photonstorm
9371753b2c
New Anchor component.
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DrawImage now takes anchor arguments.
GameObject.angle fixed and all the other Transform accessors added back in (except Pivot).
Wrap fixed to not wrap if value is within range already.
2017-01-31 14:55:15 +00:00
Felipe Alfonso
371e779b11
Fixed issue when trying to render image on canvas with new transform
2017-01-31 10:32:03 -03:00
Richard Davey
7d83c9971f
Fixed new Transform Component integration with Canvas Renderer.
2017-01-31 00:56:13 +00:00
Richard Davey
ebf4a50ca6
Updated so Game Objects and States are using the new experimental Transform 2.
2017-01-30 23:58:29 +00:00
Felipe Alfonso
ff72fc538d
Fix type on exp transform 2
2017-01-30 19:51:19 -03:00
Felipe Alfonso
ae46402c1d
Experimental Transform with children
2017-01-30 15:28:15 -03:00
photonstorm
733d056899
Game Cache added and tests written and working.
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Loader updated.
Cache now emits events on add and remove.
2017-01-30 16:56:04 +00:00
Richard Davey
98a6d282ba
Registry added.
2017-01-30 00:00:45 +00:00
Felipe Alfonso
efa5f8a012
Experimental Transform implementation
2017-01-27 17:48:32 -03:00
Richard Davey
0e0fceb5f7
Removed Camera as root container. Images now skipTransform.
2017-01-27 00:07:57 +00:00
Richard Davey
ce3bb7d1fa
Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
2017-01-26 04:06:10 +00:00
photonstorm
0d9e25c9ff
Updating tree.
2017-01-25 17:23:55 +00:00
photonstorm
6ee499132c
Huge refactor to sort out the game loop flow.
2017-01-25 17:10:19 +00:00
photonstorm
0b63a4fa01
Removed log.
2017-01-25 12:16:53 +00:00
photonstorm
df6ca9ec6a
Fixed return value.
2017-01-25 12:16:47 +00:00
photonstorm
5c495bbdf8
RAF now calls StateManager.step directly.
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Game no longer has RNG property.
2017-01-25 12:02:18 +00:00
photonstorm
5f2d4473f3
Seed the RNG from Config.
2017-01-25 12:01:52 +00:00
photonstorm
65ead45dab
Moved RNG into Math.
2017-01-25 12:01:38 +00:00
Richard Davey
115afbc5fc
Added in Sprite game object.
2017-01-24 18:08:56 +00:00
Felipe Alfonso
060ea99d49
Added trimming to batches
2017-01-24 14:33:18 -03:00
photonstorm
c338ecb390
Fixed trimmed frames issue.
2017-01-24 16:34:51 +00:00
Felipe Alfonso
c03b2f9518
Fixed multi atlas rendering on batches
2017-01-24 13:15:42 -03:00
Felipe Alfonso
bee6536c0c
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-01-24 12:22:08 -03:00
Felipe Alfonso
557c218a77
Fixed normal blending mode
2017-01-24 12:21:49 -03:00
photonstorm
3b0322e703
Fixed frame.
2017-01-24 13:25:19 +00:00
Felipe Alfonso
99d8db0849
Fixed alpha setting on BlitterRenderer
2017-01-24 10:15:25 -03:00
photonstorm
f2c75c6243
Blitter support
2017-01-24 12:55:50 +00:00
Felipe Alfonso
b223627935
Fix type a_color to a_alpha
2017-01-24 09:51:22 -03:00
Felipe Alfonso
ad52606964
added alpha to blitter batch
2017-01-24 09:41:16 -03:00
Richard Davey
12ac4cc61c
Fixed math in Transform world scale and rotation calculations.
2017-01-23 23:40:36 +00:00
Felipe Alfonso
739561f1fb
Fix "normal" blend mode
2017-01-23 19:12:46 -03:00
Felipe Alfonso
7decd4afcb
Blend Mode added to WebGLRenderer
2017-01-23 18:42:47 -03:00
Felipe Alfonso
bf9022bbe0
Anchoring support on SpriteBatch
2017-01-23 16:35:14 -03:00
Felipe Alfonso
5e1e495240
Rotated texture frames added
2017-01-23 15:30:25 -03:00
Felipe Alfonso
741415877e
Per vertex color added to SpriteBatch
2017-01-23 11:58:58 -03:00
Richard Davey
67d6845c30
Started work on merging Blittle object back in.
2017-01-22 22:54:19 +00:00
Felipe Alfonso
4155265165
Sprite batch with 32 bit indices for bigger batches
2017-01-20 19:02:12 -03:00
Felipe Alfonso
682cb79a17
Fix when buffers are full. Now they flush
2017-01-20 16:43:36 -03:00
photonstorm
657f8baee9
Fixed gl error.
2017-01-20 18:53:53 +00:00
photonstorm
4b7330f701
TextureSource creates glTexture if required.
2017-01-20 18:51:25 +00:00
photonstorm
339ea0b248
Add url
2017-01-20 18:51:24 +00:00
Felipe Alfonso
c37c69e312
fix on settexture2D
2017-01-20 15:51:00 -03:00
Felipe Alfonso
c40e94f15b
Manager is now in charge of swapping texture if needed
2017-01-20 15:13:24 -03:00
Felipe Alfonso
ba4b4b9892
Update SpriteBatch to work properly with Transform
2017-01-20 14:58:41 -03:00
Richard Davey
a814b58a45
Tidying up the State classes.
2017-01-20 02:28:55 +00:00
Richard Davey
4ac4d406b2
Hooked up SpriteBatch.
2017-01-19 23:20:36 +00:00
Felipe Alfonso
f342fac027
Sprite Batch implementation
2017-01-19 19:43:41 -03:00
Felipe Alfonso
9965ab674d
Update BlitterBatch
2017-01-19 14:53:20 -03:00
Richard Davey
65c1e062ea
Jotted down some thoughts.
2017-01-19 10:51:38 +00:00
Richard Davey
ddc92f284e
Removed Particle Renderer
2017-01-18 23:16:57 +00:00