Felipe Alfonso
8fd14688b6
Fix when rendering more than the buffer limit
2017-08-14 23:36:41 -03:00
Felipe Alfonso
a536403cc7
Conflict fix
2017-08-14 23:04:02 -03:00
Felipe Alfonso
5f5ccd04b6
Lights work with camera zoom and also added support for light radius
2017-08-14 22:51:43 -03:00
photonstorm
7fe23d93be
Split Forward and Deferred max counts up.
2017-08-14 15:57:49 +01:00
photonstorm
5a939da11e
Renamed SetEventCallback to just SetCallback.
2017-08-14 15:57:15 +01:00
photonstorm
f23c68caa6
Blitter.create only uses default frame if none provided.
2017-08-14 13:13:27 +01:00
photonstorm
e5b1b939f5
Bob.destroy will now remove itself from its parent as it should.
2017-08-14 13:13:11 +01:00
photonstorm
6ac3806091
Default to single space if no text given to avoid WebGL texture errors.
2017-08-14 13:12:59 +01:00
photonstorm
8e19673f08
Added in setFrame method to all texture based Game Objects.
2017-08-14 13:12:45 +01:00
photonstorm
3a8c50fbe3
Finished TweenManager.shutdown and destroy.
2017-08-11 17:49:46 +01:00
photonstorm
d0651ee4b8
Added getAllTweens, getTweensOf, isTweening, killAll, killTweensOf, pauseAll and resumeAll to the Tween Manager.
2017-08-11 17:42:10 +01:00
photonstorm
56672007d0
Added Tween.stop. Stops the tween immediately, regardless of how far into its progress it has got.
2017-08-11 17:41:23 +01:00
photonstorm
1b1f249003
Added in Tween.timeScale for scaling the time used for a single Tween.
...
Added in TweenManager.globalTimeScale for scaling the time used by ALL tweens currently active.
2017-08-11 17:12:18 +01:00
photonstorm
5fe09c90a0
Shadow fill default should be true.
2017-08-11 16:59:29 +01:00
photonstorm
40952d633d
You can now call this.add.tween
and this.make.tween
as proxies to the TweenManager.
...
Removed TweenManager local Events dispatcher.
2017-08-11 13:22:41 +01:00
photonstorm
d2e0f9e0bf
Yoyo and Repeat now pass the target as the second argument.
...
Optimized tweenArray creation in the builder.
Added flipX and flipY tween controls.
2017-08-11 13:14:34 +01:00
Richard Davey
5b2ba6ccef
Added all of the Tween callbacks.
...
onStart, onUpdate, onRepeat, onYoyo, onLoop and onComplete and tested them all.
2017-08-11 04:08:21 +01:00
Richard Davey
427d001c42
Added toggleFlipX and toggleFlipY methods
2017-08-11 04:06:37 +01:00
Richard Davey
5e065d0069
Merge pull request #3040 from jaminscript/patch-1
...
Add missing comma to Frame Rate Config
2017-08-10 05:27:33 +01:00
Richard Davey
b1471ff8d6
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-08-10 05:19:07 +01:00
Richard Davey
0d3b8df879
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-08-10 05:17:58 +01:00
Richard Davey
640dc69dd2
play returns the Sprite reference for proper chaining
2017-08-10 05:17:26 +01:00
Richard Davey
e206885be0
Alphabetical order
2017-08-10 05:17:13 +01:00
Richard Davey
ad4f102335
Added ability to load Unity meta data files for sprite sheets
2017-08-10 05:17:02 +01:00
Ben Abbott
aafb338be8
Add missing comma to Frame Rate Config
...
As I was experimenting with Phaser 3 I copied and pasted the example FPS config only to find it was missing a comma.
2017-08-10 14:44:26 +12:00
Felipe Alfonso
0b282aeba1
Light layer hardcoded max light count removed
2017-08-09 20:33:54 -04:00
Felipe Alfonso
679bbefff8
Deferred renderer added to Light Layer
2017-08-09 19:36:48 -04:00
photonstorm
2955df2f4f
isPlaying method.
2017-08-09 17:24:03 +01:00
photonstorm
2be710c56d
Added comments
2017-08-09 17:23:53 +01:00
photonstorm
92b05226ca
loop is numeric, not boolean.
2017-08-09 17:23:39 +01:00
photonstorm
80fc2e9820
Tweens don't update if paused.
2017-08-09 17:23:23 +01:00
photonstorm
2ddafdd0b5
Moved out of core and fixed Point path.
2017-08-08 17:16:23 +01:00
Felipe Alfonso
0943f5bf8f
fixed issue with light layer and other rendering elements. Also added depth sorting property to light layer
2017-08-07 18:16:05 -04:00
photonstorm
b21baeb0b4
JSHint fix + added url.
2017-08-07 17:14:39 +01:00
photonstorm
e19e9758f5
Fixed issue with UpdateList trying to destroy items it manages.
2017-08-07 17:14:13 +01:00
photonstorm
e96fe93b12
Fix #3039
2017-08-07 15:44:58 +01:00
Felipe Alfonso
121b5c62f3
Light Scroll Factor
2017-08-04 16:09:25 -04:00
photonstorm
b8df529ff1
Updated Loader and all single-file file types to support multiple load methods. Will now work with argument based loader, a configuration object or an array of objects, per all file types. Moved lots of code out of the Loader plugin and into BaseLoader and the FileType files.
2017-08-04 18:43:05 +01:00
photonstorm
dec57e2915
Extended ImageFile to support setting from a config object or array of objects.
2017-08-04 16:15:00 +01:00
photonstorm
54ffcc6391
Returns input value of number or string.
2017-08-04 16:14:41 +01:00
Felipe Alfonso
71e1206f89
Light Layer working on screen space
2017-08-03 19:55:20 -04:00
Felipe Alfonso
2a3f966cb5
Light Layer update work in progress
2017-08-03 16:02:57 -04:00
Felipe Alfonso
b0c578477d
Light layer setup
2017-08-02 23:06:13 -04:00
Richard Davey
d3789a305e
Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
2017-08-03 02:09:59 +01:00
photonstorm
2160f7a3f8
Fixed Canvas extended Blend Mode tests.
2017-08-02 17:43:01 +01:00
photonstorm
1950316d19
Added Phaser.FOREVER, Phaser.BlendModes and Phaser.ScaleModes consts.
2017-08-02 17:06:27 +01:00
Richard Davey
9eb723cfc2
Added PlaceOnEllipse action and added to Group
2017-08-02 01:24:54 +01:00
Richard Davey
5f04a659e0
Added Ellipse.CircumferencePoint
2017-08-02 01:12:15 +01:00
Richard Davey
50ecafe4a5
Cannot delete all cameras from a Scene. Added 'makeMain' argument to add camera.
2017-08-02 00:42:44 +01:00
Richard Davey
c7200108e8
generateFrameNumbers and generateFrameNames updated
...
They both now take a frames property in the config which allows you to define the sequence of frames in the animation, rather than just sequentially as before.
2017-08-01 21:56:17 +01:00