Richard Davey
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7ed21b1acb
|
Removed dead code and named the walls
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2017-08-17 02:07:03 +01:00 |
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Richard Davey
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dac6228672
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TileSprite now uses GetPowerOfTwo function to save some lines of code
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2017-08-17 02:05:41 +01:00 |
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Richard Davey
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b0a1b54407
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setOrigin needs to be called after setSize
|
2017-08-17 02:01:24 +01:00 |
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Richard Davey
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ca4536a7ca
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-17 01:56:46 +01:00 |
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Richard Davey
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64dafcca35
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Fixed width and height properties for Dynamic Bitmap Text
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2017-08-17 01:56:43 +01:00 |
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Felipe Alfonso
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b6ed58b93f
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Fix for tile sprite
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2017-08-16 21:54:52 -03:00 |
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Richard Davey
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d6fb8d7760
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Added setBounds helper method
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2017-08-17 01:21:12 +01:00 |
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Richard Davey
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d05bd40656
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Added SetGameObject component and setSize to Offset
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2017-08-17 01:21:01 +01:00 |
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Richard Davey
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24b88c2be9
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Removed setGameObject method
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2017-08-17 01:20:40 +01:00 |
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Richard Davey
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1fe9a658e7
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Fixed bug that stopped it rendering. Also added in new color data component.
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2017-08-17 01:20:15 +01:00 |
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Richard Davey
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15a749d8ea
|
Added showBody and showVelocity as config options
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2017-08-16 23:14:30 +01:00 |
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Richard Davey
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67cba936da
|
World now takes a config object. Cleaner and many more options now supported.
|
2017-08-16 22:51:46 +01:00 |
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Richard Davey
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579489d47a
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Fixed Rectangle inflate. Now deflates with negative values too.
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2017-08-16 22:26:14 +01:00 |
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Richard Davey
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08eb2d0895
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Removed scrollFactor fix, not needed.
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2017-08-16 22:10:56 +01:00 |
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Richard Davey
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28964e5452
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Moved Offset support into component
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2017-08-16 22:10:43 +01:00 |
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Richard Davey
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a1cc024e5e
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setAvsB and setBvsA
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2017-08-16 22:10:19 +01:00 |
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Richard Davey
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898348a177
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Added zoom in and zoom out ability to the Camera key controls
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2017-08-16 22:10:04 +01:00 |
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Richard Davey
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43d470ede7
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Now renders the body velocity to the debug graphic
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2017-08-16 20:08:05 +01:00 |
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Richard Davey
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2b7c12cd75
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Added new Debug component and fixed the body offset issue
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2017-08-16 19:31:59 +01:00 |
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Richard Davey
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61c12e7e0f
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Added setDisplaySize method
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2017-08-16 19:03:58 +01:00 |
|
photonstorm
|
1f3ae30237
|
Working through the debug layer.
|
2017-08-16 17:27:15 +01:00 |
|
photonstorm
|
2d4a730f13
|
Start of the debug graphics object.
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2017-08-16 17:16:23 +01:00 |
|
photonstorm
|
65ebfe719a
|
Axis passed in from the Solver.
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2017-08-16 17:16:15 +01:00 |
|
photonstorm
|
35c667ef33
|
setCollideCallback added to the Collides component.
|
2017-08-16 17:15:58 +01:00 |
|
photonstorm
|
000eae4d7d
|
Axis added to the Collide Event
|
2017-08-16 17:15:45 +01:00 |
|
photonstorm
|
15f60a7289
|
Body debug and collision callbacks added
|
2017-08-16 17:15:35 +01:00 |
|
photonstorm
|
dbc1298752
|
Moved access of game property to sys.game to keep it inline with the Injection Map.
|
2017-08-16 17:15:12 +01:00 |
|
photonstorm
|
c893c5cb93
|
Body.reset and Body.destroy added.
|
2017-08-16 16:30:38 +01:00 |
|
photonstorm
|
8a71a2178c
|
Added Collide event into the world.
|
2017-08-16 16:30:28 +01:00 |
|
photonstorm
|
01a6592308
|
Sayonara
|
2017-08-16 14:16:41 +01:00 |
|
photonstorm
|
763b772aed
|
Farewell checksum?!
|
2017-08-16 14:12:58 +01:00 |
|
photonstorm
|
244e6535b5
|
Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm*
|
2017-08-16 14:03:10 +01:00 |
|
Felipe Alfonso
|
ff9534a14a
|
Added higher threshold for warning emission on shader linking and validation
|
2017-08-16 08:57:46 -03:00 |
|
Richard Davey
|
51670f5d26
|
Lots of new World helpers
|
2017-08-16 01:20:35 +01:00 |
|
Richard Davey
|
e64981c51d
|
Added Gravity component and new ImpactBody helper class
|
2017-08-16 00:30:12 +01:00 |
|
Richard Davey
|
fe2f82c229
|
Updated Camera.Ignore so it works with the canvas renderer as well
|
2017-08-15 23:51:37 +01:00 |
|
Richard Davey
|
36cde5c6a2
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-15 23:39:28 +01:00 |
|
Richard Davey
|
cc781c5ee2
|
Lots of updates to Impact physics system
New Sprite and Image handlers with helper methods.
Updated motion, world and new Factory class.
|
2017-08-15 23:38:35 +01:00 |
|
Richard Davey
|
8cf216a530
|
New PhysicsManager Scene system
|
2017-08-15 23:37:56 +01:00 |
|
Richard Davey
|
b769e2cb3d
|
Removed game argument and added boot method
|
2017-08-15 23:37:38 +01:00 |
|
Richard Davey
|
1e6659b2ef
|
Added physics to the injection map
|
2017-08-15 23:37:00 +01:00 |
|
Richard Davey
|
dd68b6a79b
|
Added PhysicsManager and tidied things up
|
2017-08-15 23:36:46 +01:00 |
|
Richard Davey
|
13a240789f
|
Removed all helper methods (moved to Components) and tidied up debug
|
2017-08-15 23:36:28 +01:00 |
|
Richard Davey
|
2d693a3af0
|
New Impact Body components
|
2017-08-15 23:36:00 +01:00 |
|
Richard Davey
|
7670ec50bb
|
Derive game instance from Scene
|
2017-08-15 23:35:35 +01:00 |
|
Richard Davey
|
562eb4ab1a
|
All GameObjects now have a physics body property (which is null by default)
|
2017-08-15 23:35:16 +01:00 |
|
Richard Davey
|
0a1e4e09cf
|
Added physics game config getter
|
2017-08-15 23:34:39 +01:00 |
|
Felipe Alfonso
|
9856200fdf
|
Added camera gameobject filtering
|
2017-08-15 16:42:04 -03:00 |
|
Felipe Alfonso
|
8fd14688b6
|
Fix when rendering more than the buffer limit
|
2017-08-14 23:36:41 -03:00 |
|
Felipe Alfonso
|
a536403cc7
|
Conflict fix
|
2017-08-14 23:04:02 -03:00 |
|