TadejZupancic
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9affc60037
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Update Graphics.js
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2018-06-15 14:23:40 +02:00 |
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Chris Andrew
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f8ee35d46a
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Fixed Gamepad lint errors, tweaked some Graphics docs.
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2018-06-07 18:36:27 +01:00 |
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Chris Andrew
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62d6496dfb
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Adapted Graphics class description from Phaser CE.
Documented the remaining properties and a few more methods.
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2018-06-07 16:47:27 +01:00 |
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Chris Andrew
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786d2068a3
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Documented most of the Graphics Game Object methods.
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2018-06-07 16:01:40 +01:00 |
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Chris Andrew
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69ec32a2fe
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Documented initial Graphics options and Graphics style settings types.
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2018-06-07 16:01:40 +01:00 |
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Chris Andrew
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ab5853f65e
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Started documenting the Graphics game object.
Added a couple of missing descriptions for the Container game object.
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2018-06-06 17:52:31 +01:00 |
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Richard Davey
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b3ef36ed08
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Added preDestroy callback
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2018-05-22 15:59:23 +01:00 |
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Richard Davey
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0d0846a415
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Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
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2018-05-16 15:17:08 +01:00 |
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Richard Davey
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c13c828dc4
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lint fix
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2018-05-02 11:36:03 +01:00 |
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Richard Davey
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a30d5acb9e
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The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637
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2018-05-02 10:57:04 +01:00 |
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Richard Davey
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e3c28d3cd9
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Removed un-needed arguments
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2018-04-23 17:28:37 +01:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Richard Davey
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6299019838
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Updated to use typeof DefinePlugin check.
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2018-04-20 00:23:24 +01:00 |
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Chris Andrew
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f70f92b038
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Fixed explicit check for undefined GraphicsCanvasRenderer's parentMatrix, which meant null could not be passed as an argument.
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2018-04-05 21:07:45 +01:00 |
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Chris Andrew
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9293891c82
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Fixed renderCanvas() call in Graphics.generateTexture().
Introduced by altering the signature of the Canvas renderers (c232642a ).
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2018-04-05 19:08:54 +01:00 |
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Felipe Alfonso
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c232642a52
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
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Felipe Alfonso
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eafb488e25
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Merge branch 'master' into containers
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2018-04-04 13:15:42 -03:00 |
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Felipe Alfonso
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96b8db4685
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Added parentMatrix to all canvas rendering functions
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2018-04-04 13:14:55 -03:00 |
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Felipe Alfonso
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bea7ca36ad
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Merge branch 'master' into containers
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
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2018-04-04 12:07:41 -03:00 |
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Richard Davey
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c251eceaf6
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jsdoc fixes
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2018-04-04 14:43:53 +01:00 |
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Richard Davey
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dac030dd3e
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Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
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2018-04-04 11:13:19 +01:00 |
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Felipe Alfonso
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e0f678d1ff
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Merge branch 'master' into containers
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2018-03-28 20:49:00 -03:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Felipe Alfonso
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b23ad3b130
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Fixed issue with creating containers and graphics with scene.make.
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2018-03-27 17:32:33 -03:00 |
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Felipe Alfonso
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d544701495
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parentMatrix added to individual game object render function
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2018-03-27 14:49:09 -03:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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90def456f2
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Update JSDoc on GameObjects
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2018-03-19 12:54:31 +01:00 |
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Richard Davey
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c2f25b3742
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Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
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2018-03-05 21:54:46 +00:00 |
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Richard Davey
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50dac412be
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eslint fixes and console removal
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2018-02-16 19:08:50 +00:00 |
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Twilrom
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d45784f3c9
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Remove some unnecessary calls to closePath.
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2018-02-16 16:13:48 +01:00 |
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Richard Davey
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79520bfdc4
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Added jsdoc
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2018-02-15 14:33:36 +00:00 |
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Richard Davey
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353dba4d5e
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Added missing Target camera back, fixing Graphics.generateTexture in the process.
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2018-02-13 08:08:48 +00:00 |
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Richard Davey
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d578e89828
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Moved Mesh out of core and into its own Graphics extension.
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2018-02-12 16:59:27 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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40689d1e35
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Updated jsdocs.
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2018-02-07 15:27:21 +00:00 |
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Richard Davey
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36229eee79
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Added jsdocs
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2018-02-06 01:08:43 +00:00 |
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Richard Davey
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d838f4cfcd
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Added jsdocs
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2018-02-06 00:56:09 +00:00 |
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Richard Davey
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d457373287
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Added Depth component and tidied up redundant parts of Transform
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2018-02-01 00:50:15 +00:00 |
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Felipe Alfonso
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71a6360a7b
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Pipeline components added
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2018-01-29 18:46:48 -03:00 |
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Felipe Alfonso
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7b3c2c6b1c
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Removed old code
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2018-01-25 02:27:30 -03:00 |
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Felipe Alfonso
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5170784338
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Graphics WebGL Rendering
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2018-01-24 00:03:43 -03:00 |
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Felipe Alfonso
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2b043fff65
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Removed RenderTarget and Shader from components
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2018-01-22 18:53:15 -03:00 |
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Richard Davey
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bae63901d7
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fillPoint draws the rect in the center of the x/y coordinates instead of the top-left
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2018-01-17 15:01:24 +00:00 |
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Antriel
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3348f5bd16
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Added support for drawing filled ellipse to Graphics.
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2018-01-17 11:36:28 +01:00 |
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Richard Davey
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f9a7939812
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Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
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2018-01-16 22:28:29 +00:00 |
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Richard Davey
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be756ed7fc
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Renamed folder camera to cameras and split up the contents into proper namespaces. Merged inc files back into classes.
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2018-01-16 15:07:04 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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Richard Davey
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0d90f75b5f
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Splitting the dev branch up into versions.
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2016-11-22 01:36:56 +00:00 |
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Richard Davey
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0af16817a5
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
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Richard Davey
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380e717e52
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Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere.
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2016-10-08 16:17:46 +01:00 |
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