orblazer
90def456f2
Update JSDoc on GameObjects
2018-03-19 12:54:31 +01:00
Richard Davey
4c59d9a35d
Added jsdocs
2018-03-05 02:24:47 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
a71998d682
Updated origin call.
2018-02-09 15:23:26 +00:00
Richard Davey
e0899bfa00
Added jsdocs
2018-02-09 03:44:23 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Richard Davey
a4381d65aa
Added jsdocs
2018-02-06 14:13:30 +00:00
Richard Davey
d457373287
Added Depth component and tidied up redundant parts of Transform
2018-02-01 00:50:15 +00:00
Felipe Alfonso
71a6360a7b
Pipeline components added
2018-01-29 18:46:48 -03:00
Felipe Alfonso
070d946dca
Mesh and Sprite rendering
2018-01-23 16:29:47 -03:00
Felipe Alfonso
2b043fff65
Removed RenderTarget and Shader from components
2018-01-22 18:53:15 -03:00
Felipe Alfonso
4983b393e3
Merge with master
2018-01-17 18:30:39 -03:00
Richard Davey
f9a7939812
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
2018-01-16 22:28:29 +00:00
Felipe Alfonso
fd4f441146
DynamicBitmapText WebGL renderer updated
2018-01-16 16:32:27 -03:00
Felipe Alfonso
8bb9b1309f
SpriteBatch pipeline re-implementation
2018-01-12 21:13:41 -03:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
Richard Davey
48f90fec34
Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object.
2016-11-08 01:50:57 +00:00
Richard Davey
268e40ea7e
Add to 'state' by default now.
2016-11-03 22:26:39 +00:00
Richard Davey
03b651f79f
Loads of tweaks re: Transform inheritance.
2016-11-01 00:31:45 +00:00
photonstorm
8de992175e
Renamed Renderer spriteBatch to just batch.
2016-10-25 14:30:29 +01:00
photonstorm
fb3bb4b32f
Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication.
2016-10-19 11:54:00 +01:00
Richard Davey
5273799912
Added Color component to Stage and Image.
...
Added tint support into the Batch Manager.
2016-10-19 02:21:20 +01:00
photonstorm
3020e3b8cf
Updating core objects.
2016-10-14 08:59:24 +01:00
photonstorm
bfd391b251
Using Color component.
2016-10-14 08:58:26 +01:00
photonstorm
f9ffe098c3
Check the worldAlpha when rendering.
2016-10-14 06:32:03 +01:00
photonstorm
9961eeee6b
Added worldAlpha property.
2016-10-14 06:31:01 +01:00
photonstorm
582d705b1f
Updated base game objects.
2016-10-14 04:09:22 +01:00
photonstorm
9ed542781b
Added the new Data Component.
2016-10-12 15:19:04 +01:00
Richard Davey
0af16817a5
Refactored GameObjects
to GameObject
.
2016-10-09 22:27:58 +01:00
Richard Davey
380e717e52
Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere.
2016-10-08 16:17:46 +01:00
Richard Davey
729020477a
New Game Objects structure in place, and starting to take shape.
...
Moved BitmapData and RenderTexture into the textures folder for now.
All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.
New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00