Richard Davey
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5616af917c
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Added MoveTo support
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2017-10-27 21:19:30 +01:00 |
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Richard Davey
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48b0c6c3ea
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Removed old files
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2017-10-27 21:19:21 +01:00 |
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Richard Davey
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12a92330e2
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Added ability for particle frames to be either random or cycled, with quantity option
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2017-10-27 14:51:52 +01:00 |
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Richard Davey
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6e95285acb
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Added delay support
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2017-10-27 12:31:37 +01:00 |
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Richard Davey
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b1c96773cc
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Fixed EdgeZone gaps and added yoyo support. Updated emitter config.
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2017-10-27 11:43:55 +01:00 |
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Richard Davey
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f85ae5d02b
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Finished the new Zones.
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2017-10-26 17:02:34 +01:00 |
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Richard Davey
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9cee892481
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Added Rectangle.GetPoint and Rectangle.GetPoints. Both working with tests in the examples repo.
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2017-10-26 16:39:15 +01:00 |
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Richard Davey
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42315ae5c1
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Added Triangle.GetPoint and Triangle.GetPoints. Both working with tests in the examples repo.
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2017-10-26 16:38:54 +01:00 |
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Richard Davey
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e554307dc0
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Renamed GetPointsOnLine as it conflicts with the new GetPoints function.
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2017-10-26 16:38:22 +01:00 |
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Richard Davey
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2f5da717e8
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Revised to use faster method of detecting the perimeter point from the angle.
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2017-10-26 16:37:51 +01:00 |
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Richard Davey
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87c3f700b4
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Added Triangle.Perimeter function.
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2017-10-26 16:37:29 +01:00 |
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Richard Davey
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770a640b1a
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Updated GetPoints to take either a quantity or a stepRate.
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2017-10-26 16:37:00 +01:00 |
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Richard Davey
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a343e68d3e
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Added Ellipse.Circumference function (it's an approximation, but it's accurate enough for our needs)
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2017-10-26 16:36:15 +01:00 |
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Richard Davey
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e0adac3ced
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Added abillity to count children with matching properties
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2017-10-25 16:07:08 +01:00 |
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Richard Davey
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ca7acdc3bd
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Added GetPoint and GetPoints support to Circle, Ellipse and Line and exposed via the classes
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2017-10-25 16:06:52 +01:00 |
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Richard Davey
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114ba2393c
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Start of new Zone feature
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2017-10-25 16:05:59 +01:00 |
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Richard Davey
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f2f64e12e7
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Particle Manager has new processors and gravity well support
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2017-10-25 16:05:48 +01:00 |
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Richard Davey
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a6578562f2
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Emitter sends the processors to the particles
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2017-10-25 16:05:35 +01:00 |
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Richard Davey
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80374dd8d5
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Particles are now passed through optional extra processors
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2017-10-25 16:05:22 +01:00 |
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Richard Davey
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fcaf4700aa
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New GravityWell feature for the particle system
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2017-10-25 16:05:04 +01:00 |
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Richard Davey
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475091ef41
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Now using new strokePoints method
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2017-10-25 16:04:48 +01:00 |
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Richard Davey
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8ab00112bf
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Added support for drawing ellipses and arrays of points
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2017-10-25 16:04:36 +01:00 |
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Richard Davey
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b909f70243
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Added bounds and bounce support and fixed velocity math
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2017-10-25 02:25:06 +01:00 |
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Richard Davey
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916482b2b4
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Removed old file. Added ne velocity calculation. Preparing for accel / bounce.
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2017-10-24 16:04:05 +01:00 |
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Richard Davey
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2ed87f5f9e
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Safety nets on property accessors.
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2017-10-24 03:31:54 +01:00 |
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Richard Davey
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afc73e432b
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Moved ops to EmitterOp class and fixed loads of issues and added back in all the setters
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2017-10-24 03:02:03 +01:00 |
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Richard Davey
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816b228cc5
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Loads of little fixes all across the emitter classes.
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2017-10-23 17:11:13 +01:00 |
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Richard Davey
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80a652e071
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Moving to a value ops system for emitters, like the TweenBuilder
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2017-10-21 05:05:51 +01:00 |
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Richard Davey
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5cb8f98619
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Made the index real-time
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2017-10-21 05:05:29 +01:00 |
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Richard Davey
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bda588df02
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Added a Stepped ease.
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2017-10-21 03:54:51 +01:00 |
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Richard Davey
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c8b2c2bbb9
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Support for randomScale, alpha and angle. Also renamed angle to emitterAngle.
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2017-10-20 18:49:45 +01:00 |
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Richard Davey
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4fb743005c
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Array configs come first.
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2017-10-20 18:49:19 +01:00 |
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Richard Davey
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0d4b36f368
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Now render from the correct list array.
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2017-10-20 14:14:37 +01:00 |
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Richard Davey
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93665ff80a
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Emitter Manager now uses a list to allow for emitter sequencing. Added missing depth component. Added ability to emit across all emitters from a given coordinate.
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2017-10-20 14:14:22 +01:00 |
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Richard Davey
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6180feea8e
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Emitter follower now has offset and visibility tracking.
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2017-10-20 14:13:48 +01:00 |
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Richard Davey
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892319bdb5
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Removed import
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2017-10-20 14:13:25 +01:00 |
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Richard Davey
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19e895b7a1
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Added new List structure, based on Display List without the scene sorting.
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2017-10-20 14:13:15 +01:00 |
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Richard Davey
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66b7e655e9
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The blend mode can be set by a string now as well as a number (sprite.blendMode = 'ADD').
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2017-10-20 14:12:58 +01:00 |
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Richard Davey
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fa620e8b5b
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Split out the Depth setters to their own component.
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2017-10-20 14:12:25 +01:00 |
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Richard Davey
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a93a7e0562
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Fixed object setter
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2017-10-20 03:48:50 +01:00 |
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Richard Davey
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77b335c9f7
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Added emitter follow support
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2017-10-20 03:48:42 +01:00 |
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Richard Davey
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aad5150990
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Emitters can now be created from config objects
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2017-10-20 03:20:39 +01:00 |
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Richard Davey
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82e210845e
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MinMax can be configured via objects or numbers
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2017-10-20 03:20:24 +01:00 |
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Richard Davey
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cb8b74e1c7
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Scale, rotation, alpha and all eases back in.
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2017-10-20 01:49:03 +01:00 |
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Richard Davey
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956d59f99d
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Emitter.setFrame now works with single or multiple frames.
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2017-10-20 00:54:47 +01:00 |
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Richard Davey
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c268d44962
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Renderer now renders the entire manager, saving a flush after each emitter.
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2017-10-20 00:54:28 +01:00 |
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Richard Davey
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c65c247393
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Preparing new frames getter.
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2017-10-18 15:18:42 +01:00 |
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Richard Davey
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f40459553d
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Added support for GetRandomPoint to the Curve and Path classes.
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2017-10-18 13:45:34 +01:00 |
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Richard Davey
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6a3280bd34
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Added Texture.getFramesFromTextureSource and Texture.getTextureSourceIndex from a TextureSource.
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2017-10-18 13:45:11 +01:00 |
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Richard Davey
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d7bd14ba2b
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Working through some velocity tests
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2017-10-18 02:26:15 +01:00 |
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