Richard Davey
|
d5c558b8e4
|
Render Texture now uses unified drawing functions
|
2018-08-03 19:17:39 +01:00 |
|
Richard Davey
|
9f44896a3f
|
The Blend Mode is now set directly in all Canvas Renderers without comparing it to what's stored in the Canvas Renderer. This fixes problems where the blend mode would be lost between two different Game Objects because they restored the context, but didn't update the renderer flag. Game Objects in Canvas can now mix and match blend modes across the display list.
|
2018-08-03 01:29:18 +01:00 |
|
Richard Davey
|
7fe9167657
|
The alpha value is now always set for Render Textures in canvas mode, regardless of the previous alpha value in the renderer
|
2018-07-29 12:23:52 +01:00 |
|
Richard Davey
|
ec5bd1912e
|
GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
|
2018-07-19 13:19:02 +01:00 |
|
Richard Davey
|
90ba2608fa
|
Added in Camera alpha support to all canvas renderers
|
2018-06-25 16:24:08 +01:00 |
|
Felipe Alfonso
|
c232642a52
|
Parent matrix is applied to canvas context on each draw function
|
2018-04-04 14:05:59 -03:00 |
|
Felipe Alfonso
|
96b8db4685
|
Added parentMatrix to all canvas rendering functions
|
2018-04-04 13:14:55 -03:00 |
|
Richard Davey
|
747f09af86
|
jsdoc fixes
|
2018-03-28 15:04:09 +01:00 |
|
Richard Davey
|
4c59d9a35d
|
Added jsdocs
|
2018-03-05 02:24:47 +00:00 |
|
Richard Davey
|
ef3df149c6
|
Fixed RenderTexture flipY
|
2018-03-05 01:42:37 +00:00 |
|
Felipe Alfonso
|
7c96e93c47
|
Canvas RenderTexture rendering added
|
2018-02-23 21:05:15 -03:00 |
|
Felipe Alfonso
|
ef8e92dc01
|
RenderTexture base webgl implementation
|
2018-02-23 00:44:22 -03:00 |
|