. Fix #6614 2023-11-08 18:05:15 +00:00
Richard Davey
facc4890a7 Update CHANGELOG-v3.61.md 2023-11-08 16:49:42 +00:00
Richard Davey
3b190360f1 During Game.runDestroy it will now check for this.domContainer.parentNode before trying to remove it, preventing errors if the DOM Container has already been removed. Fix #6559 2023-11-08 16:49:39 +00:00
Richard Davey
94b13ad6dd Update CHANGELOG-v3.61.md 2023-11-08 16:44:30 +00:00
Richard Davey
f844e966bc The RandomDataGenerator#weightedPick method will no longer under-sample the first and last elements in the given array, leading to better distribution of results. Fix #6562 2023-11-08 16:44:27 +00:00
Richard Davey
e32d130db7 Update CHANGELOG-v3.61.md 2023-11-08 16:26:48 +00:00
Richard Davey
494ea72108 The BaseSound.destroy method will now call BaseSound.stop which will reset the isPlaying and other flags. Fix #6645 2023-11-08 16:26:48 +00:00
Richard Davey
6796de40e6 Update CHANGELOG-v3.61.md 2023-11-08 16:26:48 +00:00
Richard Davey
46749d681c
Merge pull request #6634 from paxperscientiam/patch-1
Update matter.d.ts
2023-11-08 16:17:55 +00:00
Richard Davey
304275dc7d
Merge pull request #6570 from Trissolo/feature/GeomLine-SetFromVectors
Added a new method: Phaser.Geom.Line#setFromObjects()
2023-11-08 16:15:14 +00:00
Richard Davey
5079f8e010
Merge pull request #6577 from Trissolo/fix/intersects-GetLineToPoints
Fix Geom.Intersects#GetLineToPoints
2023-11-08 16:12:34 +00:00
Richard Davey
c21cdd6141 Update CHANGELOG-v3.61.md 2023-11-08 16:09:47 +00:00
Richard Davey
f17cd8b50b When creating a TimelineEvent you can now set a new optional callback: if. If set, this callback is invoked at the start of the TimelineEvent. If it returns true, then the rest of the event is processed (i.e. tweens started, sound played, etc) otherwise the event is skipped. This allows you to create conditional events within a Timeline. 2023-11-08 16:09:42 +00:00
Richard Davey
1d15ac9a73 Fixed namespace 2023-11-08 15:56:28 +00:00
Richard Davey
4baa9bb80d
Merge pull request #6596 from rexrainbow/timeline-improvement
Timeline improvement
2023-11-08 15:53:32 +00:00
Richard Davey
66418c25b6 Update CHANGELOG-v3.61.md 2023-11-08 15:52:57 +00:00
Richard Davey
9480cdac29
Merge pull request #6612 from PresentCreativeLLC/PathGetPointsUpdate
Update Path.js
2023-11-08 15:50:49 +00:00
Richard Davey
e8bb5f700e Fixed errors from #6626 2023-11-08 15:47:56 +00:00
Richard Davey
a7f4abf13c Update CHANGELOG-v3.61.md 2023-11-08 15:46:07 +00:00
Richard Davey
cc7b6c4a08
Merge pull request #6626 from rexrainbow/layer-remove-removeall
[Layer] Update remove, removeAll, add methods
2023-11-08 15:45:50 +00:00
Richard Davey
c7c3066777
Merge pull request #6602 from johnhyde/patch-1
Update InputConfiguration.js: Clarify alphaTolerance
2023-11-08 15:42:16 +00:00
Richard Davey
a6e9e4a4aa
Merge pull request #6624 from PresentCreativeLLC/EdgeZoneConstructorCorrection
Constructor parameters correction
2023-11-08 15:40:38 +00:00
Richard Davey
c7785b0f12
Merge pull request #6610 from PresentCreativeLLC/EmitterOpRandomMinMaxConfigFix
EmitterOpRandomMinMaxConfig type correction
2023-11-08 15:40:09 +00:00
Richard Davey
ea98751d05
Merge pull request #6609 from PresentCreativeLLC/ParticleDataTypesUpdate
Created ParticleData description
2023-11-08 15:39:09 +00:00
Richard Davey
28a605def3
Merge pull request #6608 from PresentCreativeLLC/ParticleEmitterTypesUpdate
Added the use of Vector2Like
2023-11-08 15:38:31 +00:00
Richard Davey
e552becd33
Merge pull request #6620 from PresentCreativeLLC/EmitZoneDataCorrection
Type clarification for emit zone data
2023-11-08 15:37:16 +00:00
Richard Davey
392be38db3
Merge pull request #6619 from PresentCreativeLLC/EmitterOpOnEmitCallbackUpdate
EmitterOpOnEmitCallback update
2023-11-08 15:36:48 +00:00
Richard Davey
36472d491d
Merge pull request #6625 from PresentCreativeLLC/DeathZoneObjDescription
Updated the description of DeathZoneObj
2023-11-08 15:36:21 +00:00
Richard Davey
21338577b8
Merge pull request #6628 from PresentCreativeLLC/AddZonesFix
AddEmitZone and AddDeathZone parity
2023-11-08 15:34:12 +00:00
Richard Davey
23372fa6cb
Merge pull request #6636 from PresentCreativeLLC/EmitterColorOpDescriptionCorrection
Added to the description that EmitterColorOp is an extension
2023-11-08 15:31:50 +00:00
Richard Davey
065d3f4635
Merge pull request #6637 from PresentCreativeLLC/EmitterOpRandomStartEndConfigRemoval
Removed interface EmitterOpRandomStartEndConfig
2023-11-08 15:31:28 +00:00
Richard Davey
a8a894e9dc
Merge pull request #6639 from PresentCreativeLLC/EmitterOpPropertyValueTypeAddition
Added missing reference to EmitterOpOnUpdateType
2023-11-08 15:30:55 +00:00
Richard Davey
2d1c24cc3a
Merge pull request #6641 from rexrainbow/gameobject-tint-getter
Add getter of tint property
2023-11-08 15:29:29 +00:00
Richard Davey
070e42d64e
Merge pull request #6648 from samme/fix/PutTileAt-2
Fix TypeError in PutTileAt()
2023-11-08 15:28:12 +00:00
Richard Davey
315e3b757f
Merge pull request #6653 from PresentCreativeLLC/TextColorGradient
Extended color and stroke definitions
2023-11-08 15:27:23 +00:00
Richard Davey
d9f2891292
Merge pull request #6660 from neki-dev/master
Fixed jsdoc for GetRandom
2023-11-08 15:26:40 +00:00
Richard Davey
435faa627c Update CHANGELOG-v3.61.md 2023-11-08 15:24:42 +00:00
Richard Davey
c27dbd71ac Update CHANGELOG-v3.61.md 2023-11-08 12:35:23 +00:00
Richard Davey
2c8b70e4f7 Respect the disable fx flags and only create the pipelines and render targets as needed 2023-11-08 12:35:19 +00:00
Richard Davey
cc931f869c Added disablePreFX and disablePostFX flags 2023-11-08 12:34:46 +00:00
Richard Davey
eea31c7be8 Structs.Map.setAll is a new method that allows you to pass an array of elements to be set into the Map. This is a chainable method. 2023-11-08 12:09:05 +00:00
Richard Davey
b111d64097 Update CHANGELOG-v3.61.md 2023-11-07 23:42:17 +00:00
Richard Davey
ec5a695a5c PostFXPipeline.bootFX is a new method, which is the previous boot method but renamed. This is no longer called from the constructor, but instead when the Post FX Pipeline is activated by the Pipeline Manager. This means that the resources the Post FX requires, such as creating Render Targets and shaders, is delayed until the FX is actually used, saving on memory. 2023-11-07 23:42:04 +00:00
Richard Davey
274bd16de0 Update CHANGELOG-v3.61.md 2023-11-07 22:53:20 +00:00
Richard Davey
d3050a05fc The MultiPipeline.batchTexture method has a new optional boolean parameter skipPrePost that will force the call to ignore calling the preBatch and postBatch Pipeline Manager methods for the Game Object. This allows you to skip the overhead of calling them if you know you don't need them. 2023-11-07 22:53:14 +00:00
Richard Davey
52619b26f9 Set missing uniforms to get FX working again :) 2023-11-07 22:51:38 +00:00
Richard Davey
ed5c44a65e Fixed an issue in the way the Tilemap WebGL Renderer would call batchTexture that meant if you applied a PostFX to a Tilemap it would apply the fx for every single tile in the layer, instead of just once per layer. In a simple map this fix has reduced draw calls from over 12,000 to just 52, making it useable. 2023-11-07 22:51:11 +00:00
Richard Davey
86225b5215 Update CHANGELOG-v3.61.md 2023-11-07 18:53:56 +00:00
Richard Davey
94c810fd39 Remove false param to setQuad 2023-11-07 18:53:51 +00:00
Richard Davey
0431796d94 false is the default now 2023-11-07 18:52:46 +00:00