Commit graph

16380 commits

Author SHA1 Message Date
Vladislav Forsh
953dd93e9a Add Phaser.Math.Median method 2021-03-25 17:42:22 +03:00
Vladislav Forsh
ab202efea7 Handle case when fromAtlas could be undefined 2021-03-17 10:26:47 +03:00
Vladislav Forsh
22edb0d95f Update fromAtlas property on font change 2021-03-16 19:44:26 +03:00
Vladislav Forsh
2418b7f484 Fix #5545 2021-03-16 18:04:38 +03:00
Richard Davey
f39c6d1ee6 Typo 2021-03-10 11:53:49 +00:00
Richard Davey
dd448f505a Preparing for 3.54 2021-03-10 11:53:37 +00:00
Richard Davey
e2f19617f3 3.53.1 Release 2021-03-08 16:37:16 +00:00
Richard Davey
11d47d0196 3.53 dist files 2021-03-08 15:08:08 +00:00
Richard Davey
c1cba7ec01 3.53 TS Defs 2021-03-08 15:06:39 +00:00
Richard Davey
00fa0cf792 Ignore IE9 build 2021-03-08 15:06:12 +00:00
Richard Davey
8171c70bf5 Removed duplicate property 2021-03-08 15:06:05 +00:00
Richard Davey
5724feb5bf Update CHANGELOG-v3.50.md 2021-03-08 15:00:38 +00:00
Richard Davey
3379377354 Update README.md 2021-03-08 15:00:33 +00:00
Richard Davey
215c310341 New Spine Plugin build 2021-03-08 15:00:21 +00:00
Richard Davey
ce2918d66b Spine build 2021-03-03 18:10:18 +00:00
Richard Davey
8c130e0807 Update CHANGELOG-v3.50.md 2021-03-03 18:10:11 +00:00
Richard Davey
74bec8ad6a Update CHANGELOG-v3.50.md 2021-03-03 18:06:14 +00:00
Richard Davey
87868d98b9 Uses new Display List methods and added new parameter to destroy. Fix #5576 2021-03-03 18:05:27 +00:00
Richard Davey
425594cb8e Layer.addChildCallback and removeChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:01:18 +00:00
Richard Davey
27806dad9c Container.addHandler will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:00:34 +00:00
Richard Davey
d59a7868a3 DisplayList.addChildCallback will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:00:24 +00:00
Richard Davey
a01ed4ff73 Added addToDisplayList, addToUpdateList, removeFromDisplayList and removeFromUpdateList methods. 2021-03-03 17:58:12 +00:00
Richard Davey
7bac32beda Update CHANGELOG-v3.50.md 2021-03-02 14:59:17 +00:00
Richard Davey
17ceb810e8 Spine Game Objects and Containers will now add themselves to the Camera render list, fixing issues where input didn't work if depth was used or they were overlapped with another interactive Game Object. 2021-03-02 14:59:12 +00:00
Richard Davey
13fde9ce7a Update SpinePlugin.js 2021-03-02 14:59:00 +00:00
Richard Davey
6fd318f926 Update CHANGELOG-v3.50.md 2021-03-01 17:50:40 +00:00
Richard Davey
e954547cf7 The PipelineManager.rebind method will now flag all pipelines as glReset = true, so they know to fully rebind the next time they are invoked. 2021-03-01 17:50:40 +00:00
Richard Davey
8d7519b84d * WebGLPipeline.glReset is a new boolean property that keeps track of when the GL Context was last reset by the Pipeline Manager. It then redirects calls to bind to rebind instead to restore the pipeline state.
The `WebGLPipeline.rebind` method now accepts an optional parameter `currentShader`. If provided it will set the current shader to be this after the pipeline reset is complete.
2021-03-01 17:50:39 +00:00
Richard Davey
dc4942ca30
Merge pull request #5568 from samme/feature/camera-controls-zoom
Add min and max zoom to camera controls
2021-03-01 16:41:16 +00:00
Richard Davey
f001d6db2e
Merge pull request #5577 from samme/patch-6
Docs: damping in Phaser.Physics.Arcade.Body#drag
2021-03-01 16:39:47 +00:00
Richard Davey
6e931cce9c
Merge pull request #5575 from Pong420/spine-plugin
fix(spine-plugin): errors throw while game destroy
2021-03-01 16:25:07 +00:00
Richard Davey
c456326569 Update CHANGELOG-v3.50.md 2021-03-01 09:16:14 +00:00
Richard Davey
d593124a27 Update CHANGELOG-v3.50.md 2021-02-25 18:02:44 +00:00
Richard Davey
c44cd52a5f Update CHANGELOG-v3.50.md 2021-02-25 14:40:38 +00:00
Richard Davey
d22e3567c7 Fixed a conditional bug in Arcade Physics ProcessX when Body2 is Immovable and Body1 is not 2021-02-25 14:40:34 +00:00
samme
ea7a9aa132
Docs: damping in Phaser.Physics.Arcade.Body#drag 2021-02-23 09:53:42 -08:00
Richard Davey
a3bcf4beb1 Improved JSDocs 2021-02-23 17:12:12 +00:00
Richard Davey
2e78cb4bc6 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-02-23 09:22:11 +00:00
Richard Davey
50162706a9 Update CHANGELOG-v3.50.md 2021-02-23 09:22:09 +00:00
Pong
9ff874edf1 fix(spine-plugin): errors throw while game destroy 2021-02-22 20:50:03 +08:00
Richard Davey
d3536fb138
Merge pull request #5574 from samme/fix/canvas-particle-emitter-follow
Fix wrong particle position when following a sprite with Canvas renderer
2021-02-22 10:29:25 +00:00
samme
3248971411 Fix wrong particle follow position
Fixes #5457
2021-02-21 11:30:32 -08:00
Richard Davey
bcec700776 Update CHANGELOG-v3.50.md 2021-02-17 13:11:15 +00:00
Richard Davey
8a6a4a7219 If TextureSource.destroy has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture. 2021-02-17 13:11:12 +00:00
Richard Davey
a95c34ce92 WebGLRenderer.deleteTexture will now run resetTextures(true) first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them. 2021-02-17 13:10:10 +00:00
Richard Davey
7e40c7c08e Update CHANGELOG-v3.50.md 2021-02-17 13:08:27 +00:00
Richard Davey
74fd1531bc Matter.Components.Sleep.setToSleep and setAwake were documented as returning this, however they didn't return anything. Both now return this correctly. Fix #5567 2021-02-17 13:08:24 +00:00
Richard Davey
bf9966cb9e Update CHANGELOG-v3.50.md 2021-02-16 13:41:43 +00:00
Richard Davey
d662e68693 Update CHANGELOG-v3.50.md 2021-02-16 13:32:16 +00:00
Richard Davey
6761ec92f5 Fixed docs. Fix #5484 2021-02-16 13:32:13 +00:00