Richard Davey
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9e84c9f082
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Fixed slice method
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2018-07-08 22:44:40 +01:00 |
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Richard Davey
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6aa1526ea9
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Graphics.arc has a new optional argument overshoot . This is a small value that is added onto the end of the endAngle and allows you to extend the arc further than the default 360 degrees. You may wish to do this if you're trying to draw an arc with an especially thick line stroke, to ensure there are no gaps. Fix #3798
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2018-07-06 17:15:46 +01:00 |
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Richard Davey
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90ba2608fa
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Added in Camera alpha support to all canvas renderers
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2018-06-25 16:24:08 +01:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Richard Davey
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622fd7c34a
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Merge pull request #3745 from cyantree/feature/update-graphics-jsdoc
Changed options and sub options of `Graphics` constructor in docs to …
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2018-06-19 13:19:12 +01:00 |
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Richard Davey
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62661b46fb
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Updated rounded rect functions
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2018-06-19 13:17:38 +01:00 |
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Richard Davey
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cc5f1bb91e
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Merge pull request #3755 from TadejZupancic/patch-8
Add rounded rectangle to Graphics
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2018-06-19 12:47:58 +01:00 |
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TadejZupancic
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c1d0c11b30
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Update Graphics.js
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2018-06-18 10:52:49 +02:00 |
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Chris Andrew
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a480232d87
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Documented Graphics.save() and Graphics.restore().
Adapted from Mozilla's descriptions of the corresponding Canvas methods.
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2018-06-17 19:43:05 +01:00 |
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TadejZupancic
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caef54a34e
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Update Graphics.js
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2018-06-15 14:36:24 +02:00 |
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TadejZupancic
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321aba14c3
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Update Graphics.js
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2018-06-15 14:31:44 +02:00 |
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TadejZupancic
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9affc60037
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Update Graphics.js
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2018-06-15 14:23:40 +02:00 |
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cyantree
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a727437304
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Changed options and sub options of Graphics constructor in docs to be optional
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2018-06-13 20:01:26 +02:00 |
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Chris Andrew
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f8ee35d46a
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Fixed Gamepad lint errors, tweaked some Graphics docs.
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2018-06-07 18:36:27 +01:00 |
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Chris Andrew
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62d6496dfb
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Adapted Graphics class description from Phaser CE.
Documented the remaining properties and a few more methods.
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2018-06-07 16:47:27 +01:00 |
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Chris Andrew
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786d2068a3
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Documented most of the Graphics Game Object methods.
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2018-06-07 16:01:40 +01:00 |
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Chris Andrew
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69ec32a2fe
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Documented initial Graphics options and Graphics style settings types.
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2018-06-07 16:01:40 +01:00 |
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Chris Andrew
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ab5853f65e
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Started documenting the Graphics game object.
Added a couple of missing descriptions for the Container game object.
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2018-06-06 17:52:31 +01:00 |
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Richard Davey
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b3ef36ed08
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Added preDestroy callback
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2018-05-22 15:59:23 +01:00 |
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Richard Davey
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0d0846a415
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Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
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2018-05-16 15:17:08 +01:00 |
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Richard Davey
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c13c828dc4
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lint fix
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2018-05-02 11:36:03 +01:00 |
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Richard Davey
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a30d5acb9e
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The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637
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2018-05-02 10:57:04 +01:00 |
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Richard Davey
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e3c28d3cd9
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Removed un-needed arguments
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2018-04-23 17:28:37 +01:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Richard Davey
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6299019838
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Updated to use typeof DefinePlugin check.
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2018-04-20 00:23:24 +01:00 |
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Chris Andrew
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f70f92b038
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Fixed explicit check for undefined GraphicsCanvasRenderer's parentMatrix, which meant null could not be passed as an argument.
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2018-04-05 21:07:45 +01:00 |
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Chris Andrew
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9293891c82
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Fixed renderCanvas() call in Graphics.generateTexture().
Introduced by altering the signature of the Canvas renderers (c232642a ).
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2018-04-05 19:08:54 +01:00 |
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Felipe Alfonso
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c232642a52
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
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Felipe Alfonso
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eafb488e25
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Merge branch 'master' into containers
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2018-04-04 13:15:42 -03:00 |
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Felipe Alfonso
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96b8db4685
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Added parentMatrix to all canvas rendering functions
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2018-04-04 13:14:55 -03:00 |
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Felipe Alfonso
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bea7ca36ad
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Merge branch 'master' into containers
# Conflicts:
# src/renderer/webgl/pipelines/TextureTintPipeline.js
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2018-04-04 12:07:41 -03:00 |
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Richard Davey
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c251eceaf6
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jsdoc fixes
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2018-04-04 14:43:53 +01:00 |
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Richard Davey
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dac030dd3e
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Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
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2018-04-04 11:13:19 +01:00 |
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Felipe Alfonso
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e0f678d1ff
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Merge branch 'master' into containers
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2018-03-28 20:49:00 -03:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Felipe Alfonso
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b23ad3b130
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Fixed issue with creating containers and graphics with scene.make.
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2018-03-27 17:32:33 -03:00 |
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Felipe Alfonso
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d544701495
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parentMatrix added to individual game object render function
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2018-03-27 14:49:09 -03:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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90def456f2
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Update JSDoc on GameObjects
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2018-03-19 12:54:31 +01:00 |
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Richard Davey
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c2f25b3742
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Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
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2018-03-05 21:54:46 +00:00 |
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Richard Davey
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50dac412be
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eslint fixes and console removal
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2018-02-16 19:08:50 +00:00 |
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Twilrom
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d45784f3c9
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Remove some unnecessary calls to closePath.
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2018-02-16 16:13:48 +01:00 |
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Richard Davey
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79520bfdc4
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Added jsdoc
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2018-02-15 14:33:36 +00:00 |
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Richard Davey
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353dba4d5e
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Added missing Target camera back, fixing Graphics.generateTexture in the process.
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2018-02-13 08:08:48 +00:00 |
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Richard Davey
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d578e89828
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Moved Mesh out of core and into its own Graphics extension.
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2018-02-12 16:59:27 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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40689d1e35
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Updated jsdocs.
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2018-02-07 15:27:21 +00:00 |
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Richard Davey
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36229eee79
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Added jsdocs
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2018-02-06 01:08:43 +00:00 |
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Richard Davey
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d838f4cfcd
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Added jsdocs
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2018-02-06 00:56:09 +00:00 |
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Richard Davey
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d457373287
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Added Depth component and tidied up redundant parts of Transform
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2018-02-01 00:50:15 +00:00 |
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