Commit graph

9299 commits

Author SHA1 Message Date
Richard Davey
11aff17e0d Added Vector2.ZERO const for a handy zero vec2 reference. 2018-02-15 01:49:11 +00:00
Felipe Alfonso
8083cd9d64 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-14 20:04:46 -03:00
Niklas Berg
6a77790aef load.plugin now accepts class as an argument besides an url-string 2018-02-14 23:35:05 +01:00
Richard Davey
e68329f763 Fixed version numbers 2018-02-14 19:55:00 +00:00
Felipe Alfonso
e2bebd3ddd jsdoc property and method updates 2018-02-14 16:52:37 -03:00
Felipe Alfonso
1737399f69 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-14 16:45:30 -03:00
Felipe Alfonso
74abb96211 Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue. 2018-02-14 16:45:22 -03:00
Richard Davey
24e8f7a119 Body.destroy is now flag based, cleared by the World.
Added pendingDestroy flag to handle body destruction within events or collider iterations.
2018-02-14 19:36:34 +00:00
Richard Davey
81d0a48c58 disableBody renamed disableGameObjectBody
disableBody now disables just a body object.
destroying a body sets its `pendingDestroy` flag, which is now cleared in the postUpdate method.
Group vs. Group collision has been implemented.
World.destroy properly clears down its Sets and RTrees.
2018-02-14 19:35:57 +00:00
Richard Davey
b7beea1d37 Impact bodies now remove themselves from the world when destroyed. 2018-02-14 19:34:21 +00:00
Richard Davey
b81b268b29 Matter JS bodies now have a destroy method that removes them from the world. 2018-02-14 19:33:56 +00:00
Richard Davey
c6f4a6ed43 Arcade Physics Colliders have a name property and setName method. 2018-02-14 19:33:33 +00:00
Richard Davey
d72c7d501a Destroying a Game Object will now call destroy on its physics body. 2018-02-14 19:33:13 +00:00
Richard Davey
a0ec4c6d2a Fixed cdn url 2018-02-14 19:32:49 +00:00
samme
633acec058
Fix wrong Extend target in MergeXHRSettings 2018-02-14 09:52:52 -08:00
Felipe Alfonso
92182bed90 Fixed issue with Blitter renderer where it overwrote previous vertex data 2018-02-14 13:43:35 -03:00
Felipe Alfonso
edf15986ff BitmapMask si working properly with the vertex update batching. 2018-02-14 13:20:56 -03:00
Felipe Alfonso
b700ac158c Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-14 10:32:17 -03:00
Richard Davey
9ee31f646c
Merge pull request #3227 from leereilly/showcases-to-collections-url
Update link to JavaScript Game Engines on GitHub
2018-02-14 12:34:03 +00:00
Richard Davey
c80e2fde2c Fixed use of List structure for the Blitter game object. 2018-02-14 12:25:17 +00:00
Lee Reilly
446fad994b
Fix link to JavaScript Game Engines on :octocat: 2018-02-13 23:31:03 -08:00
Felipe Alfonso
844e72a7e1 Buffer resource update batching implemented into TextureTintPipeline 2018-02-13 23:46:34 -03:00
Richard Davey
2892f20e5c Depth component added to the Zone Game Object. Fix #3213 2018-02-13 22:19:44 +00:00
Richard Davey
6a9ac033e2 Fixed call to TweenManager.makeActive. Fix #3219 2018-02-13 21:55:07 +00:00
Richard Davey
eec13883e0 Removed rogue Tween emit calls. Fix #3222 2018-02-13 21:45:21 +00:00
Richard Davey
c1eb443c1f
Merge pull request #3216 from agilul/letkeyword
Fix stray let keywords
2018-02-13 21:09:39 +00:00
Yat Hin Wong
3af1d57a95 Changed let to var 2018-02-13 17:03:28 +01:00
Richard Davey
8afeafd66b SetHitArea now calls setInteractive, fixing Group.createMultiple when a hitArea has been set. 2018-02-13 08:09:13 +00:00
Richard Davey
353dba4d5e Added missing Target camera back, fixing Graphics.generateTexture in the process. 2018-02-13 08:08:48 +00:00
Richard Davey
55bcfd749e
Merge pull request #3212 from Kitanga/patch-1
Just a few small typos fixed
2018-02-13 07:25:51 +00:00
Kitanga Nday
94f1993594
Just a few small typos fixed
Thank you for Phaser 3!!!!
2018-02-13 10:14:47 +03:00
Richard Davey
98f72cc71b Updated package and missing logo. 2018-02-13 06:34:40 +00:00
Richard Davey
52a2322fc7 Phaser 3.0.0 Release. 2018-02-13 06:25:51 +00:00
Richard Davey
26403aa84f Added setCORS method. 2018-02-13 05:54:43 +00:00
Richard Davey
9430104d0d Updated README. 2018-02-13 05:25:25 +00:00
Richard Davey
ace042f889 Phaser 3.0.0 Release files. 2018-02-13 03:45:43 +00:00
Richard Davey
b6e6eb749f Added Arcade Physics entry point. 2018-02-13 03:43:12 +00:00
Richard Davey
1484d8251b Added dist folder to repo.
Build now puts dev files in `build` folder instead, which is excluded from npm.
2018-02-13 03:42:57 +00:00
Richard Davey
49a23f7b6b Moved wip to new repo. 2018-02-13 03:24:45 +00:00
Richard Davey
bf65fb6a30 Multi-dist output and updated package. 2018-02-13 03:23:52 +00:00
Richard Davey
5a7a6c20a9 Removed checksum. 2018-02-13 03:23:29 +00:00
Richard Davey
4dd65dc27e Copy the sourcemap to examples too. 2018-02-13 03:23:16 +00:00
Richard Davey
8f4a1012fd Updated jsdocs. 2018-02-13 01:39:22 +00:00
Richard Davey
512c8df232 Updated jsdocs 2018-02-13 01:13:12 +00:00
Richard Davey
965f2b0e74 Fixed jsdocs and general tidying up. 2018-02-13 00:41:01 +00:00
Felipe Alfonso
2aa94c28eb WebGL types added to jsdoc 2018-02-12 21:12:17 -03:00
Richard Davey
8425629165 jsdoc fixes. 2018-02-12 23:51:47 +00:00
Richard Davey
e607d14171 Added jsdocs. 2018-02-12 23:13:16 +00:00
Richard Davey
2813ac8162 Moved PluginManager and merged configs into single root file for easier changing. 2018-02-12 23:03:48 +00:00
Richard Davey
275f6e40b2 Moved to sub-folder. 2018-02-12 22:16:27 +00:00